Biotech

A mod that let you biologically engineer Minecraft.
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Biotech 2.7-alpha.2 - Forge 1.20.1

File namebiotech-forge-1.20.1-2.7-alpha.2.jar
Uploader
NsTutNsTut
Uploaded
Oct 12, 2026
Downloads
6
Size
638.4 KB
Mod Loaders
Forge
File ID
9150277
Type
A
Alpha
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:biotech-1119684:9150277")

Learn more about Curse Maven

What's new

Biotech 2.7-alpha.2

  • Require the current layout for all six machines. Complete 2.5 shells and the old 2.6 Habitat no longer form.
  • Invalid structures stop processing. No automatic block replacement, relocation, inventory clearing or transaction reset occurs.
  • Before updating, finish active cycles and empty item/fluid/energy hatches. If already updated, recover hatch contents before dismantling and retain a backup before breaking an active controller.
  • Require NsTut Lib 0.8.2. Smart Hammer can replace ordinary blocks in the current pattern, returning recovered block items to inventory (or dropping overflow at the player's feet). Quantity-bearing and compound blocks, unsupported/populated block entities and protected infrastructure block the build; recover hatches manually first.
  • Service Pipes connect in all six directions with multipart models and matching collision arms. Placement/removal updates adjacent connections; Smart Hammer resolves connected states instead of leaving default variants. Saved pre-2.7 runs reconnect on chunk load, including cross-chunk edges, without force-loading neighbors.

This changes the next alpha release; published 2.6 and 2.7-alpha.1 binaries are unchanged.

This mod has no additional files