0.9.0.30b
Curse Maven Snippet
What's new
- Updated to the latest version of Veil for 1.21.1 (4.5.0)
- Added the ability for weather types to disable sniper scope glints
- Added team-specific map barrier blocks
- Added basic stationary spread config for melee items
- Added new impact particle effects for glass blocks
- Added toggleable barrel heat smoke effects
- Added subtle trails to bullet tracers for AT and scoped rifles
- Fixed callout markers not clearing when a player is killed
- Fixed Fusil 1917 reload audio playing globally
- Fixed acid particle for acid ball not facing ground correctly
- Fixed color and shading of falling leaf particles
- Made improvements to how bullets traverse terrain
- Made impact flash effects not display if too close to impact point
- Made improvements to how exterior and interior environments are determined
- Removed the visual bot looking left/right effect
- Removed vehicle blocks and blockstates in favour of using configurable geo blocks
- Removed class ratio string from class selection
This mod has no additional files

