Bits and Balance

Over 100 small mod ideas packed into one highly configurable mod. New features, balance changes, new gameplay mechanics, etc.

File Details

bitsandbalance-neoforge-1.21.1-2.2.9.jar

  • B
  • May 11, 2026
  • 3.37 MB
  • 17
  • 1.21.1
  • NeoForge

File Name

bitsandbalance-neoforge-1.21.1-2.2.9.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:bits-and-balance-1349175:8074608"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

# Bits and Balance v2.2.9 The **NeoForge 1.21.1 Backport** is here! Massive warning to those upgrading their worlds from the old NeoForge 1.21.1 version 1.5.4 to backup your worlds before upgrading. Version 1.5.4 was a vastly different mod from the current version, so upgrading MAY break your world. You have been warned. ## Fixes - **Leashed Teleport** - `1.21.1 NeoForge`: leashed followers survive teleports more reliably and land safely - `1.21.1 Fabric`, `1.21.11 Fabric`, `1.21.11 NeoForge`, `26.1 NeoForge`: potion teleports move captured followers immediately - **Candle Bundles** - `1.21.1 NeoForge`: fixed mixed candle bundle drops and east-west facing - `1.21.1 Fabric`: fixed mixed candle bundle drops and second-candle facing flicker - **Enhanced Slabs** - `1.21.1 NeoForge`: fixed Step and Vertical Step flicker when adding a second piece or breaking back to one - `1.21.1 Fabric`: fixed Step flicker when adding a second piece or breaking back to one - `1.21.1 NeoForge`: restored Step and Vertical Step bundle break sounds - `1.21.1 NeoForge`: fixed Vertical Slab break particles for targeted halves and full-block breaks without changing Step and Vertical Step particles - `1.21.1 NeoForge`: fixed enhanced slab-family blocks rendering invisible in the world - `1.21.1 NeoForge`: restored hang-below placement and rendering for slabs, steps, and related blocks - `1.21.1 NeoForge`, `1.21.11 Fabric`, `1.21.11 NeoForge`, `26.1 Fabric`, `26.1 NeoForge`: vanilla and modded piston-moved block entities now stay visible for the full move instead of vanishing between origin and destination - `1.21.1 NeoForge`: restored the missing in-flight piston render hook so moved chests and other block entities stay visible during the move again - `1.21.1 NeoForge`: Create: Aeronautics physics blocks now preserve enhanced slab-family saved material slots through Sable assembly and disassembly - `1.21.1 Fabric`: fixed Vertical Step flicker when adding or breaking back to one piece - `26.1 Fabric`: generated slab-family blocks now ship static blockstate aliases so client logs no longer fill with missing model variants - `1.21.1 - 26.1`: generated slabs, steps, and vertical steps no longer copy unsafe modded block-state callbacks - `1.21.1 - 26.1`: mixed slab, vertical slab, step, vertical step, quad step, and quad vertical step combos remain visible at long block-entity render distances - `1.21.1 Fabric`, `1.21.1 NeoForge`, `1.21.11 Fabric`, `1.21.11 NeoForge`, `26.1 Fabric`, `26.1 NeoForge`: mixed slab-family combos now render through the terrain model pass while retaining existing block entity storage - **Item Sharing** - `1.21.1 NeoForge`: fixed shared full-block item rendering in old chat - **Quick Harvesting** - `1.21.1 - 26.1`: auto-replant now consumes matching inventory items - **Sophisticated Scaffolding** - `1.21.1 - 26.1`: Creative breaks no longer drop the directly broken scaffold - **Navigator Compass** - `1.21.1 - 26.1`: defaults to Blocks Away and plays a toggle sound - **Villagers Follow Emeralds** - `1.21.1 - 26.1`: villagers now reset follow AI cleanly when unlured - **Keybind Controls** - `1.21.1 - 26.1`: long keybind labels scroll faster - `1.21.1` and `1.21.11 NeoForge`: fixed multi-modifier keybind capture and saving - **26.1 Fabric Runtime Recipe Follow-Up** - `26.1 Fabric`: restored base-block recovery runtime recipes - **Generated Recipe Datapacks** - `1.21.1 - 26.1`: generated recipes load on first world open, skip unnecessary reloads when already live, and honor recovery compass config toggles - `1.21.1 NeoForge`: integrated worlds now validate preloaded generated recipes and avoid the B&B post-start full-selection reload - **Loader-Specific Regression Cleanup** - `1.21.1 - 26.1`: Bioluminescence dynamic lighting no longer creates forced shadows on already bright block faces at the dim edge of its radius - `1.21.11 Fabric`: Bioluminescence dynamic lighting now stays active when LambDynamicLights owns the terrain-lighting path - `1.21.1 Fabric`, `1.21.11 Fabric`, `26.1 Fabric`: Bioluminescence now feeds Sodium's per-vertex terrain light pipeline instead of the block light cache, keeping the clientside glow smooth while moving - `1.21.11 Fabric`, `26.1 Fabric`, `1.21.1 NeoForge`: Bioluminescence terrain lighting now follows the perfected `1.21.1 Fabric` clientside update cadence and section rebuild path - `26.1 Fabric`: Bioluminescence now preserves fully lit block and sky-lit terrain when Sodium or LambDynamicLights render the clientside glow - `1.21.1 NeoForge`: Bioluminescence now hooks Embeddium and Sodium-style per-vertex terrain lighting so the radius falloff matches the smoother `1.21.1 Fabric` path - `1.21.1 NeoForge`: Bioluminescence terrain lights no longer rebuild from render-frame snapshots, preventing subtle brightness wavering while moving - `1.21.1 NeoForge`: Bioluminescence now reuses the `1.21.1 Fabric` client light manager and Sodium helper, removing the coarse block-light fallback and NeoForge-only Sodium renderer rebuild path - `1.21.1 NeoForge`: fixed brushing XP hooks and generated enhanced-slab client resources - `1.21.1 - 26.1`: paired doors now predict both leaves and play both sounds - `1.21.11 Fabric`: JEI dev runs find the Bits and Balance plugin again