
Good example of the blending interaction with water. Screenshot taken with Distant Horizons enabled.

Screenshot taken with Distant Horizons enabled.

The edge of the blending is visible here. The blending isn't perfect, you can slightly see some blocks of the cave through the LODs, due to the way the blending is currently set up. Screenshot taken with Distant Horizons enabled.

Credit to DarkDreams for taking the screenshot. Blendium is disabled in this screenshot, for comparison purposes. Screenshot taken with Distant Horizons enabled.

Credit to DarkDreams for taking the screenshot. Blendium is enabled in this screenshot, for comparison purposes. Screenshot taken with Distant Horizons enabled.