biosphereworlds-1.1.0.jar
Curse Maven Snippet
What's new
1.1.0
Added
- Optional edge ocean: with edge_ocean_enabled, the area next to the glass becomes ocean so water meets the shell instead of land. Disabled by default. New options: edge_ocean_enabled, edge_ocean_width and edge_ocean_depth.
- Built-in configuration screen, available from the Config button in the mod list. No additional config mod is required. [Remove if not in the jar.]
Fixed
- Village roads no longer climb up to the glass shell. They now generate at ground level, like the rest of the village.
Changed
- Sphere geometry now lives in a single shared class. World generation is unchanged for existing configurations.
- The internal package was renamed. The mod id (biosphereworlds) and the config file are unchanged.
Notes
- Use a new world. Already-generated chunks keep their old terrain.
- Generation options only affect newly generated chunks. Changing them in an existing world can leave visible seams.
- With the edge ocean enabled, structures that start near the glass may end up underwater. Raise structure_edge_margin if this bothers you.
This mod has no additional files

