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blood arts

This is a magic and combat mod; become a blood mage and use blood spells against your enemies, or become an exterminator and fight mages with firearms.

File Details

blood_arts-0.0.2-neoforge-1.21.1

  • B
  • May 14, 2026
  • 571.94 KB
  • 39
  • 1.21.1
  • NeoForge

File Name

blood_arts-0.0.2-neoforge-1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:blood-arts-1534557:8087643"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

-Bug Fixes:
1: The blood vial now appears empty instead of disappearing in recipes.
2: The blood ring's tooltip has been updated to show the correct amulet values.
3: It is no longer possible to use the blood XP book without being a blood mage.

-Rebalancing:
1: Rival mage now has 30 more health, no longer appears in pillager raids, and now has more armor, knockback resistance, and knockback.
2: The blood ring no longer grants blood power; its attributes have been reworked, and it now dynamically grants attributes based on blood power.
3: Leveling up as a blood mage now only increases health and damage by 0.2 from level 1 to 2 and 2 to 3, and increases health and damage by 2 and 0.5 from level 3 to 4.
4: The damage upgrade only grants +0.5 damage, not 1.

-Changes:
1: The book dropped by the rival mage now serves to level up the player 3 to 4.
2: The book that levels up from level 1 to 2 now also levels up from level 2 to 3 and now has a recipe.

-Additions:

1: Book that levels up the player from level 3 to 4, level 4 blood mage.