promotional bannermobile promotional banner

Bloodlines Forge

Bloodlines is a mod heavily inspired by origins mod, it is very much alike it but has lots of its own features.
Back to Files

Bloodlines v6.1.0

File namebloodlines-6.1.0.jar
Uploader
Vess7yVess7y
Uploaded
Sep 26, 2026
Downloads
49
Size
1.9 MB
Mod Loaders
NeoForge
File ID
8984302
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:bloodlines-forge-1703498:8984302"

Learn more about Curse Maven

What's new

Morphs

  • Every creature animates properly, the newest ones included: rabbits hop, frogs leap and croak, camels dash, breezes rear, golems, ravagers, hoglins, wardens and creakings swing when you attack, polar bears rear up, ghasts glow when they shoot, guardians flare their spikes, wolves shake themselves dry, and zombies, skeletons and piglins hold what you hold.
  • Crouching no longer sinks the creature into the ground. Creatures that can sit (cats, wolves, foxes, camels, pandas, parrots) sit down when you crouch; everything else keeps its stance.
  • Huge creatures are fitted to a size that doesn't swallow the camera.
  • Slimeborn is now a medium slime, and jumps like one.

Skinwalker: the Shape Library

  • Every creature you kill is learned, colours and variants included.
  • The primary opens the new Shape Menu: a card with a live 3D preview for every shape you know, with search. Pick one to wear it, or your own skin to go back.
  • New secondary, Borrowed Power: use the power of the body you wear, such as a blaze's fireballs, an enderman's blink, a creeper's blast, a warden's sonic boom, a spider's web or a wolf's pounce.

Shrunk

  • Slower (less than half speed), still jumps a full block, and climbs walls.
  • New secondary, Hitchhike: climb onto the creature you're looking at and ride it.

Delver

  • The spotlight is now a real headlamp: wherever it's dark, it lights up what you look at with real light that everyone can see. No more night vision.

Circumstances & Mastery

  • Circumstances: boons and banes that switch on and off with the world around you: faster at night, weaker in the sun, stronger in a storm. Active ones show as chips on the HUD.
  • Mastery: every bloodline now has levels you earn by playing it, with rewards along the way, a progress bar and a level-up celebration. Each bloodline keeps its own progress.

Looks & Particles

  • New wings: the Avian's are feathered and fold against the back, opening in flight; the Elytrian wears real elytra; the Pixie's are see-through fae wings. New Avian beak.
  • The Kitsune's tails fan out and curve, the Feline's ears and tail are rebuilt, and the Dragonkin has a proper tail and ribbed wings. Gaps and wrong rotations fixed across the board.
  • New particles for every bloodline: star, smoke, flame, soul, orb, petal, shard and glint, plus redrawn old ones and moving aura shapes (orbit, spiral, trail, halo, ring).

Lua API 3 (for addon makers)

  • conditions = { ... }: circumstances built from over 50 words (night, full_moon, in_sunlight, underground, in_combat, holding a sword, near a wolf...).
  • mastery = { ... }: levels, gains and rewards, with a level_up event.
  • Abilities can require a circumstance, hold up to 9 charges, and unlock_at a mastery level.
  • New player methods: after, every and listen (all cancellable), hud_bar / hud_text, ride / dismount, check, condition, mastery, charges, learn_shape, open_shapes, shape_power and flashlight.
  • A "living" filter for nearby, a shape event and a headlamp trait.

Visual Scripter

  • Redrawn cards, a toolbar (Arrange, Fit, zoom), a minimap, grid snapping, and search in the right-click menu: just start typing.
  • New blocks: If Circumstance, Repeat Every, After Seconds, Listen For, HUD Bar and Text, Ride, Dismount, Learn Shape, Shape Menu, Shape Power, Flashlight, Circumstance, Mastery Track and Add Mastery. Every ability can require a circumstance, hold charges and unlock with mastery.
  • Reopening a canvas file now restores it exactly.
  • Fixed invisible category colours and the On Break Block event, which never fired.

Other

  • Buttons shorten long labels instead of spilling over their edges.

This mod has no related projects