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BlazeEnchanting

Anvil-based fire enchantment upgrades for swords (Fire Aspect) and bows (Flame) using Blaze Powder, with configurable XP/material costs.

BlazeEnchanting - Flaming Enchantments Unleashed

Revolutionize your combat with blazing power! πŸ”₯


πŸ”₯ Core Features

  1. Anvil-Based Enchanting

    • Use Blaze Powder in an anvil to upgrade:
      • βš”οΈ Swords: Add/upgrade Fire Aspect (I to II)
      • 🏹 Bows: Add/upgrade Flame (I only)
    • No more random enchantment tables!
  2. Balanced Progression

    • Tiered Costs: Higher levels require more resources
      • Example: Flame I → 3 XP levels + 2 Blaze Powder
      • Fire Aspect II → 6 XP levels + 2 Blaze Powder
  3. Intelligent Compatibility

    • Auto-checks enchantment conflicts (e.g., won't apply if incompatible enchants exist)
    • Respects vanilla max levels

βš™οΈ How to Use

  1. Place weapon (sword/bow) in left anvil slot
  2. Place Blaze Powder in right anvil slot
  3. Collect enhanced weapon!
   [Sword/Bow] + [Blaze Powder] = [Fire Aspect/Flame Upgrade]

πŸ”§ Configuration

Customize via config/blazeenchanting-common.toml:

[BlazeEnchanting]

LevelCost = 3    # XP cost multiplier per level

BlazePowderCost = 2  # Blaze Powder consumed per operation


Adjust for harder/easier gameplay!


πŸ’‘ Design Philosophy

  • Vanilla-Friendly: Enhances core mechanics without overpowering
  • Risk vs Reward: High XP costs balance powerful fire effects
  • Immersive: Thematically ties blaze powder to fire enchantments

❓ Why Choose This Mod?

  • Fixes tedious enchantment RNG
  • Creates meaningful late-game blaze powder uses
  • Perfect for PvP or nether-themed modpacks

Download now to ignite your arsenal! πŸ”₯

 

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BlazeEnchanting Team

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