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Black Start

A tech mod about electricity. Build a giant coal power plant stage by stage, lay pipes and cables, and power your base. Nights are darker and pollution spreads.
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blackstart-1.1.0.jar

File nameblackstart-1.1.0.jar
Uploader
Wolf_Man2Wolf_Man2
Uploaded
Nov 13, 2026
Downloads
5
Size
4.1 MB
Mod Loaders
NeoForge
File ID
9597876
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:black-start-1791845:9597876"

Learn more about Curse Maven

What's new

Black Start 1.1.0 – The CNC Update

NEW: Industrial CNC Machine
A huge gantry-type CNC mill (12×7×6 blocks) with a framed glass roof.

Placing it
- Crafted as a single item and placed in one click. No Project Table needed.
- A preview shows the space it will take: green if it fits, red if something is in the way.
- Breaking it returns the machine as one item, along with the tools and material inside.
- Unlocked in the Workshop research branch, after Steel Tools.

Control panel
- A realistic operator panel with a screen and physical buttons you press: Cycle Start, Feed Hold, Emergency Stop (latches until released), Zero, Load, Door, Coolant, Reset and arrow keys.
- The screen shows the selected part, progress and time left, tool wear, coolant and chip levels, machine status and the reason for any alarm.
- A status light on the machine shows its state to everyone nearby: green running, yellow idle, red alarm.

How to run it
1. Pick a part from the program list on the panel (6 programs).
2. Press Load.
3. Mount the cutting tools the program needs (3 tool types).
4. Put in the raw material.
5. Press Zero. The head moves to its reference point over the workpiece.
6. Close the door and press Cycle Start.

Real cutting
- The gantry and cutting head really move along the machine.
- The workpiece is carved live: material disappears exactly where the tool passes, with sparks and flying chips, until the finished part appears.

Tools, coolant and chips
- Tools wear out as they cut. The cutting sound changes as a tool gets dull, so you can hear when it is time to swap it. A worn-out tool breaks and ruins the part.
- Running out of coolant makes tools wear much faster.
- The chip bin fills up and has to be emptied.

Power
- Uses 250 FE/t while cutting and 25 FE/t on standby.
- With too little power it slows down and tools wear faster.
- If power is lost in the middle of a cut, the part is ruined.

Alarms
- 14 alarms, including door open, not zeroed, missing or wrong tool, broken tool, no coolant, wrong material and low power. Emergency Stop works at any time.

NEW: Part Quality and Wear
- Power machines now have part slots. Each part shows its remaining life.
- Standard parts: 50% efficiency and a short life.
- Precision parts: made only in the CNC, 100% efficiency and a much longer life.
- Standard turbine blades are fragile and can break while running. Precision blades are far more reliable.
- Parts wear out and must be replaced. A worn-out part causes a fault or stops the machine.
- Machines placed before this update count as having precision parts and keep full power.

FIXES
- Pollution fog and night fog are now visible with shader packs.
- Far fewer sync packets in multiplayer.
- The research screen scales with the window and is readable at normal GUI scale.
- Electric Furnace and Grow Lamp use coal or charcoal instead of redstone.
- Smoother transitions when pollution crosses a threshold.

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