3.0.0
Curse Maven Snippet
What's new
Requires NeoForge 21.1.228 or newer, Create Aeronautics 1.3.1 or newer and Bits 'n' Bobs 2.3.5 or newer.
Upgrading from 2.x
- Physics cogwheels no longer have suspension of their own. Without a Suspension Piece a physics cogwheel is a rigid wheel, so existing vehicles ride without suspension until pieces are mounted. A piece needs a block touching the cogwheel along its axle to hang from.
- The suspension settings listed under Removed are gone, and any values set in them are ignored. Suspension is now tuned per cogwheel with the Suspension Tool.
- The Cog Alignment Lever now only works on Bits 'n' Tracks cogwheels.
- Cogwheels with physics enabled are converted when a 2.x world loads. A Bits 'n' Bobs or Design n' Decor cogwheel with physics enabled becomes the Bits 'n' Tracks cogwheel of the same size.
- Bits 'n' Tracks cogwheels no longer turn the blocks beside them, or get turned by them. Drive them through their axle or their track.
- The Cog Alignment Lever now works in modes, switched by holding Alt and scrolling. What replaced its old click controls is listed under Changed.
- The grip settings were reworked. Values set in Track Grip and Rolling Resistance are reset to the new defaults, and those listed under Removed are ignored.
- A Bits 'n' Tracks cogwheel with physics enabled but no track no longer grips the ground, so a vehicle standing on such cogwheels alone rolls and slides freely.
Added
- Two-wide track wheels. A cogwheel placed beside another of the same size and material along its axle joins it into one wide wheel, and the track widens to match. Sneak while placing to keep them apart.
- The track now wraps around its cogwheels the way a real track sits on its road wheels. A cogwheel inside the loop that the track cannot reach is enclosed by it instead of pulling it out of shape, and turns freely until the track touches it.
- Track routing. In the Cog Alignment Lever's Route mode, right-clicking a cogwheel face brings the far run of track around that cogwheel and reverses its spin, and right-clicking the centre puts it back to automatic.
- The run of track between cogwheels now meets the ground. It drapes over terrain, carries the vehicle over what it crosses, and grips and drives along its length.
- Track tension. In the Cog Alignment Lever's Tension mode, right-click a track to select it and scroll to tighten or slacken it.
- Cogwheel width. In the Cog Alignment Lever's Width mode, right-click a cogwheel to narrow it a quarter at a time, down to half a block for a single wheel or one and a quarter for a two-wide one, and Shift + right-click to widen it. A track is as wide as the widest cogwheel it runs over.
- Hideable shafts. In the Cog Alignment Lever's Shaft mode, right-click either end of a cogwheel to hide or show its shaft there. A hidden shaft connects to nothing, so a cogwheel without shafts only turns with its track. A shaft holding a Suspension Piece can't be hidden.
- Tank Tread, a plated track made in a Mechanical Crafter and strung between cogwheels like the Industrial Belt.
- Grousers, made from Industrial Iron Blocks. Right-click a belt track with them to fit them along it, one for every block of track. The number needed is shown while aiming at a track, and they are taken from anywhere in the inventory. A belt with grousers grips much better on ice, snow and mud and a little worse on hard ground. The wrench takes the grousers off before the track itself, and they drop when the track is removed. The Tank Tread can't take them.
- Intermediate Physical Flanged Cogwheel and Intermediate Industrial Flanged Cogwheel, a size between tiny and small.
- Medium-Large Physical Flanged Cogwheel and Medium-Large Industrial Flanged Cogwheel, a size between medium and large.
- Suspension Piece, which mounts a swinging arm on a physics cogwheel, or a bogie across two small, intermediate or tiny cogwheels of the same size, two-wide ones included. It is crafted with the spring from Create Aeronautics.
- Suspension Tool, which reads and tunes a suspended cogwheel's stiffness, damping, travel and spring strength over 15 levels, for one cogwheel or a whole track at once.
- Ctrl + left-click with the Cog Alignment Lever switches its Offset, Width, Shaft and Reset modes between one cogwheel and the whole track. On the whole track, Offset only moves the cogwheels that share the clicked one's physics setting.
- A panel for the Cog Alignment Lever and the Suspension Tool, shown while holding either. It shows the current mode, the values of the cogwheel or track being worked on, and what to click or scroll.
- Sounds for the Cog Alignment Lever and the Suspension Tool when switching modes, adjusting values, toggling settings and when an action is refused.
- Physics cogwheels and tracks kick up dust from the ground they roll over, throw more when they spin in place or skid, and raise a burst of it when they land.
- Ponder scenes for the flanged cogwheels, tracks, the Cog Alignment Lever, the Suspension Piece and the Suspension Tool.
- Decorative heads of the mod's creators and contributors.
- Cogwheels with physics enabled now block players and other entities.
- Settings: a Belt section for how the track meets the ground and how its length and tension behave, Soft Ground Pressure, Sliding Grip, Suspension Smoothing, Debug Logging, geometry and stress settings for the intermediate and medium-large sizes, and client settings for Flywheel rendering, track update rate and animation distance.
- Polish translation.
Changed
- New models for every flanged cogwheel, by qwxon.
- New mod icon.
- Cogwheels and tracks are drawn through Flywheel when it is active, and tracks stay visible out to the render distance instead of 64 blocks.
- Bits 'n' Bobs chains on Bits 'n' Bobs cogwheels are left entirely to Bits 'n' Bobs, so they route, look and drive the same as without Bits 'n' Tracks.
- The Cog Alignment Lever works in eight modes: Offset, Route, Tension, Visibility, Physics, Width, Shaft and Reset. In Offset mode, right-click a cogwheel to select it, scroll to move it one pixel at a time and Shift + scroll to pick the axis, instead of clicking parts of its face. Visibility and physics are switched by right-clicking in their own modes, instead of right-clicking the centre and left-clicking.
- Resetting with the Cog Alignment Lever is done by right-clicking a cogwheel twice in Reset mode, and also resets suspension tuning.
- The Cog Alignment Lever now breaks blocks other than Bits 'n' Tracks cogwheels normally.
- The Industrial Belt recipe now takes two belt connectors and three iron nuggets, and makes two belts.
- Flanged cogwheel recipes scale with size: two cogwheels and an Industrial Belt make two small ones, a cogwheel and two belts make a medium one, and a large cogwheel and three belts make a large one. The industrial versions take Industrial Iron Blocks in place of the belts.
- Tracks grip harder, and only the track grips: a cogwheel without a track rolls freely. Grip follows the weight resting on the track, a track can skid in a hard turn at speed and grips less once it skids, and a redstone brake on any of a track's cogwheels brakes the whole track and holds only as well as the track grips.
- Tracks grip less on dirt, sand, gravel, clay, snow and mud than on stone. The Tank Tread bites into soft ground better than the Industrial Belt, and grips a little less on hard ground. On soft ground, a track that presses less, because it is wider, longer or carries less, grips better. Datapacks can change the grip of any block through the
bits_n_tracks:grounddata map. - Tracks and Suspension Pieces add to a vehicle's mass: 0.25 for an Industrial Belt and 0.5 for a Tank Tread whatever their length, and 0.25 for each Suspension Piece.
- Updated the Russian translation, by Hanahaki.
Removed
- Design n' Decor cogwheels can no longer be used in tracks.
- Settings: Cogwheel Suspension, Track Suspension, Base Strength, Spring Scale, Damping Scale, Cogwheel Spring, Track Spring, Cogwheel Damping, Track Damping, Cogwheel Impulse Limit, and the four Suspension Rest settings.
- Settings: Drive Traction, Brake Traction, Lateral Traction and Cogwheel Grip.
Fixed
- The track cut through cogwheels, drove cogwheels it never reached, and could drop out of the kinetic network between sessions.
- Turning physics on or off for a cogwheel reset its alignment and visibility, and turned an industrial cogwheel wooden.
- Create schematics turned industrial cogwheels with physics enabled wooden, and dropped every cogwheel's alignment and visibility.
- Industrial cogwheels with physics enabled sounded like wooden ones.
- Cogwheels with physics enabled made no sound while rolling without power.
- Breaking a physics cogwheel by anything other than hand dropped a plain wooden cogwheel instead of the one that was placed, and breaking it with an axe or pickaxe dropped both.
- Tracks looked wet and glossy with shader packs, and were lit as if they faced the sky.
- A wheel pressed against a wall lost its grip as if it were in the air.
- A vehicle on a slope could drift sideways.
- Tracks built as their own structure and joined to the hull, such as on a Swivel Bearing or a bearing they pivot on, could not hold the vehicle up.
- A wheel touching several blocks could take its grip from the wrong one.
- The Cog Alignment Lever could not reach a cogwheel drawn away from its block, such as one hanging on its suspension.
- Bits 'n' Bobs chains and ropes could be placed on a cogwheel with physics enabled.
- Turning off Bits 'n' Bobs' undedicated chain drive setting broke every track on Bits 'n' Tracks cogwheels.
- Removing a cogwheel from a chain could crash the game.
- Tracks and chains pasted from a rotated schematic, or rotated with a contraption, came out turned twice as far as the blocks around them.
- Disassembling a vehicle that had turned broke its tracks.
- Cogwheel alignment offsets did not turn with a rotated schematic, a contraption or a disassembled vehicle.
- The Cog Alignment Lever was drawn at the wrong size in item frames.
- The Small Physical Flanged Cogwheel was drawn larger than the other cogwheels in inventories, and turned differently in item frames.
- The Cog Alignment Lever stacked up to 64.
- A cogwheel with physics enabled added no mass to its vehicle.
- The creative tab banner was stretched while hovered with some texture animation mods installed.

