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Biomics Mod

Biome specific Dimensions, Mobs, Tools, Items, Ores, etc.

File Details

Biomics0_6_4.zip

  • R
  • Dec 3, 2013
  • 422.69 KB
  • 253
  • 1.6.4

File Name

Biomics0_6_4.zip

Supported Versions

  • 1.6.4

0.6.4
disabled game crashing structures
     -Witch Village
     -Near Surface Mineshaft
     -Noob Villager's House
     -Redstone Scientist's Lab
     -Glass Blower's Forge

Updated mob registration

Added Biomc Mob Spawn Eggs

added 2 Mobs
Splitting Mushroom:
     Found in mushroom island biome
     Exact replica of slime but with 4 natual sizes
     Drops mushrooms
Exploding Mushroom:
     Found in mushroom island biome
     Looks like mushroom monster
     But has tiny little Creeper legs
     Explodes like a creeper
     Drops mushrooms

0.6.2
transferred to minecraft 1.6.4

0.6.0
Reorganized code
added config file

adds new Biomic world type
        where all items that appear in the dimensions is now in the overworld
adds pickaxes that could increase yield
adds more blocks
        biomic stone
        biomic cobblestone
        biomic stone brick
        biomic stone,cobblestone and stone brick slabs
        biomic cobblestone and stone brick stairs
        biomic cobblestone and stone brick walls
adds craft-able bush saplings
adds wild versions of crops
        wild wheat in plains dimension
        wild carrots in forest dimension
        wild potatoes in extreme hills dimension
        wild netherwart in nether

Caveats

Had to disable structures because of crash causing errors
New Spawn Eggs don't have textures

Youtuber(WIP) and Monster Mushroom Mobs don't keep their type and change every time they load
the Witch Villager is to be hostile to players in difficulties greater than peaceful when they dont have a pumkin on head they still become hostile to players in peacefull
RedStone Lab does not quite generate the internal redstone correctly
Spider Boss(WIP) is technically not a boss, the model is messed up and the AI is horrible
wild crops don't stop spreading