blade_tetra-1.5.3.jar
Curse Maven Snippet
What's new
## Recent Updates I may have accidentally added a little too much stuff these past few days. * **Divine Domain is here (WIP)** * Beating Mikage no longer means she gets to clock out. * Added the Divine Domain challenge, five difficulty tiers, and Mikage support / co-op mechanics. * Added **Mortal Remnant**, giving **Dead Thought** a new acquisition route. * **It works, but the construction site is still open.** The map, combat, rewards, and presentation may still change. * **Dead Thought now attacks the soul** * Added the full **Blood Sakura Final Scene** presentation. * Life Erosion can now progress into Soul Break and eventual Soul Collapse. * Bosses: “I thought we were fighting the health bar?” * **VFX system got rebuilt** * Reworked the rendering foundation used by Raikiri, Kyouka, Boundary Forging, and several other effects. * Raikiri now has an upgraded procedural lightning pass. * In short: slightly fewer PNGs, slightly more GPU suffering. * **Named Blade Imprinting V2** * Major compatibility improvements for SlashBlade addons. * Imprinted blades no longer require a unique Tetra module variant for every single addon blade. * Installing 200 named blades should no longer turn the module table into a crime scene. * Researchable named blades now show a clear imprintable tooltip. * **Some performance cleanup** * Reduced unnecessary ticking and repeated world scans. * Added caching to parts of the material texture pipeline. * Also cleaned up a bunch of things that Future Me will hopefully appreciate. So yeah. **This originally started as a Tetra × SlashBlade addon.** At this point, it is slowly becoming its own mod.
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