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BlendedCraft

Craft any tool or armor from any block or item and mix materials for unique stats, handle/head properties, and dynamic blended textures.
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BlendedCraft 1.6.0

File nameblendedcraft-1.6.0+26.2.jar
Uploader
SuperFuriasSuperFurias
Uploaded
Aug 30, 2026
Downloads
15
Size
2.1 MB
Mod Loaders
Fabric
File ID
8765643
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:blendedcraft-1669176:8765643"

Learn more about Curse Maven

What's new

BlendedCraft 1.6.0 — The "Everything Actually Works Now" Update

⚔️ Combat & Traits

  • Material traits now work on every crafted item! Fiery weapons set enemies on fire, slime swords knock enemies back, cactus armor pokes attackers, quartz swords deal bonus damage — all traits were silently broken before this release.
  • Traits only appear on items that make sense. No more "Auto-Smelt" on swords or "Fire Aspect" on chestplates — each trait is restricted to its proper item type (auto-smelt on mining tools, fire aspect on swords, set bonuses on armor, etc.).
  • New sharpness trait: fully quartz-made swords get Sharpness V (+3 bonus damage per hit), blended quartz swords get Sharpness I. Works with every quartz block type — quartz, smooth quartz, quartz bricks, pillars, slabs, stairs, and nether quartz ore.
  • Fixed bonus damage not applying — trait bonus damage is now part of the actual hit instead of a fragile second damage event that often got ignored.
  • Knockback and Haste rebalanced to surviveable vanilla-max levels (Knockback II, Haste II — the old values exceeded what's obtainable in vanilla).
  • Emerald armor Luck is now vanilla Luck (previously showed impossible Luck II/III).

🥾 Slime Boots

  • Slime boots bounce like slime blocks — fall from 3+ blocks and boing! Hold shift to land softly.
  • Small hops and normal walking are completely unaffected — no more bouncing on every step.
  • Fixed being teleported to the ground when walking near edges or brushing against walls.
  • Fall damage immunity while wearing them.

🔥 Auto-Smelt (Blazing Harvest)

  • Auto-smelt now works — cobblestone drops stone, sand drops glass, ores drop ingots.
  • Works with Fortune — they stack. Fortune multiplies the drops, auto-smelt cooks them.

🎲 Trait Levels — Full vs Blended

New rule for all multi-level traits: make the item entirely from a special material and get the maximum vanilla level; blend it with other materials and get level 1.

Trait Full material Blended
Fortune / Looting (lapis / emerald) III I
Feather Falling (feather boots) IV I
Sharpness (quartz sword) V I
Thorns (cactus armor) III I
Knockback (slime sword) II I
Frost Walker (ice boots) II I
Soul Speed (soul sand/soil boots) III I
Fire Aspect (fiery sword) II I
Haste (redstone tools) II I
Speed (sugar items) II I

💥 Nether Star = Unbreakable

Craft a tool or armor piece entirely from nether stars and it becomes unbreakable. Blended nether star items keep normal (huge) durability.

🎨 Textures

  • Cactus items actually look like cactus (they were random orange before!)
  • Mob heads use real mob colors — wither skeleton, skeleton, zombie, creeper, dragon, piglin, and player heads all sample their actual skin textures.
  • Compasses render correctly (regular + recovery) — previously random colors.
  • Better support for blocks whose textures are split into parts (grass, logs, pumpkins, and similar now resolve their _side/_top textures automatically).

🛠️ Backward Compatibility

  • All your old items update automatically on load: wrong-level traits get re-leveled, misplaced traits get removed, old full-nether-star items become unbreakable, and old slime boots keep bouncing.

🔧 Under the Hood

  • Deprecated API calls cleaned up — no more warnings.
  • Fixed a bug where saving/loading could silently wipe all traits from items.
  • Improved internal damage-event handling for mod compatibility.

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