File Details
NitespringsBloodborneMod-1.16.5-1.0.jar
- R
- Jun 4, 2021
- 1.97 MB
- 608
- 1.16.5
- Forge
File Name
NitespringsBloodborneMod-1.16.5-1.0.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
First Official Release:
all current features:
>14 different meele weapons, all fully upgradable trough the Hunter's Workshop using and all able to be transformed (alt + right click, configurable in controls) in a secondary function and with recipes for some of them (more to come in the very near future)
>2 fully upgradable guns, a pistol and a blunderbuss, plus the flamesprayer, more to come in the future (recipes in the near future)
>you can now find mercury soaked stone underground, used to gain quicksilver to craft bullets
>craftable blood vials to heal yourself in battle
>6 different kinds of beasts and 2 powerful bosses can spawn at night or in caves, powerful creatures born from the scourge
>3 different kinds of huntsmen, they will spawn in groups with rabid dogs at night to hunt beasts and strangers like yourself, humans on their way to turn into beasts, they have lost all their reason
>wandering madness entity, will try to flee the player possibly leading them to stronger enemies, will drop upgrade materials when killed
>coldblood currency, dropped by all enemies and used for most craftings
>Blood Stones (Shards, Chunks and Rocks), upgrade materials dropped sometimes by strong enemies and used to upgrade the damage output of your weapons
>hurt entities will burst blood, to add more fun to the frenzy of the hunt, this includes yourself
>1 set of armor, with two versions for helmet and chestplate, all with 3d models and animations (crafted with leather armor and the new reinforced steel ingot)
I hope you like it, have fun!
(configs regarding spawnrates and more will come in the near future)