bloodmagicteams 1.0.1
Curse Maven Snippet
What's new
BloodMagic Teams 1.0.1
Bug Fixes
- Ensure FTB Teams manager is loaded before accessing the API to prevent crashes when the team manager is queried before initialization.
- Fix Binding serialization NPE via mixin that guards against unresolved player names for team UUIDs.
- Fix mappings.
Improvements
- Allow team members to use Blood Orbs and Divination/Seer Sigils on team-bound soul networks:
- Blood Orbs can set the orb tier on a team-bound network when used by a team member.
- Divination and Seer Sigils suppress the "other network" message for team members.
- Add client-side team resolution so team names and identifiers resolve correctly on the client (tooltips, UI) when the server manager is unavailable.
- Replace "Unknown" tooltip owners with the correct team name for better cross-mod compatibility, and add a consistent "Team Bound" indicator to item tooltips.
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