bleachrevival-0.5.355.jar
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# ⚔️ Bleach - Revival — Update 2
## 0.4.99.20 → 0.5.355 · Minecraft 1.20.1 · Forge 47.4.28
This recap covers the work after Release 1. It does not repeat Release 1's feature list. Entries describe the current Update 2 release state; superseded prototypes and temporary implementations are omitted.
## 🏹 Quincy Progression & Wandenreich
### Quincy Skill Tree
- Reorganized Quincy progression into clear foundation, combat, Schrift, dimensional-access, and Blut Vene branches while preserving existing saved node IDs.
- Added a dedicated four-node Blut Vene talent zone for durability, regeneration rate, regeneration delay, and damage-absorption efficiency.
- Removed Hirenkyaku as a Quincy skill-tree unlock and safely cleared its legacy hotbar binding. Quincy movement uses the shared Flash Step system, and qualifying Flash Steps count toward Sanrei training.
- Expanded Quincy abilities with Reishi Manipulation, Heilig Pfeil: Barrage, Blut Vene, Blut Arterie, Ransōtengai, Quincy Shadow, Seele Schneider, Gritz, Heizen, Reishi Absorption, Sanrei Glove, Letzt Stil, and Schrift skills.
- Added Sanrei training objectives and progression checks for bow kills, Heilig Pfeil hits, movement drills, and Letzt Stil mastery.
- Added the Quincy Hunter progression track with bounty points, ranks, contracts, and rank guidance. Skill-tree abilities remain individually unlocked through their progression requirements.
- Added Spirit Hunt, Reishi Recovery, Lost Soul Defense, City Defense, and conditional Rival Hunt contracts through the Quincy Hunting Board.
- Added Schrift promotion through Yhwach's Shadow, with a saved letter assignment and distinct abilities for the available Schrift paths.
### Quincy Medallion
- Added Hunt and Prey interfaces for contracts, progression status, and eligible rival tracking.
- Added a live prey tracker showing the target's name, race, dimension, and coordinates while the Medallion is held.
- Added safe, server-validated deployment near a tracked target, with ally, faction, base-interior, and PvP-rule checks.
- Made the Medallion character-bound and recoverable through login safety handling.
### Wandenreich Dimension & Military Grid
- Added a fixed-night, frozen Wandenreich dimension with a stable snow surface and its own biome.
- Built the dimension as a perpetual connected military city: checkpoint roads and covered corridors link barracks, armories, research, medical, command, and training facilities.
- Added deterministic plots for personal Quincy Shadow Bases and the shared faction base. Generation preserves player-built blocks and validates structure bounds.
- Expanded Shadow Bases with functional rooms, storage, training stations, operations areas, and a small persistent Quincy garrison.
- Moved Quincy base access out of the Fullbring trial world and added migration for existing base progress and legacy locations.
- Changed Wandenreich entry to prepare destination chunks asynchronously, prevent duplicate transfers, and recover transfer state on failure, logout, or login.
## 🧬 Hybrid Progression & Transformations
- Added persistent racial-identity records so unlocked paths remain distinct from the character's currently active form.
- Added the Y transformation wheel for selecting supported Shikai, Resurrección, Fullbring, Schrift, and Visored forms. Selection and ability use are validated by the server.
- Added a separate Quincy tree and moveset for eligible Almighty's Blood characters; hybrid skill bars no longer merge unrelated race abilities.
- Added Substitute Soul Reaper and Gigai states. Substitute characters retain their Human profile and Shinigami progress, leave an owner-bound body, and return through validated recovery paths. Gigai restrictions are enforced server-side.
- Added separate Hollowfication progression for eligible Shinigami and Substitute Shinigami characters, and made Visored abilities depend on the active Visored form.
- Expanded Hōgyoku trait management with rarity, requirements, acquisition, replacement, and confirmed trait removal while preserving unrelated character progress.
- Added True Shikai: Zangetsu as a mastery-gated awakening with its own Getsuga Tenshō, Getsuga Jujishō, and Pressure Grab abilities.
## 🗡️ Shikai & Zanpakutō Move Sets
Eligible Shinigami and Substitute Shinigami characters receive a Shikai through Zanpakutō progression. The Y wheel selects the active form. The current implemented special Shikai kits are:
- **Senbonzakura:** Petal Slash, Petal Torrent, Petal Cyclone.
- **Katen Kyōkotsu:** Takaoni, Kageoni, Bushōgoma / Daruma-san ga Koronda.
- **Benehime:** Nake, Benehime; Bind, Benehime; Kamisori, Benehime.
- **Zabimaru:** Extended Swirl, Extended Bind, Higa Zekko.
- **Ryūjin Jakka:** Jōkaku Enjō, Taimatsu, Ennetsu Jigoku.
- **Sode no Shirayuki:** Some no Mai: Tsukishiro; Tsugi no Mai: Hakuren; San no Mai: Shirafune.
- **Suzumebachi:** A two-strike mark-and-finish technique; it has no separate named Z/X/C move list.
- **Sakanade:** Afterimage Mirage, Speedcut, and Reversal. Their in-game labels are displayed backward to match Sakanade's reversed-perception theme.
- **Zangetsu:** Getsuga Tenshō, Deadly Darts, and Pressure Blade. Breaking Zangetsu awakens **True Shikai** once Zanpakutō Mastery is above 600; its replacement set is Getsuga Tenshō, Getsuga Jujishō, and Pressure Grab.
## 🔤 Schrift Forms & Moves
Schrift is assigned during Sternritter promotion. The promotion path requires 70 Hunter bounty points, Letzt Stil mastery, Wandenreich Trust 10, Reputation 150, and a passed rival trial before Yhwach's Shadow performs the blood ritual. The assigned letter grants its own three active skills and passive:
- **E — The Explode:** Reishi Bomb, Explosive Tag, Explosion Dash. Skill hits build volatile Reishi for stronger follow-up damage.
- **B — The Thunderbolt:** Galvano Blast, Lightning Dash, Thunderstorm. Repeated conduction builds damage and can daze targets.
- **D — The Deathdealing:** Adaptive Analysis, Gift Bad, Gift Ball: Poison Cyclone. Adaptation learns incoming damage; Z+C primes Lethal Dose, while X+C collapses Gift Bad.
- **F — The Fear:** Nervepiercer, Hall of False Faces, The Last Heartbeat. Fear on a target increases follow-up Schrift damage.
- **M — The Miracle:** The Giant's Strike, Miracle Wave, Undying Resolve. Miracle Growth increases the form's power and resilience.
- **Z — The Zombie:** Zombie / Army, Zombify, Zombie Command. Summoned allies can be directed at a target, and the nearby army improves the user's combat scaling.
- **S — The Superstar:** Excited, Appresentation, Fan Buff. Fandom builds through combat and skill hits, empowering the follow-up abilities.
- **H — The Heat:** Heat Pistol, Heat Overburn, Heat Wave. Repeated ignition builds Scorch and strengthens Heat damage.
## 👹 Resurrección Forms & Moves
Arrancar characters awaken Resurrección by defeating their Hollow Self in the Arrancar Inner World trial. The trial assigns an available form; unlocked players can select their active set from the Y wheel.
- **Los Lobos:** Original set — Right Hand Cero, Camarada, Colmillo. Variant set — Cero Metralleta, Cero Metralleta: Saturation, Air Cero.
- **Murciélago:** Original set — Reishi Vortex, Blackwing Sonído, Lanza del Relámpago. Segunda Etapa variants — Black Rain, Full Screen, Luz de la Luna / Cero Oscuras. Also grants flight while active.
- **Pantera:** Garra de La Pantera, Sonic Wave, Desgarrón. Its damage uses Speed plus Strength and Zanjutsu scaling.
- **Glotonería:** Appearance Copy, Mind Control, Power Copy. Appearance Copy and Mind Control require a weakened target; Power Copy copies an actively awakened Shikai, Resurrección, Schrift, or Fullbring from a targeted player, or a supported Resurrección from a combat NPC. Z/X/C then use the copied set for 45 seconds.
- **Tiburón:** Shark Barrage, Undertow Dash, Bite / Undertow Rush. While sufficiently underwater, the set changes to Seaprism Slam, Cascata, and Shark Slam.
- **Volcanica:** Volcanic Stomp / Breaker, Volcanic Boom, Zone / Caldera.
- **Ira:** A Fury-driven transformation with no separate named Z/X/C move set; Fury increases its combat output as it rises.
- **Arrogante:** Respira, Senescencia, Gran Caída.
- **Fornicarás:** Gabriel, Analysis, Reproductive Trap.
## 🌟 Fullbring Types & Moves
Humans at level 10 can complete Xcution's ten-question manifestation trial to receive one of five random Fullbring types. Fullbringers share the Bringer Flash, Luminous Rush, Soul Projection, Soul Terraform, Soul Gust, Bringer Kick, Soul Reversal, and Soul Mend skill-tree branch.
- **Brazo Izquierdo del Diablo (Grandma's Amulet):** Grants a damage and resistance boost while active, then returns the damage debt when it ends. It has no exclusive named active move set; it uses the shared Fullbring branch.
- **Book of the End:** Past Insertion marks a struck target, Altered History applies delayed damage to a marked target, and Historical Counter prepares a retaliation.
- **Brazo Derecho del Gigante:** El Directo, Brazo Guard, Giant Impact.
- **Zangetsu:** Getsuga Tenshō, Getsuga Swirls, Getsuga Coat; the focus temporarily becomes a blade, and Getsuga can launch a weaker slash or a set of six homing projectiles.
- **Invaders Must Die:** Game Immersion enters or exits the user's personal Game World cell; Game Changer opens the construction/enemy menu; Game Swap opens the cell's environment menu.
## ⚔️ Combat & Skill Expansions
### Combat System
- Expanded custom melee combat with weapon-weight classes, matching animation routes, server-side hit checks, combo recovery, movement locks, posture, and Perfect Block feedback.
- Improved blocking, dodging, stuns, hyper-armor, and skill-charge handling so those states are checked consistently on the server.
- Improved racial dash styles—including Shunpo, Sonído, Hirenkyaku movement, and Bringer Light—with collision-resolved travel, pursuit options, multiple charges, synced recovery, and short-lived afterimages. Hirenkyaku movement is distinct from the removed Quincy tree node.
- Added config-driven combat tuning for cooldowns, Reiatsu costs, damage, range, and selected status durations.
### New and Expanded Skill Paths
- Expanded Shinigami Kidō with Byakurai, Sōkatsui, Seki, Hainawa, Rikujōkōrō, and expanded Hadō/Bakudō talent paths.
- Added a dedicated Hakuda path with Tesshō, Tsukiyubi, and Sōkotsu, including server-validated targeting, cooldowns, and impact effects.
- Added a branching Arrancar skill tree with Cero Arts, Esgrima, Hierro, Combat, and Utility sections.
- Added a shared Fullbringer combat branch with Bringer Flash, Luminous Rush, Soul Projection, Soul Terraform, Soul Gust, Bringer Kick, Soul Reversal, and Soul Mend.
- Expanded Cero into server-controlled charge stages and added a staggered Cero Metralleta barrage with aimed beams and clipped hit paths.
- Added Pantera and Tiburón Resurrección skill revisions, including Pantera weapon handling and the Cascata water-zone ability.
- Added paired Zangetsu weapon models and medium-weapon animation routes. Dual-Zangetsu is a model option, not a separate Shikai form.
## 👹 Bosses, World Events & Hype Mode
- Added Runuganga as a Hueco Mundo world boss with telegraphed sand attacks, parry and fatigue windows, phase feedback, and event rewards.
- Added Kenpachi Zaraki as a two-phase Soul Society boss with timed stagger opportunities, cleaves, pursuit movement, dialogue, and dedicated rewards.
- Added administrator event controls and clearer arrival notices with event location and participant/reward status.
- Added a persistent Hype meter for players, combat NPCs, and bosses. Combat actions build Hype; leaders can gain configurable combat bonuses during an encounter.
- Added Hype Mode activation, race/faction music themes, a combat aura, and NPC activation rules with configurable cooldowns and thresholds.
## 🌌 Worlds, Cities & Travel
- Expanded Inner Worlds with eight rebuilt Shinigami scenes and separate, non-overlapping Shinigami, Hollow, and Arrancar arena cells.
- Added scene-version migrations so existing Inner Worlds rebuild only the appropriate racial area while preserving unrelated arenas.
- Added generated Japanese city districts with residential, retail, clinic, and mixed-use buildings, furnished interiors, roads, sidewalks, lamps, and bounded Human NPC populations.
- Added city location commands and deterministic layout matching between locating a city and generating it.
- Added clothing stores and Human outfit merchants, including a summon command for operators.
- Added the L Dimension Gate wheel for unlocked routes including Senkaimon, race-appropriate Inner Worlds, Garganta, and Wandenreich access.
- Improved travel and generation safeguards so structure placement respects bounds and existing player builds.
## 👥 NPCs, Factions & Social Systems
- Added peaceful Shinigami, Quincy, Arrancar, and Fullbringer NPC variants with dialogue and configurable spawn chances.
- Added Human NPC personalities, relationship stages, follow-up conversations, spiritual-perception-aware dialogue, and interaction cooldowns.
- Expanded Yoruichi into a Hakuda training sequence and added Urahara dialogue for travel, returns, and Hōgyoku assembly.
- Added a persistent faction hierarchy for official rank, title, organization, division, loyalty, reputation, combat strength, and traitor history.
- Added faction leader appointments, promotion tracks, elections, scoped permissions, and administrator management tools.
- Added Arrancar Fracciones with owner-controlled Follow, Stay, Attack, and Guard orders.
- Added the unique Soul King and Division Zero/Royal Guard assignment support.
- Added a shared party hub to the Quincy Medallion, Soul Phone, and Human Phone; party members of the same race are protected from friendly fire.
## 📈 Progression, Books & Rewards
- Standardized shared combat attributes across races and migrated legacy Kido/Stamina investments safely.
- Added trained Kido, Intelligence, and Charisma substats with practice gains, progression caps, and administrative max-up commands.
- Added a multi-book lore system that trains Intelligence and supplies race/world information through in-game reading.
- Added Common Trait Essence, Hōgyoku Shards, configurable boss-drop pools, blueprint materials, and difficulty-scaled Soul Token rewards.
- Added player-name and profile migration handling across Substitute forms, character renames, and saved racial records.
## 🎒 Wardrobe, Gear & Appearance
Update 2 adds character outfits, faction clothing, and wearable accessories. The entries below include their effects and normal acquisition routes; “no survival source” means the current build has no shop or boss-drop route wired for that piece.
### Human & Fullbringer Clothing
- **Sado's Outfit** — Sado's durable everyday streetwear. **+15% Strength, +10% Vitality.** Human / Fullbringer look; one of the randomized masculine-model Human starter outfits, sold by Human outfit merchants for 250 Soul Tokens, and granted when Fullbring is obtained.
- **Bambietta's Tracksuit** — Bambietta-inspired Quincy tracksuit. **+15% Kido, +10% Vitality.** Quincy character look; selected for feminine-model Human starters and sold by the Human outfit shop for 250 Soul Tokens.
- **Casual Outfit** — Everyday civilian clothing. **+5% Vitality.** Human; sold by a city clothing shop for 250 Soul Tokens.
- **Casual Outfit 2** — A second everyday clothing design with no stat bonus. Human; sold by a city clothing shop for 250 Soul Tokens.
- **Tsukishima Outfit** — Clothing associated with Fullbringer Shūkurō Tsukishima. **+10% Vitality, +5% Reiatsu regeneration, +2% damage against players.** Fullbringer / Xcution; Human and Fullbringer boss rewards can roll an unowned Tsukishima or Ginjō outfit.
- **Ginjō's Outfit** — Clothing worn by Kūgo Ginjō, former Substitute Soul Reaper and Xcution leader. **+15% Zanjutsu, +15% Vitality.** Fullbringer / Xcution; available in the same Human and Fullbringer boss outfit reward pool.
### Shinigami, Quincy & Arrancar Clothing
- **Female Shinigami Student** and **Male Shinigami Student** — Model-matched trainee uniforms. **No stat bonus.** Shinigami; new Shinigami characters start with the matching uniform.
- **Shinigami Outfit 1#** — Traditional Soul Reaper uniform. **+7% sword M1 damage.** Shinigami and eligible Human-origin Substitute Shinigami; unlocked and equipped at level 20. **Spirit Garments** — Inner World-inspired Soul Reaper clothing with the same **+7% sword M1 damage**; Shinigami faction, available through Shinigami boss gear rewards.
- **Quincy Outfit 1#** and **Quincy Outfit 2#** — Quincy battle attire in two designs. **Each grants +10% Kido and +10% Reiatsu.** Quincy; Outfit 1# is part of the Quincy starter wardrobe, while Quincy boss gear rewards can grant an unowned outfit from the Quincy clothing pool.
- **Quincy Cap** — Quincy headwear. **+10% Vitality.** Quincy; included in the Quincy starter wardrobe and Quincy boss gear pool.
- **Arrankar Outfit 1#**, **Arrancar6**, **Arrancar6 TYBW**, **Arrancar4**, **Arrancar13**, and **Arrancar11** — Six Arrancar clothing designs. **Each grants +2% to all tracked stats.** Arrancar; unowned pieces are included in the Runuganga outfit reward roll, which has a 75% chance to offer an eligible Arrancar look.
### Character Outfits & Accessories
- **Urahara's Outfit** — Kisuke Urahara's striped shopkeeper robes. **+15% Zanjutsu and +15% Kido.** Shinigami; craft at the Blacksmith with its blueprint, 8 Cloth, and 2 Soul Iron. The blueprint is in the boss material reward pool.
- **Urahara's Hat** — Urahara's green-and-white bucket hat. **+20% Vitality.** Shinigami; craft with its blueprint, 4 Cloth, and 2 Reishi Crystals. The blueprint is in the boss material reward pool.
- **Yhwach's / Allmighty's Outfit** — Yhwach's imperial Quincy attire. **+10% Vitality, Strength, Reiatsu, Zanjutsu, and Speed; +25% Kido.** Quincy / Sternritter; craft with its Mythical blueprint and race-themed materials. Boss rewards can include its blueprint.
- **Aizen Outfit (Muken)** — Sōsuke Aizen's Muken uniform. **+15% to all six tracked attributes.** Shinigami; craft with its Mythical blueprint and Soul Iron, Hollow Bone, Zanpakuto Fragments, Cloth, and Reishi Crystals. Boss rewards can include its blueprint.
- **Zaraki's Outfit** — Kenpachi Zaraki's Shihakushō. **+35% Zanjutsu, +20% Vitality, −10% Reiatsu regeneration.** Shinigami / 11th Division; Zaraki's boss rewards guarantee it while it is still unowned.
- **Zaraki's Eyepatch** — Wearable head accessory that suppresses Reiatsu. **−15% maximum Reiatsu, +25% Zanjutsu, +15 flat Zanjutsu damage, −20% experience gain, +0.5% damage against players, +0.2% damage against NPCs.** Shinigami / 11th Division; Zaraki's boss rewards guarantee it while it is still unowned.
- **Soi Fon Outfit** — Soi Fon's stealth-combat uniform. **+30% Speed, +20% Vitality, +10% Strength / Hakuda damage, +5% Light-weapon M1 damage, and one extra Flash Step charge.** Weapon M1s scale from Strength; every 30 seconds in combat, Strength and Zanjutsu combine for 5 seconds. Shinigami / Onmitsukidō; there is no normal shop or boss-drop source in this release.
- **Captain's Cape** — A Captain-class white haori, worn in the back slot. **+10% Vitality, +5% Strength, +5% Reiatsu.** Gotei 13; there is no normal shop or boss-drop source in this release.
- Added outfit blueprints, Blacksmith recipes, merchant purchases, rarity labels, and the 3D preview before purchase or equipping.
- Updated outfit previews, inventory icons, and textures; added paired Zangetsu models, weapon-class animation profiles, and saved model-choice migration without changing the weapon's skill form.
## 🖥️ Interface, HUD & Controls
- Added the Y transformation wheel and L Dimension Gate wheel with saved selections and server synchronization.
- Expanded the profile's skill-tree presentation with dedicated racial trees, readable branch layouts, clipped viewports, improved zoom/panning, and preserved node identities during restructures.
- Added HUD feedback for dash charges, Hype, Blut durability, active forms, contracts, prey tracking, and combat cooldowns.
- Added skill-tree binding support and saved skill-slot assignments across login, death, respawn, and form changes.
- Added the **Revival Editor** (default O) with VFX detail, render distance, camera shake, reduced flashes, and player/skill sound controls.
## ✨ VFX & Performance
- Replaced generic combat visuals in supported abilities with directional, skill-specific beams, trails, slashes, rings, afterimages, impacts, and transformation effects.
- Added cinematic Quincy Reishi formations for bow skills, Heizen, Blut Vene/Arterie, Ransōtengai, Quincy Shadow, Seele Schneider, Gritz, absorption, Sanrei drills, Letzt Stil, weapon manifestation, and Schrift rituals.
- Added custom visuals for expanded Kidō, Fullbringer, Shikai, Arrancar, dash, and boss abilities while preserving their server-side hit and damage logic.
- Moved supported VFX to bounded client-side renderers with server-synchronized effect data and distance culling to limit repeated particle packets and rendering work.
- Added the Revival Editor's low/medium/high detail and render-distance controls for supported renderers.
- Removed Photon hooks, metadata, generators, and runtime assets from the packaged release. **Photon is not required.**
## 🛠️ Stability, Multiplayer & Administration
- Hardened profile loading against invalid race/gender values, negative counters, and non-finite saved values.
- Preserved progression, skill bindings, racial identities, weapon ownership, and hierarchy data through login, death, respawn, dimension travel, and migrations.
- Added server validation for skill ownership, moveset selection, cooldowns, target range, line of sight, PvP rules, and Reiatsu costs.
- Fixed multiple startup, model-resource, packet, config-validation, and skill-binding failures recorded during Update 2 development.
- Consolidated `/bleachr` administration around canonical routes for events, elections, forms, Fullbring, progression, hierarchy, and assignment under `/bleachr set`; added substat maxing, outfit/material grants, Soul King/Royal Guard management, and Human merchant summoning.
- Added config controls for combat tuning, NPC behavior, world events, faction rules, boss behavior, dialogue, and visual settings.
## 📦 Update 2 Compatibility
- Minecraft **1.20.1** and Forge **47.4.28**.
- Requires GeckoLib 4.x and Player Animator on the client. Pehkui is optional.
- Photon is no longer a dependency.
- Release 2 version: **0.5.355**.
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