Bits and Balance

Over 100 small mod ideas packed into one highly configurable mod. New features, balance changes, new gameplay mechanics, etc.

File Details

bitsandbalance-fabric-1.21.11-2.2.7.jar

  • R
  • May 1, 2026
  • 3.23 MB
  • 26
  • 1.21.11
  • Fabric

File Name

bitsandbalance-fabric-1.21.11-2.2.7.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

Fabric

modImplementation "curse.maven:bits-and-balance-1349175:8018915"
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Bits and Balance v2.2.7

Fixes

  • ModernFix Compatibility

    • 1.21.11 Fabric and 26.1 Fabric: Fixed a compatibility issue with ModernFix when mixin.perf.dynamic_resources=true that could leave the game on a black window while loading the main menu; mixed slabs now stay on the safer block-entity-renderer path instead of the reload-sensitive baked-model wrapper path
  • Bioluminescence Sync Crash

    • 1.21.11 Fabric: Fixed a dedicated-server join crash caused by Bioluminescence sync indirectly resolving client-only classes during player sync. Maybe I already mentioned this in a prior changelog...?
  • Biome Item Tint Follow-Up

    • 1.21.11 and 26.1 on both Fabric and NeoForge: fixed disabled-item follow-up cases on the newer render-state tint path so excluded items such as sugar cane stay untinted correctly
    • Updated the biome item tint defaults so only vanilla short_grass and tall_grass remain on the grass path by default, covered minecraft:firefly_bush, minecraft:dead_bush, minecraft:short_dry_grass, and minecraft:tall_dry_grass in the default disabled list, removed wilderwild:shrub from the default foliage fallback list, and narrowed name-based auto-detection so only vanilla short_grass/tall_grass and the vanilla or VanillaBackport bush stay eligible by name