File Details
blocklings-1.0.2.jar
- R
- May 23, 2026
- 1.33 MB
- 849
- 1.20.1
- Forge
File Name
blocklings-1.0.2.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
# Blocklings — Nostalgia Edition## v1.0.2 — Compatibility & Quality of Life**Minecraft 1.20.1 | Forge 47.4.10** --- ### 🐛 Bug Fixes **[Fix] Crash / spawn failure when BloodyHell mod is installed**Blocklings would fail to spawn entirely (including via creative spawn egg) when theBloodyHell mod was present. This happened because Blocklings scans all registeredentity types at startup to build its attack-target list. BloodyHell's `CyclopsEntity`is missing its attribute registration, causing an unhandled `NullPointerException`during that scan that silently broke all Blockling placement.The entity scanner now catches exceptions thrown by third-party entities, logs a warning,and skips the offending entity — Blocklings no longer rely on every other mod beingperfectly implemented. --- ### ✨ New Features **[Feature] Block rarity affects type-change success chance**When feeding a Blockling a block that belongs to a different type (shift + right-click),the chance of a successful type change now scales with the rarity of the block used: | Block | Chance ||---|---|| Netherite (ingot, scrap, block, ancient debris) | **100%** — always succeeds || Diamond (gem, ore, deepslate ore, block) | **50%** || All other minerals & blocks (iron, gold, emerald, lapis, quartz, logs, stone…) | **25%** — same as before | The block is always consumed on use regardless of success or failure, exactly as before. --- ### 📝 Notes- No save-breaking changes. Existing worlds are fully compatible.- BloodyHell users: the Blockling attack-target list will exclude Cyclops from the whitelist (it logs a warning). All other BloodyHell mobs remain valid targets as usual.
