BlendedCraft 1.4.0
Curse Maven Snippet
What's new
BlendedCraft 1.4.0+26.2 – Shading & Enchant Update
New
- True vanilla-style shading on all blended tools and armor. Every piece now gets the same pixel-perfect light and dark shading that vanilla items have – outlines, hilt/guard bevels, blade highlights and the helmet's inner band all land exactly where vanilla puts them. Crafted gear looks hand-made by vanilla artists, in any material.
- Adaptive hue – the shading is now smart: bright materials (emerald, diamond...) get a darker edge tint, while dark materials (a black sword, for example) get a lighter edge tint, so every color stays clearly defined instead of turning into a black blob.
Fixed
- Enchanted blended items now show the enchant glint in your inventory, matching vanilla's strength. (It already worked in hand, on the ground and in third person.)
- Fixed all enchanted custom items showing the same texture in the inventory – each one now keeps its own correct look.
- Minor hue strength tuning on worn armor.
Compatibility
- Fully backward compatible – existing blended items in your world update automatically, no recrafting needed. Vanilla items are never touched.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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