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Bloodlines - A Vampirism Addon

Change the way you play as a vampire or hunter with new skill trees.
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Bloodlines 2.0.0

File namebloodlines-2.0.0.jar
Uploaded
Feb 16, 2025
Downloads
2.6K
Size
492.7 KB
Mod Loaders
NeoForge
File ID
6200233
Type
R
Release
Supported game versions
  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:bloodlines-1073052:6200233"

Learn more about Curse Maven

What's new

Bloodlines 2.0.0

Features

Bloodknight Bloodline

This is a whole new Bloodline for Vampires. The main theme of this is that Bloodknights drink blood from other vampires, but receive significantly less blood from other sources as they rank up. In return, they get a number of powerful abilities, some of which use blood to activate. For example, the "Daywalker" ability continuously drains blood, but provides protection from the sun.

Mob Bloodlines

Mobs now have Bloodlines. The bloodline chosen for them is based on their location and data-driven, meaning they can be customised. For example, Ectotherms are more likely to spawn in cold biomes whereas Zealots are more likely to spawn deep underground.

In addition to this, vampires with bloodlines can have their skin texture chosen based on their bloodline available. By default, the existing vampire skins are repurposed for this, but in the future or for modpacks each bloodline can have different skills.

Some bloodlines may attack each other. For example, mobs of the Bloodknight bloodline will attack all other bloodlines. Again, this is data-driven so can be customised with a datapack.

Bug-Fixes

  • Fixed bug with multiple perk point tasks not being available
  • Fixed bug with oblivion potions not reproviding the default skills
  • Likely some other things

Changes

  • Rebalanced some existing skills for other bloodlines with default config changes
  • Perk and rank up tasks have had their requirements changed, especially for the Ectotherm bloodline.

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