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Biomics Mod

Biome specific Dimensions, Mobs, Tools, Items, Ores, etc.

File Details

Biomics0_6_2.zip

  • R
  • Nov 26, 2013
  • 406.77 KB
  • 247
  • 1.6.4

File Name

Biomics0_6_2.zip

Supported Versions

  • 1.6.4

0.6.2
transferred to minecraft 1.6.4

0.6.0
Reorganized code
added config file

adds new Biomic world type
        where all items that appear in the dimensions is now in the overworld
adds pickaxes that could increase yield
adds more blocks
        biomic stone
        biomic cobblestone
        biomic stone brick
        biomic stone,cobblestone and stone brick slabs
        biomic cobblestone and stone brick stairs
        biomic cobblestone and stone brick walls
adds craft-able bush saplings
adds wild versions of crops
        wild wheat in plains dimension
        wild carrots in forest dimension
        wild potatoes in extreme hills dimension
        wild netherwart in nether

Caveats

there may be errors but it has not crashed after flying around in creative mode for 45+ miniutes

Youtuber(WIP) and Monster Mushroom Mobs dont keep their type and change every time they load
the Witch Villager is to be hostile to players in difficulties greater than peaceful when they dont have a pumkin on head they still become hostile to players in peacefull
RedStone Lab does not quite generate the internal redstone correctly
Spider Boss(WIP) is technically not a boss, the model is messed up and the AI is horrible
wild crops don't stop spreading