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Black Clover Republic

Mod based on the popular anime Black Clover, containing 26 grimoires and over 150 spells. Includes over a dozen custom armor sets, custom dungeons with bosses, magic tools, world bosses, and much more!

File Details

Bcr-0.3.0

  • R
  • Sep 20, 2024
  • 38.62 MB
  • 2.0K
  • 1.16.5
  • Forge

File Name

Bcr-0.3.0.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:black-clover-republic-1023848:5741277")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Fixed the being in lava taking longer than it should for mana skin quest
added level set command
Nerfed antimagic black mode buffs
added debuffs upon the expiration of the black mode
New dungeon system
Fixed a bug with world bosses not spawning after the new dungeon system
fixed earth skill 5 not giving strength for long enough time
Fana now only heals when above 10 health
Fixed dungeons tping you out
Fixed multiple bosses in dungeons
Fixed physical def stat not working properly on the server
fixed race not displaying inside the stat menu
Added new mereoleona
Added new Yami Model
Added new Julius Model
Fixed Elf Having buffs that were 2x what it was supposed to be
added in the proper devil race buffs
added in support for players who are devil race & four leaf clover
fixed lightning skill 5 not giving skillxp
removed the food drops from bosses
added crafting recipes for portals
Made it so spells can scale when spell xp is maxxed out (Maybe gotta test still)
Added a random world boss spawn egg item
added a crafting recipe for the random world boss spawn egg
Fixed stat reset removing the buffs from elf and devil race
added a race reset command to reset the buffs for players who may have become bugged
added in models for all the devils but no functionality yet
Removed the swords from boss drops and made it the misc weapon item drop, added misc armor to the boss drops, removed mana bottles from boss drops, removed common/uncommon xp bottles, removed common spellxp bottles
Increased the chances of rare magics from rerolls
so the lowest is 5% now
fixed rhya not dropping the correct treasury key
changed the random boss egg crafting recipe
fixed the random boss egg to work on the server
made misc weapons 2 attack speed
light skill 2 has a 3 minute cooldown now
made lightsword despawn after 30 seconds
added in the buffs for creating a contract with a devil
added a crafting recipe for devil contract
added a dwarf magic reroll to reroll second grimoire
made light 5% rarer from rolling dwarf and inside dwarf rerolls
added 3 new misc swords but didnt add them to any drops
Made it so you have to be human race to seal a devil in yourself
lowered earth armor to resistance 3
added slowness 2 to earth armor
Changed earth skill 5 from Strength 15 -> Strength 10
added in imperial sword armor
added in functionality for the armor (Right click with sword)
added in zagred devil union armor
Added in Megicula devil union armor
added in lucifero devil union armor
added in liebe devil union armor
added in beelzebub devil union armor
increased the damage of all ice moves
removed the ice slowness stack and instead made it so every ice attack gives slowness 5 for 15 seconds when hit
modified the devil contract recipe to have only mod items
added ability scroll keybind
added devil union activate keybind
added in the devil union stages and xp method for upgrading stages (1 xp per second)
added in 3 new races with functionality to each
(Orc, has 100 physical damage immediately and has an additional 5 damage per attack)
(Giant, has 100 physical defense and permanent resistance 2)
(Vampire, starts off with 200 added health and has a maximum of 650 health, upon hitting a successful physical attack you heal back 5% of your max health)
added the new races to the spawning procedure, and added them to the race reroll procedure
added additional physical damage scaling for up to 200 points (at 200 your weapon does 2x damage) (This is only for people who have 100 physical damage then reroll into orc so they overcap)
added the same for physical defense for giants
Increased the magic damage scaling with the magic damage attribute by 50%
increased the magic damage scaling with spellxp by 50%
at 100 magic damage attribute you will do 1.75x the original damage, with max skillxp you will do another 1.5x ontop of that.
If your original damage starts at 20 your final with both of these being maxed would be 52.5, (This is not including 4 leaf, level rewards (Coming soon), mana zone, etc.)
Four leaf clover now gives an additional 1.5x to magic damage
Every 100 levels you gain you will get an additional 1.05x to magic damage with the max being a 1.25x bonus at level 500
Increased the cap for physical damage to 200 for orcs
Increased the cap for physical defense to 200 for giants
For reference, if you are someone with manazone, 4 leaf, 100 magic damage, max skillxp if you use a spell that does 20 damage your final damage will be 123.04
added in dark elf race which comes with 100 magic defense
increased magic defense scaling
added magic defense scaling for up to 200 points for dark elf race
made it impossible to get gravity or time as your dwarf grimoire
buffed 4 leaf to 2x damage
Finally added the new scaling to all aoe spells so the new scaling is completely done
removed slowness resistance charm
removed poison resistance belt
removed poison resistance glove
removed poison resistance from the necklace of invulnerability
Added 5 new armor pieces with crafting recipes that can be gotten from the mobs in the mod
changed the enemies already in the mod into minibosses and disabled their spawning naturally (more to come)
increased their health, increased the xp that drops from them, added 2 specialty drops
increased the amount of xp needed to level up for each level
added in tokens that are given to you every 20 levels you level up (For quests)
added in 25 new xp bottles ranging from 10-125 in 5 xp incrimants
reduced the amount of xp given from the boss xp bottles
lowered the tier of xp bottle by all bosses by 1
added in spawner blocks for the mobs in the mod alr and set them to auto respawn every 15 minutes, same as the dungeons and world bosses
fixed dungeon portals not despawning since the new 15 minutes spawn rate
added a level add command so I can make it a quest reward
reduced the levelup after level 500 to 5000 xp
added 5 more armors that can be crafted from mini boss drops, the armors are all unbreakable
Level-Locked the Yami and Mereoleona Quests (Ki: Level 100, Mana Skin: 300, Mana Zone: 500, Zetten: 500)