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Bleed Zone 7

[Bleed Zone 7]:Bleed Zone-7 is a Minecraft mod centered on cultivation, World-Dao weapons, and boss challenges. We're a small newbie team — PBR textures and a bilingual Wiki are already done. Come try it!
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BleedZone7-0.0.4-forge-1.20.1.jar

File nameBleedZone7-0.0.4-forge-1.20.1.jar
Uploader
CandySheepCandySheep
Uploaded
Oct 19, 2026
Downloads
64
Size
74.7 MB
Mod Loaders
Forge
File ID
9256780
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:bleed-zone-7-1464765:9256780")

Learn more about Curse Maven

What's new

七号区 0.0.4 更新日志(相对 0.0.3)
Bleed Zone 7 0.0.4 Changelog (since 0.0.3)

适用于 Minecraft 1.20.1 / Forge 47 及以上。前置:GeckoLib 4.4+、Curios 5+、Patchouli、ParticleStorm 1.3+。
For Minecraft 1.20.1 / Forge 47 or newer. Requires GeckoLib 4.4+, Curios 5+, Patchouli and ParticleStorm 1.3+.

这一版是 0.0.3 之后约一个月的全部改动,最大的几块是:新维度「七号区」、任务系统、机械纪元交易、城建方块和广告牌、战法特效重做和御器术大改。
This version gathers about a month of work since 0.0.3. The biggest additions are the new Zone 7 dimension, the quest system, Mech Era trading, city-building blocks and billboards, and reworked Battle Art effects including a major Bladeflight overhaul.


==================== 从 0.0.3 升级前请看 / Before Updating from 0.0.3 ====================

旧的黄、青、紫三盏霓虹角灯合并成了一盏可选八色的「霓虹角灯」,老存档里摆着的旧灯会变成新灯,颜色回到默认。
The old yellow, cyan and purple neon corner lamps have been merged into one Neon Corner Lamp with eight colors. Old lamps in existing saves turn into the new lamp with its default color.

「复制合金锭」「光谱」「光谱M」三件物品已删除,老存档里如果有会消失。
The Replica Alloy Ingot, Spectrum and Spectrum M have been removed and will disappear from old saves.

新增模组难度后,老存档默认是「普通」,自然刷怪量是基准的七成,比以前少。想保持原来的刷怪量,请把难度调到「末日」(见下文「难度与刷怪」)。
With the new mod difficulty, old saves start on Normal, where natural spawns are 70% of the baseline, fewer than before. To keep the old spawn rate, switch to Doom (see Difficulty and Spawning below).

联机时服务端和所有客户端都要换成 0.0.4。jar 体积变大了(约 78 MB),主要是广告牌自带的图片和字体。
In multiplayer, the server and every client must update to 0.0.4. The jar is much larger (about 78 MB), mostly because of the billboards' built-in images and fonts.


==================== 新维度:七号区 / New Dimension: Zone 7 ====================

用「不稳定元素」竖着围一个框(里面宽 2~32、高 3~32,四个角可以不放),手拿「空间源石」右键框,就能点亮「机械纪元之门」。生存模式在门里站 3 秒传送,创造模式立刻传送;对面没有门会自动搭一扇回程门。只有玩家能穿过。
Build an upright frame of Unstable Flux (inside 2 to 32 wide and 3 to 32 tall; corners optional) and right-click it with a Void Stone to light a Mech Era Gate. In survival, stand in it for 3 seconds to travel; in creative it is instant. If there is no gate on the other side, a return gate is built for you. Only players can pass through.

点亮门时有一段约 4 秒的构建动画:两根门柱由方块从下往上飞来拼起来,门框亮边点亮,介质从下往上铺满门洞,最后轻轻一震。门成形期间不能传送。亮边有赛博风格的数字故障闪烁,门脚下是贴地的全息网格、电路纹和数据流;站在附近会持续轻微晃动,偶尔大震一下。小门的光效会按大小缩小。
Lighting a gate plays a 4-second build animation: the pillars assemble block by block from the bottom up, the frame's light edges switch on, the portal surface fills the opening from the bottom up, and it ends with a light shake. You cannot travel while it forms. The edges flicker with cyberpunk-style digital glitches, and the ground at its base shows holographic grids, circuit traces and data streams. Standing nearby gives a constant gentle shake with an occasional big jolt. Effects on small gates scale down.

七号区是沙漠荒野和城市群组成的维度:昼短夜长(白天约 6 分 40 秒、夜晚约 13 分 20 秒),有自己的时间和天气,在七号区睡觉只跳过七号区的夜晚,不影响主世界。这里不生成原版村庄等结构,原版生物也不会自然刷新。
Zone 7 is a dimension of desert wasteland and clusters of cities. Days are short and nights long (about 6 min 40 s of day and 13 min 20 s of night), and it keeps its own time and weather: sleeping in Zone 7 skips only its own night and leaves the Overworld alone. Vanilla structures such as villages do not generate, and vanilla mobs do not spawn naturally.

城市:每座城一百多栋建筑,越往城心楼越高、地势越高,城心的大楼最高约 200 格。城里分几级台阶,台阶边有挡土墙和霓虹灯带;城外有城墙和关口,城与城之间有公路相连。城里有行人沿人行道走、走斑马线过街,被打或看到同伴倒下会恐慌逃跑;打行人没有掉落和经验。还有站岗的 NPC,其中资源部前台和商人可以交易(见「机械纪元交易」)。
Cities: each city has over a hundred buildings, rising higher toward the center on higher ground, with central towers up to about 200 blocks tall. Cities step up in terraces lined with retaining walls and neon strips, are ringed by walls with gatehouses, and are linked by highways. Pedestrians walk the sidewalks and cross at zebra crossings, panicking and fleeing when attacked or when someone nearby falls; they drop nothing and give no experience. NPCs stand at their posts, and the Resource Bureau clerk and merchants can trade (see Mech Era Trading).

城区是安全区:城市、城墙和墙里的空地附近不会刷本模组的怪,怪不会追进城,走进城区的怪会退出去,久留会消失。本模组的怪只在荒野刷新,每个玩家 128 格内夜里最多 24 只、白天最多 16 只。
Cities are safe zones: no mod monsters spawn in or near the city, walls or the yards inside them, monsters will not chase you in, and any that wander in turn back and eventually vanish. Mod monsters spawn only in the wasteland, up to 24 per player within 128 blocks at night and 16 during the day.

荒野:起伏的沙丘、零星的「绿洲」(外圈荒野砂渐变成泛黄的草地和低矮灌木,中间是浑浊的湖,湖里刷钢甲鳄),以及「银罡石尖刺群」(几根斜刺向天空的巨大石锥,越往尖端银罡石矿越多,尖端有少量银罡石母矿,偶尔有特别粗大的一组)。
The wasteland has rolling dunes, scattered oases (Wasteland Sand fading into yellowish grass and low shrubs around a murky lake where Steelhide Crocodiles spawn) and Silvergang spike clusters (giant stone spires jutting diagonally into the sky, with more Silvergang Ore toward the tips and a little Silvergang Mother Ore at the very top; now and then an especially large cluster appears).

「闻声而来」:在荒野里打得越久,引来的怪越多,聊天栏会提示怪从哪个方向来。停手逃跑一段时间可以脱战,跑得越快脱战越快,逃进城里立刻脱战。
"Drawn by the Noise": the longer you fight in the wasteland, the more monsters arrive, and the chat tells you which direction they come from. Stop fighting and run to break away; the faster you run, the sooner you escape, and reaching a city frees you at once.


==================== 任务系统 / Quest System ====================

生存背包上方多了两个页签:「背包」和「任务」,点「任务」打开任务面板。创造模式下,物品栏护腿格右边有一个按钮可以打开。也可以在按键设置里给「打开任务面板」绑一个键(默认没绑)。
Two tabs now sit on top of the survival inventory: Inventory and Quests. Click Quests to open the quest panel. In creative mode, use the button to the right of the leggings slot. You can also bind a key to "Open Quest Panel" in Controls (unbound by default).

任务分五类:主线、修炼、铸造、制药、侦缉。首批 23 条:主线 8 条、铸造 8 条、修炼 5 条、制药 2 条,侦缉任务以后加。有的任务一进世界就接到,有的要先完成前面的任务、去过下界或拿到特定材料才解锁。
Quests come in five kinds: Main Story, Cultivation, Forging, Pharmacy and Investigation. The first 23 are here: 8 Main Story, 8 Forging, 5 Cultivation and 2 Pharmacy; Investigation quests will come later. Some are given as soon as you enter the world; others unlock after earlier quests, a trip to the Nether, or getting certain materials.

任务完成后在面板里点「领取奖励」。有的奖励是任选一个,先点中想要的再领。有奖励可领时,「任务」页签和对应分类上会亮一个青色小点。
When a quest is done, press Claim in the panel. Some rewards let you pick one: click the one you want first. A small cyan dot on the Quests tab and on the category shows that a reward is waiting.

接到新任务和完成任务时,屏幕左边会弹出一条提示。分类栏底下有「任务追踪」开关,打开后第一人称里会挂一个任务小栏,在任务详情里点「追踪」选显示哪一条。小栏和弹条的位置都能在修行面板「设置 → 小面板位置」里拖动。
A notice slides in on the left of the screen when you get or complete a quest. The Tracker switch at the bottom of the category list shows a quest bar in first person; press Track in a quest's details to choose which one. Both the bar and the notice can be moved under Cultivation Panel → Settings → Panel Position.


==================== 机械纪元交易 / Mech Era Trading ====================

货币有焦石币、气石币、混沌币(1 混沌币 = 100 气石币,1 气石币 = 100 焦石币)。资源部收购血妖掉落的材料,也出售资源,包括骨髓针和锻体液,价格全城统一、每天浮动。资源部货架每天还会上两本书:一本战法,另一本有时是心术。
There are three currencies: Cinder Coins, Qi Stone Coins and Chaos Coins (1 Chaos Coin = 100 Qi Stone Coins, 1 Qi Stone Coin = 100 Cinder Coins). The Resource Bureau buys materials dropped by bloodfiends and sells resources, including Marrow Needles and Body-Forging Fluid, at one citywide price that changes daily. Its shelf also carries two books each day: a Battle Art, and sometimes a Heart Art as the second.

商人每天随机卖 2~4 样东西,比资源部便宜一点,大约五天里有一天会带一本战法或心术。卖东西给他时他会现场估价,可能高得离谱也可能低得离谱;估价后不卖的话,3 天内不能再卖给他,他卖给你的东西也会大涨价。
Merchants sell 2 to 4 random goods each day, a little cheaper than the Bureau, and carry a Battle Art or Heart Art about one day in five. When you sell to one, he appraises on the spot, sometimes wildly high, sometimes wildly low. Refuse his offer and you cannot sell to him for 3 days, and his prices for you go way up.


==================== 特殊战利品箱 / Special Loot Crates ====================

城市建筑里有三种战利品箱:大金属暂存箱、金属暂存柜(两个可以并成一组)、流浪者物资箱。不用打开界面:准星对着箱子时,血条上方会列出里面的东西,滚轮选择,按 F 拿取。
City buildings hold three kinds of loot crates: the Large Metal Stash Crate, the Metal Stash Locker (two can be joined into a pair) and the Wanderer's Supply Box. No menu needed: aim at a crate to see its contents above your health bar, scroll to choose and press F to take.

联机时每个玩家各有一份战利品。拿过之后会按难度补货:简单 6 天、普通 10 天、困难 16 天、末日 30 天,绝境不补货。补货时上一份没拿完的会被清掉,新的一份少两成。每栋楼的战利品总量按楼的大小平衡,箱子多的楼每箱会少一些。
In multiplayer every player gets their own share. After you loot a crate it restocks based on difficulty: 6 days on Easy, 10 on Normal, 16 on Hard, 30 on Doom, never on Despair. Anything left behind is cleared on restock, and the new share is 20% smaller. Each building's total loot is balanced by its size, so buildings with many crates have less in each one.

生存模式下可以挖走战利品箱:金属箱要石镐以上,木箱用斧子挖得快。挖掉时会掉出箱子本身和你自己那份没拿的东西。但在生存模式放下的箱子只能当装饰,里面是空的,也不会补货。
Crates can be mined in survival: metal crates need a stone pickaxe or better, and the wooden one is quickest with an axe. Breaking one drops the crate and whatever is left of your own share. A crate placed in survival is decoration only: it is empty and never restocks.


==================== 领海境突破 / Tidewater Breakthrough ====================

领海境改成浴缸突破:刻痕境三痕起,往极简浴缸里倒锻体液(三痕、四痕 1 桶,五痕 2 桶,六痕、七痕倒满),坐进去坚持 30 秒。在骨髓针药效期间必定成功;不打针的话,五痕及以上也必定成功,五痕以下成功率六成。期间受伤或被推动就算失败,突破元素上限掉 10%~15%;自己离开浴缸算中止,不扣上限,但锻体液不退。成功失败都会用掉锻体液。
Breaking through to Tidewater now happens in a bathtub. From three brands in the Branded realm, pour Body-Forging Fluid into a Minimalist Bathtub (1 bucket at three or four brands, 2 at five, a full tub at six or seven), sit in it and hold out for 30 seconds. Under a Marrow Needle's effect it always succeeds; without one, it always succeeds at five brands or more and has a 60% chance below that. Taking damage or being pushed fails the attempt and costs 10% to 15% of your Breakthrough Essence cap; leaving the tub yourself cancels it without that penalty, but the fluid is not returned. The fluid is used up whether you succeed or fail.

锻体液倒在地上会流失,装在桶、炼药锅和浴缸里不会。极简浴缸占两格长,最多装 3 桶,能装水、锻体液、岩浆以及其他模组的液体(不混装)。
Body-Forging Fluid is lost when poured on the ground, but keeps in buckets, cauldrons and bathtubs. The Minimalist Bathtub is two blocks long and holds up to 3 buckets of water, Body-Forging Fluid, lava or fluids from other mods (one kind at a time).


==================== 战法与特效 / Battle Arts and Effects ====================

御器术大改:御器栏除了兵器,现在也能放材料和方块,出击时扔出去碎掉、每次消耗 1 个,越值钱的材料伤害越高。弓、桶、末影珍珠、潜影盒、盔甲等不能放;超过本层攻击力上限的兵器在放进去时就会被拒绝。别的模组的武器也能正确识别。
Bladeflight overhaul: besides weapons, Bladeflight slots now accept materials and blocks, which are thrown and shattered on attack, using up one each time; more valuable materials hit harder. Bows, buckets, ender pearls, shulker boxes, armor and the like cannot go in, and a weapon above the tier's attack limit is refused as soon as you try. Weapons from other mods are recognized correctly.

御器有五种出击动作:剑和长矛刺击,铲、锄、大剑沉击,斧和镰刀旋斩,药水和雪球投掷,材料直线投出。几把御器轮流出手,轨迹只走上半圈,不再穿过身体或插进地里。停放姿态可以在修行面板设置里选:材料有头肩环绕、绕手环绕;兵器有头肩停放、折扇展开、羽翼张开,各分朝上朝下或左右。联机时别人看到的就是你选的姿态。
Bladeflight has five attack motions: swords and spears thrust, shovels, hoes and greatswords strike heavily, axes and scythes spin, potions and snowballs are thrown, and materials fly out in straight lines. Your weapons take turns attacking along the upper arc only, no longer passing through your body or into the ground. Rest poses can be chosen in the Cultivation Panel settings: materials can circle your head or your hand; weapons can rest around your head, fan out or spread like wings, each with up/down or left/right options. Other players see the pose you chose.

其余战法的特效整批重做,从单张贴图换成多层的立体几何和像素粒子,配色更有层次:烈焰术、电击术、风刃、岩锥、破军、炎暴、云燕都换了新样子。地月近卫刀、新安剑法、断空剑气换成全新设计的整套特效,带地面痕迹、命中效果和对草木的影响。
The other Battle Arts' effects have been redone as a whole, replacing flat textures with layered 3D shapes and pixel particles in richer colors: Ember, Shock, Windblade, Stonespire, Breaker of Armies, Flamestorm and Cloudswallow all have new looks. Earth-Moon Guard Blade, Xin'an Swordplay and Voidbreak's sword qi get completely new effect sets, with ground marks, impact effects and plants reacting as they pass.

海啸特效从零重做:整道浪由上万颗线形粒子沿水流奔涌,浪头是翻滚的浪花,砸地后碎成水珠,不再有黑色残留。浪的出发点也往前挪了,离施法者越大的浪起得越远。
Tsunami's effect was rebuilt from scratch: the whole wave is made of over ten thousand streaking particles following the flow, with a rolling crest that shatters into droplets on impact and no more dark leftovers. The wave also starts farther in front of you, and larger waves start farther away.

剑气月牙统一改成竖立;新安剑法、地月近卫刀的剑气会跟着手里的武器变样子,功法只在边缘上色。地月近卫刀的命中判定收紧到实际扫过的位置,命中时有短暂的顿帧。
Sword qi crescents now stand upright. The sword qi of Xin'an Swordplay and Earth-Moon Guard Blade takes the look of the weapon in your hand, with the art only tinting the edges. Earth-Moon Guard Blade now only hits what it actually sweeps through, with a brief hit-stop on impact.


==================== 新生物与怪物 / New Mobs and Monsters ====================

新怪物:牙蝠(平时倒挂在头顶,玩家靠近才飞,发射穿透声波,可能造成流血);腐化鼠(咬中会得鼠疫,20 分钟后致死,牛奶解不了,要吃蜜脾;还会召唤小鼠);钢甲鳄(精英级,体长近八格,在水里更快,会咬住翻滚并拖进水里,还会远程发射绿光炮)。三只都有刷怪蛋和图鉴页。
New monsters: the Fang Bat (hangs from ceilings until you come close, then fires piercing sonic blasts that may cause bleeding), the Blight Rat (its bite inflicts Rat Plague, fatal after 20 minutes; milk won't cure it, honeycomb will; it also summons smaller rats) and the Steelhide Crocodile (an elite nearly eight blocks long, faster in water, which grabs and rolls you, drags you into water, and fires a green cannon shot at range). All three have spawn eggs and bestiary pages.

镜中蛇加入团灭重置:附近最后一名参战玩家倒下时,它会回满血、重置技能,要重新打。岩熔犬改成单只出现、更少见,火焰效果重做(背上喷火口、甲片缝里的火舌、滴落的熔渣、落地的火爪印)。赤血套、钢齿犬、血爪狼、暴君熊换了新模型。砍中怪物时会溅出血色碎屑。
The Mirrorsnake now resets if the last player fighting it nearby goes down: it heals fully and resets its skills. Magma Hounds now appear alone and more rarely, with reworked fire effects (vents on the back, flames in the armor seams, dripping slag and burning paw prints). The Crimson armor set, Steeljaw, Bloodclaw and Tyrant-Bear have new models. Hitting monsters now sprays blood-red debris.

怪物掉落表整体重做,新增六种掉落材料:血麋角、岩熔石、牙蝠动力液、血爪、能量皮草、腐化晶。钢甲鳄掉钢鳄皮的概率是 30%。
Monster drop tables have been reworked, adding six drop materials: Bloodelk Antler, Magma Stone, Fang Bat Drive Fluid, Blood Claw, Energy Fur and Blight Crystal. Steelhide Crocodiles drop Steelhide 30% of the time.


==================== 难度与刷怪 / Difficulty and Spawning ====================

新增模组难度:简单 / 普通 / 困难 / 末日 / 绝境,并进了选项里原版的「难度」按钮(末日、绝境 = 原版困难 + 模组对应档),也可以用 /qihaoqv difficulty 设置。血妖血量 ×0.75 / 1 / 1.3 / 1.8 / 2.6,攻击 ×0.7 / 1 / 1.22 / 1.55 / 2.0,护甲 +0 / 0 / 1 / 2 / 4;难度越高,高境界血妖越常见。
New mod difficulty levels, Easy / Normal / Hard / Doom / Despair, are built into the vanilla Difficulty button in Options (Doom and Despair use vanilla Hard plus the matching mod level); /qihaoqv difficulty works too. Bloodfiend health is ×0.75 / 1 / 1.3 / 1.8 / 2.6, attack ×0.7 / 1 / 1.22 / 1.55 / 2.0 and armor +0 / 0 / 1 / 2 / 4, and higher difficulties bring higher-realm bloodfiends more often.

自然刷怪量也随难度变:简单 ×0.5、普通 ×0.7、困难 ×0.85、末日 ×1、绝境 ×1.3(兽潮、刷怪蛋、指令不受影响)。血妖按境界分档刷新,高境界的更稀少但更强。
Natural spawn rates follow difficulty too: ×0.5 on Easy, ×0.7 on Normal, ×0.85 on Hard, ×1 on Doom and ×1.3 on Despair (beast surges, spawn eggs and commands are unaffected). Bloodfiends spawn in realm tiers; higher realms are rarer but stronger.

卡盒掉率下调:本模组怪物合计约 22.6%(普通 12.4%、优秀 6.2%、史诗 2.8%、传奇 1%、神话 0.17%),原版敌对生物 1.6%。战法书和心术书按稀有度和修炼门槛进了卡池,新物品也都加进去了;破军、炎暴、海啸挪到传奇档。
Card box drop rates are lower: about 22.6% in total from mod monsters (Common 12.4%, Uncommon 6.2%, Epic 2.8%, Legendary 1%, Mythic 0.17%) and 1.6% from vanilla hostiles. Battle Art and Heart Art books are in the pools by rarity and cultivation requirement, along with the new items; Breaker of Armies, Flamestorm and Tsunami move to Legendary.


==================== 城建方块与家具 / City-Building Blocks and Furniture ====================

以下方块暂时都没有合成配方,在创造模式里拿。
None of the blocks below have crafting recipes yet; take them from the creative inventory.

霓虹灯:霓虹角灯、霓虹灯柱(单 / 双 / 三联)、霓虹灯块,都有八种颜色,亮度 15。拿在手上长按选色键(默认 R)弹出色盘选色。霓虹角灯照楼梯的规则自动拐角连接,不同颜色也能连成一根。
Neon: the Neon Corner Lamp, Neon Posts (single, double and triple) and the Neon Block, all in eight colors at light level 15. Hold the color key (R by default) with one in hand to pick a color from a wheel. Neon Corner Lamps join and turn corners like stairs, even across different colors.

道路标线:禁停警戒线、白 / 黄色警戒边线、白 / 黄色警戒中线和双中线,以及白、黄、发光黄三种斑马线。都是贴地的薄片,会自动连接、拐角,靠墙放时会贴着墙根。斑马线拿在手上长按 R 可以换种类。
Road markings: No-Parking Tape, white and yellow edge lines, white and yellow center lines and double center lines, plus white, yellow and glowing yellow zebra crossings. They are thin ground decals that join up and turn corners automatically and hug walls when placed next to them. Hold R with a zebra crossing in hand to switch its type.

广告牌:右键点两个锚点圈出大小(每边最多 128 格),在面板里选图片和样式:普通、带厚度、边框、全息投影,可以贴墙、平铺、悬空、立单柱或双柱,还能当光源。自带五十多张图,也能放自己的图片(游戏目录下的 dumbcatmod_billboards 文件夹),联机会自动同步给其他玩家;还能在上面写字,有二十款字体可选。
Billboards: right-click two anchor points to mark the size (up to 128 blocks per side), then choose an image and style in the panel: plain, thick, framed or hologram, mounted on a wall, lying flat, floating, or on one or two posts, and optionally giving off light. Over fifty images are included, and you can add your own (the dumbcatmod_billboards folder in the game directory), which sync to other players in multiplayer. You can also write text on them, with twenty fonts to choose from.

家具:高碳钢门、深橡木金属门(两格高,红石可开,打开 3 秒后自动关)、极简黑色椅子、极简白青灯沙发、云杉木金属桌、黑色厨房台面、赛博黑色茶几、纸质物资箱、极简浴缸。椅子、沙发、浴缸都能坐,沙发、台面、茶几放在一起会自动拼接。装饰电子产品:流浪者收音机、流浪者笔记本(右键开合)、流浪者电脑。纸质物资箱和这三样都能潜行右键旋转。
Furniture: the High-Carbon Steel Door and Dark Oak Metal Door (two blocks tall, opened by redstone, closing on their own after 3 seconds), Minimalist Black Chair, Minimalist White Sofa (Cyan Light), Spruce Metal Table, Black Kitchen Counter, Cyber Black Coffee Table, Cardboard Supply Box and Minimalist Bathtub. Chairs, sofas and the bathtub can be sat in, and sofas, counters and coffee tables join up when placed side by side. Decorative electronics: the Wanderer's Radio, the Wanderer's Laptop (right-click to open and close) and the Wanderer's Computer. Sneak-right-click rotates these and the Cardboard Supply Box.

钛金钉板加了两套可选的 128x 内置材质包(结构版、分层版),带高度图、法线贴图和金属反光,在资源包列表里手动启用,开光影和视差时能看到立体效果。
The Titanium Tread Plate gets two optional built-in 128x resource packs (Structural and Layered) with height maps, normal maps and metallic reflections. Enable one in the resource pack list; with shaders and parallax on, the plate looks raised.


==================== 钛砧、材料与配方 / Titanium Anvil, Materials and Recipes ====================

新方块「钛砧」:手拿材料右键放上去(潜行放整组,空手潜行拿回),再用高碳钢斧镐或赤血全能工具敲三下出货,材料够几份就出几份。五种高阶锭从莫霍机床搬到了钛砧,莫霍机床现在只做五把一阶武器。钛砧的合成:上排 3 个钛金块,中间 1 个钛锭,下排 3 个钛锭。
New block, the Titanium Anvil: right-click to place materials on it (sneak to place a whole stack, sneak empty-handed to take them back), then strike it three times with a High-Carbon Mattock or Crimson All-Tool; you get as many results as the materials allow. The five advanced ingots moved here from the Moho Fabricator, which now only makes the five tier-1 weapons. Recipe: 3 Titanium Blocks on top, 1 Titanium Ingot in the middle, 3 Titanium Ingots along the bottom.

钛砧上的高阶锭配方:耀金锭 = 金锭 1 + 无间业火碳 2 + 银罡石 2 + 混沌石 1;钛合金锭 = 高碳钢锭 1 + 钛锭 2 + 血焦石 2 + 混沌石 1;钛泽锭 = 钛合金锭 1 + 空间碎片 2 + 银罡石 1 + 混沌石 1 + 卫气石 1;混铜锭 = 铜块 1 + 血焦石 3 + 聚合金属锭 2;魄晶锭 = 魄之精 1 + 无间业火碳 2 + 巡风形砂 2 + 金锭 1。「钛泽金属锭」中文名改为「钛泽锭」(英文名不变)。
Advanced ingot recipes on the anvil: Luster-Gold Ingot = 1 Gold Ingot + 2 Karma Coal + 2 Silvergang + 1 Chaos Stone; Titanium Alloy Ingot = 1 High-Carbon Steel Ingot + 2 Titanium Ingots + 2 Bloodcinder + 1 Chaos Stone; Titanium-Luster Ingot = 1 Titanium Alloy Ingot + 2 Void Shards + 1 Silvergang + 1 Chaos Stone + 1 Wardstone; Alloyed Copper Ingot = 1 Copper Block + 3 Bloodcinder + 2 Aggregate Ingots; Soul-Crystal Ingot = 1 Soul Essence + 2 Karma Coal + 2 Windtrace Sand + 1 Gold Ingot. The Titanium-Luster Ingot's Chinese name was shortened (its English name is unchanged).

空间源石和回忆源石改成 4 个碎片合成(2×2),空间源石拆回碎片也是 4 个。
The Void Stone and the Memory Stone are now crafted from 4 shards (2×2), and breaking a Void Stone down gives 4 shards.

新材料:荒野砂、银罡石矿、银罡石母矿(挖掉掉 3~4 个银罡石)、银罡石,矿只能用高碳钢斧镐或赤血全能工具挖。下界钛金矿改成更多更小的矿脉;髓生花变得更稀有(约原来的四分之一)。混沌石只在领海境开了世界道后才加道韵,没开时会提示原因。
New materials: Wasteland Sand, Silvergang Ore, Silvergang Mother Ore (drops 3 to 4 Silvergang) and Silvergang; the ores can only be mined with a High-Carbon Mattock or Crimson All-Tool. Nether Titanium Ore now comes in more, smaller veins, and Marrowbloom is rarer (about a quarter as common). Chaos Stone only adds Vein Essence once your World Veins open at Tidewater, and tells you why otherwise.


==================== 饰品、界面与设置 / Accessories, Interface and Settings ====================

新增背饰格,可以放鞘翅或滑翔翼,这样能和胸甲同时穿,效果和放胸甲栏时一样;在饰品栏里可以关掉它的外观显示。
A new back slot holds an elytra or a glider, so you can wear it together with a chestplate; it works exactly as in the chest slot, and its appearance can be hidden in the accessory menu.

创造物品栏重新分成八栏:方块与家具、金属材料、能量植物与药品、武器装备、饰品、战法心术、生物蛋、杂物。
The creative inventory has been reorganized into eight tabs: Blocks & Furniture, Metals & Materials, Energy Plants & Medicine, Arms & Armor, Accessories, Battle & Heart Arts, Spawn Eggs and Miscellaneous.

新增设置界面(Mod 列表 → 七号区 → 配置):特效画质(极致 / 流畅)、行人数量(极少 / 中等 / 较多)、广告牌清晰度和变糊距离、怪物身上的特效(关 / 减半 / 开)、特效最远显示距离。电脑带不动时可以在这里降。
A new settings screen (Mod list → Bleed Zone 7 → Config) offers effect quality (Ultra / Smooth), pedestrian count (Few / Medium / Many), billboard sharpness and blur distance, effects on monsters (Off / Half / On) and maximum effect view distance. Lower these if your computer struggles.

赤霄、鲸息系列武器的金属与自发光贴图做了优化,冥月之刃也加上了(需要支持 labPBR 的光影才看得到)。
The metallic and emissive textures of the Scarlet Dawn and Leviathan's Breath weapons were improved, and the Dusk Moon Blade now has them too (visible with labPBR-capable shaders).

管理员用品栏新增城建方块和城建尺,可以保存、放置和撤销整块结构,方便建图。
The Operator Utilities tab adds the Builder Block and Builder's Ruler for saving, placing and undoing whole structures, handy for map making.


==================== 修复 / Fixes ====================

圣戒戴上后不给金心的问题修好了:现在戴上立刻给一颗金心,被打掉后 30 秒长回来。
Fixed the Saint's Ring not granting its golden heart: you now get it as soon as you put the ring on, and it comes back 30 seconds after being knocked off.

修复:装了 JEI 时铁砧刷屏报错;钢甲鳄嘴一直张着;岩锥连放第二次在半空爆炸;断空剑气在联机时竖着穿过画面;兽潮最后几只的描边不亮;高碳钢箱、钛金箱、拆解机床破坏时没有粒子;钢齿犬多掉一份血焦石。
Fixed: anvil error spam with JEI installed; the Steelhide Crocodile's mouth staying open; Stonespire exploding in midair on a second cast; Voidbreak sword qi slicing vertically across the screen in multiplayer; the outline on a beast surge's last few monsters not showing; missing break particles on the High-Carbon Steel Chest, Titanium Chest and Teardown Bench; Steeljaws dropping an extra Bloodcinder.

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