promotional bannermobile promotional banner

Bleed Zone 7

[Bleed Zone 7]:Bleed Zone-7 is a Minecraft mod centered on cultivation, World-Dao weapons, and boss challenges. We're a small newbie team — PBR textures and a bilingual Wiki are already done. Come try it!
Back to Files

BleedZone7-0.0.2-forge-1.20.1.jar

File namedumbcatmod-0.0.2.jar
Uploader
CandySheepCandySheep
Uploaded
Aug 22, 2026
Downloads
16
Size
3.9 MB
Mod Loaders
Forge
File ID
8705138
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:bleed-zone-7-1464765:8705138")

Learn more about Curse Maven

What's new

# Zone-7 Internal Milestone 0.9
Date: 2026-08-16 → 2026-08-17

## New
- Battle Arts system: four arts (Cloud Swallow, Electrocute, Flame Art, Wind Blade), each with four levels. Reading the book unlocks level 1; killing mobs progresses the art; higher circle grants faster progression.
- Nine new accessories: out-of-combat health regen, elemental regen boost, kill-based cap increase, golden heart, armor, portable storage, mobile light source + auto-smelting while mining.
- Tyrant Bear Lab rework: landing point flattening, terrain shaping and feathering, localized dark clouds, boss room rules.
- Dynamic boss scaling: both bosses now scale in real-time based on the number of nearby players.
- Card box opening animation: cards now flip one by one.
- Cultivation Alchemy system: cauldron + campfire + main ingredient + three seasonings, with three output tiers; JEI compatible.

## Changes
- Mob balance: elite mob attack halved, regular mobs adjusted downward to keep a two-tier difference.
- World generation performance: lab spacing increased from 256 to 512 blocks, landing point sampling cost halved.
- Crimson Blood armor set now requires Sea-Realm to equip.
- Miner fuel now accepts both Blood Essence Shards and Bloodstone (burn time four times longer than shards).

## Fixes
- Lab underground entrance no longer buried by terrain shaping; fixed structure generation inside snowy biomes or water.
- Blood-Melt and Lava-Melt Hound damage reduced; Lava-Melt's fire breath no longer penetrates blocks and now has a 30-second cooldown.
- Beast Tide reworked into waves (spawns gradually, next wave only after half of current wave is killed) – significantly improves performance.
- Tyrant Bear's fear stun changed to true hard CC + screen shake.
- Marrow Blossom hitbox fixed (now can be targeted and mined).
- Cooked/raw Blood-Meat must now be fully eaten to apply stat bonuses – right-click no longer gives instant effect.
- Heavenly Guardian Amulet now properly includes the effects of the Triple Element Pendant (fire resistance, speed, water breathing).
- Blaze Lantern and Reborn Flame now only smelt ores, not food items.
- Thrown Chixiao no longer duplicates infinitely; weapons can no longer be picked up by mobs or other players.
- Mind Arts and Battle Arts books are no longer consumed on use, allowing multiple players to learn the same art.
- Cultivation UI panels now fully translucent; tab icons updated to specified textures.
- Guardstone Shard recipe fixed (4 shards → 1 Guardstone); 9 fragments → 1 Source Stone recipe added.
- All item names unified across the mod (Titanium Ingot, Radiance Ingot, Copper-Mix Ingot, Titanium Alloy, etc.).
- Advancements now broadcast globally; creative mode tabs reorganized.
- JEI integration completed; Element Potion recipe fixed (brewing stand).
- Mod keybindings now have their own category; all mob hitboxes readjusted to match models.
- Mirror Serpent AI completely overhauled: now moves in S-shaped curves around the player; fixed the issue where body segments remained hittable even when the head was far away.
- Nether Titanium Ore spawn rate increased (veins now generate 3-4 blocks per cluster).
- Removed the outdated High-Carbon Steel recipe using coal blocks; Crimson Blood and High-Carbon Steel armor durability significantly increased.

# 七号区(Zone-7)内部里程碑 0.9  
日期:2026-08-16 → 2026-08-17  

## 新增
- 战法系统:四门战法(云燕、电击术、烈焰术、风刃),各四层,读书即第一层,击杀怪涨进度,环数越高练得越快。
- 饰品九件:脱战回血、提升元素恢复、击杀涨上限、金心、护甲、随身储物、移动光源+挖矿自动烧炼。
- 暴君熊实验室重做:落点平整度筛选、地形整形与羽化、局部阴云、Boss房规则。
- Boss动态强度:两只Boss按在场玩家人数实时增强。
- 卡盒拆包动画:改为一张张翻开。
- 修炼制药系统:炼药锅+篝火+主料+佐料,三档产出,支持JEI。

## 改动
- 怪物平衡:精英怪攻击减半,普通怪相应下调,保留两档差距。
- 世界生成性能:实验室间距从256格拉大到512格,落点采样开销减半。
- 赤血套装:改为需达到领海境才能穿戴。
- 矿机燃料:支持血精碎与血焦石(燃烧时间为血精碎的四倍)。

## 修复
- 实验室地下入口被地形整形埋住;结构生成在雪山或水里的问题。
- 血糜、岩熔犬伤害下调;岩熔犬喷火不再穿墙,并增加30秒冷却。
- 兽潮改为按波次刷怪(杀过半才推进),大幅提升性能。
- 暴君熊恐惧震慑改为硬控+屏幕震动。
- 髓生花碰撞箱无法被选中的问题。
- 熟血妖肉、生血妖肉必须吃完才加属性,右键不再直接增加。
- 天罡护符补齐三元护符(抗火、速度、水下呼吸)效果。
- 业火灯、新生炎只烧矿石,不再烧食物。
- 赤霄投掷不再无限复制;武器不再被怪物或其他玩家拾取。
- 心术书、战法书使用后不消耗,多人可同修。
- 修炼面板全面半透明,页签UI更换为指定贴图。
- 卫石碎配方修正(4碎→1卫气石);9碎片→1源石合成配方补全。
- 物品名称全表统一(钛金锭、耀金锭、混铜锭、钛合金锭等)。
- 成就全局广播;创造模式物品栏分页整理。
- JEI兼容补全;元素药剂配方修正(酿造台)。
- 模组按键绑定单独设栏;所有生物碰撞箱重新贴合模型。
- 镜中蛇AI彻底重做:以玩家为圆心S型游走,全身受击问题解决。
- 下界钛金矿脉刷新上调(每组3-4块)。
- 高碳钢遗留煤炭配方删除;赤血/高碳钢护甲耐久大幅上调。

This mod has no additional files