Bloodlines
A race and bloodline system for Forge 1.20.1. Every player chooses a bloodline, and every bloodline comes with its own stat profile (health, speed, damage, luck, and more), a unique active ability, and — where it fits the race -> real cosmetic changes: tails, wings, horns, ears, and body size.
Race tier (Common / Uncommon / Rare) is a flavor label reflecting how exotic a bloodline is, not an unlock requirement. Every race below is selectable from the moment you start.
Human — balanced and versatile, the baseline every other bloodline is measured against
Wood Elf — forest-born and swift, deadly with a bow
Dwarf — short, stout masters of stone and tunnel
High Elf — old magical nobility, sharp of mind
Moon Elf — night-blooded wanderers, at home in the dark
Fae — small, winged, and touched by old magic — true flight, though even Fae wings tire
Goblin — underground tricksters, quick of hand and quicker to flee
Beastkin — animal-blooded, agile, with a fur tail and cat ears
Revenant — a corpse that wouldn't stay in the ground
Ghoul — undead and unfeeling, built to endure what mortals cannot
Demonkin — infernal blood, real flight, and fire given mortal shape
Troll — ancient giants who shrug off wounds that would kill anyone else
Merfolk — sea-born and graceful in the depths, with a real mermaid tail while swimming
Angelkin — winged and divine
Every race is server-authoritative, race selection and ability activation are validated server-side.
More bloodlines are planned beyond this list
Requires: Forge 1.20.1 (47.4.10+)
Compatible with: Pehkui (entity scaling), Icarus + Caelus + Curios (Angelkin/Demonkin flight)
Credits: Fae wing texture adapted from Medieval Origins Revival by muon-rw (CC BY 4.0). Merfolk tail texture adapted from Aino's Mermod Mermaid Tail Retexture.

