BladeCasting

Semi-vanilla medieval weaponry

File Details

bladecasting-alternative-1.0.0-1.20.1.jar

  • R
  • Jan 29, 2024
  • 408.53 KB
  • 3.7K
  • 1.20.1
  • Forge

File Name

bladecasting-alternative-1.0.0-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:bladecasting-forge-1-20-1-920978:5067954")
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an experimental alternative to bladecasting

no blades and/or casting. shocking, i know.

 

weapons in this version can be crafted on your own, without the use of molds

 

no more throwing spears (tridents already suffice) or rapiers (they didn't fit the themes)

 

throwable weapons can now be thrown a bit farther and a bit more accurately by drawing them back for a bit longer. each of these asymptotically approach a relatively small value, so it won't be crazy

 

adds copper weapons. copper longswords, greatswords, broadswords, and greataxes can be crafted using my copper tools mod. these weapons require my copper swords and axes to craft

 

i mostly wanted to make this because there's a sense of freedom that comes with being able to craft weapons on your own. i quite like it, and it's fun in survival

 

feel free to let me know what you think