File Details
Biomics_0_3_0.zip
- A
- Nov 6, 2013
- 361.22 KB
- 245
- 1.6.2
File Name
Biomics_0_3_0.zip
Supported Versions
- 1.6.2
9 dimensions
One for each main Biome
18 portals
two types for each main Biome
2 tools
Biomic Ignighter
Biomic Telleporter
36 pieces of armor
One for each main Biome
18 enchantments level 1-5
Biomic Sharpness--increases attack strength when in the specific biome
Biomic Protection--increases defence when in the specific biome
9 weapons
One sword for each main Biome same as iron but deals more than diamond when in the specific biome
6 Generated structures
Biomic Temple--Appears in All Dimensions
Swamp Bridge--Appears in Swamp Dimension
Witch Village--Appears in Swamp Dimension
Mini Desert Temple--Appears in Desert Dimension
Forest Spiders Den (WIP)--Appears in Forest Dimension
Near sufase mineshaft (WIP)--Appears in Extreme Hills Dimension
2 chest types--Appears in Mini Desert Temple
1.) Explodes player when opened if recieving a redstone signal
2.) Explodes player when opened if not recieving a redstone signal
9 Mobs
CreeperShark
EnderFish
Scorpion
Cactus
Youtuber(WIP)
Monster Mushroom
Mini Swamp Ghast
Witch Villager
Ram
3 villager types
Glass Smith
RedStone inventor
Noob--added to make Youtuber mob
3 villager houses
Glass Forge
RedStone Lab (WIP)
Noob House
9 ores
One for each main Biome
9 ore storage blocks
One for each main Biome
9 ingots
One for each main Biome
18 ingot part items
Two for each main Biome
1 Boss
Spider Boss(WIP)
Caveats
Youtuber(WIP) and Monster Mushroom Mobs dont keep their type and change every time they load
the Witch Villager is to be hostile to players in difficulties greater than peaceful when they dont have a pumkin on head they still become hostile to players in peacefull
RedStone Lab does not quite generate the internal redstone correctly
Spider Boss(WIP) is technically not a boss, the model is messed up and the AI is horrible

