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Bloodlines Forge

Bloodlines is a mod heavily inspired by origins mod, it is very much alike it but has lots of its own features.
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Bloodlines v6.5.0

File namebloodlines-6.5.0.jar
Uploader
IamvostIamvost
Uploaded
Nov 8, 2026
Downloads
18
Size
2.2 MB
Mod Loaders
NeoForge
File ID
9511374
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:bloodlines-forge-1703498:9511374"

Learn more about Curse Maven

What's new

6.5.0 -- second skin

  • Every bloodline has a new look, redrawn from scratch: shaded skin markings and new body parts with real texture (fur, feathers, scales, chitin, bark, horn, metal, ice, flame). A few:
    • Avian: feathered skin, three-jointed wings that fold flat along the back and open when you jump or fall, a fan of tail feathers, a crest and a beak.
    • Dragonkin: scaled skin, swept horns, membrane wings that spread in the air, and a tail.
    • Kitsune: three tails that fan up behind, black-tipped ears and face markings.
    • Werewolf: fur, wolf ears and a tail; the night wolf now has a dark coat.
    • Arachnid: carapace plates, jointed spider legs and mandibles. Skinwalker: an antlered skull.
    • Clockwork: brass plating, a turning wind-up key and shoulder gear. Golemkin: iron plates overgrown with vines. Lich: a bone crown, a ragged cloak and a phylactery.
  • Body parts move: tails sway, lift into a run and droop when crouching; ears twitch; wings fold and open; capes and cloaks trail behind; flames flicker; the Blazeborn's rods and the Lich's phylactery circle the body; the Enderian's crystal turns and pulses.
  • Bodies move too. Each bloodline carries itself its own way:
    • Feline, Kitsune, Werewolf and Skinwalker lean low into a sprint, stalk when crouching and lift their heads to catch a scent at rest.
    • Avian, Dragonkin and Elytrian fling their arms out like wings when dropping.
    • Pixie and Beeling hang their legs loose in the air; Blazeborn, Phantom and Lich float.
    • Golemkin, Delver and Sculkborn walk with a heavy, rolling gait, arms held off their sides; Clockwork moves in small ticking steps.
    • The Brawler raises a guard when crouching with empty hands.
    • Vampire, Gildborn and Lich stand with their hands behind their backs.
    • A swimming Merling presses its legs together and kicks with them like a tail.
  • Skin markings fit slim-armed skins: every overlay has a slim version, used automatically.
  • Creature forms in the bloodline preview are full size and turn with it (they were tiny and always faced forward).
  • The ability HUD is redesigned: the cooldown sweeps round like a clock, a ring and a soft chime say when an ability is ready (turn the chime off with "Ready chime" in the settings), pips show charges, toggled abilities pulse, and the resource bar marks what each ability costs.
  • Creatures that leave you alone (kin or disguise) now fight back when you hit them, for ten seconds, instead of never retaliating.
  • Lifesteal heals once per hit, from the damage actually dealt. It was healing twice.
  • Damage that bounces back at an attacker (thorns and reflecting traits) no longer sets off more reflections: two reflecting players could trade one hit back and forth.
  • Combo messages say "2nd" and "3rd" rather than "2th" and "3th".
  • A villager-shaped player can no longer trade with themselves by sneaking or holding an emerald; villager shapes still trade with other players, who pay the wearer.
  • Addons: the new poses look field (beast, hover, float, winged, guard, heavy, ticking, regal, swimmer), and every new overlay and body part is usable by name. Your own overlays can ship a _slim twin. See section 10 of LUA_API.md.

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