File Details
BiomesOPlenty-1.12.2-7.0.1.2322-universal.jar
- R
- Mar 2, 2018
- 4.65 MB
- 43.5K
- 1.12.2
File Name
BiomesOPlenty-1.12.2-7.0.1.2322-universal.jar
Supported Versions
- 1.12.2
Changelog:
Build 1.12.2-7.0.1.2322:
Matt Caughey:
Increased the temperature of a few biomes so they don't get snow during
winter in Tough As Nails
Build 1.12.2-7.0.1.2321:
Matt Caughey: Decreased the amount of stalagmites/stalactites underground
Build 1.12.2-7.0.1.2320:
Matt Caughey:
Fixed sheep eating sounds for BOP grass blocks (Closes #1176). Tweaked
foliage values for various biomes
Build 1.11.2-6.2.0.2319:
github: Added biome dictionary tags for the Alps Foothills. Closes #1089
Build 1.12.2-7.0.1.2318:
Matt Caughey: Added smelting recipes for gem ore blocks (Closes #1116)
Build 1.12.2-7.0.1.2317:
Matt Caughey: Tweaked vanilla forest biome extensions
Build 1.12.2-7.0.1.2316:
github:
Update ja_JP.lang
Update and rewrite for BoP 1.12.2
Build 1.12.2-7.0.1.2315:
forfrdm:
Initialize fluid hardness to match vanilla fluids
This initialises BoP fluids to have a hardness of 100.0F which matches
vanilla water and lava. Calling #setHardness subsequently sets the
blockResistance (blockHardness * 5.0F) which handles resistence to
explosions.
An exception was made for quicksand, which initializes to the same
hardness as minecraft:sand (0.5F) so that explosions won't leave piles
of quicksand floating around.
Signed-off-by: srs-bsns <forfrdm@gmail.com>
Build 1.12.2-7.0.1.2314:
github: Fixed an issue with obtaining biome names on servers when using tpbiome
Build 1.12.2-7.0.1.2313:
github:
Update ru_RU.lang
Hello! I updated some phrases, please add them to your mod.
I corrected phrases about hellish entity and blocks, and added some
translate to words)
Build 1.12.2-7.0.1.2312:
github:
Revised and fixed version (pt-BR.lang)
And, if the mod itself don't have any actualization, should be the final
version
Build 1.12.2-7.0.1.2311:
github: Added pt-BR.lang File for 1.12.2
Build 1.12.2-7.0.1.2310:
baka943: Update zh_CN language file
Build 1.12.2-7.0.1.2309:
Adubbz: Properly fixed ocean biomes in the Nether. Closes #1070
Build 1.7.10-2.1.0.2308:
mauvecloud:
Added bitmask before checking block below sapling
Should prevent mangrove saplings from randomly popping off of sand.
Build 1.12.2-7.0.1.2307:
forfrdm:
Override for #getBiomesForGeneration, fixes #1070
This adds an override for `BiomeProvider#getBiomesForGeneration` to
`BiomeProviderBOPHell` that defaults to `Biomes.HELL` instead of
`Biomes.DEFAULT` (ocean) if a chunk's biome array contains -1.
Signed-off-by: srs-bsns <forfrdm@gmail.com>
Build 1.12.2-7.0.1.2306:
github:
Updated Russian translation
Added Mudball, Wasp.
Build 1.12.2-7.0.1.2305:
cstack2011:
Code Cleanup + Gradle Version Adjusts
- This PR Also Adjusts the Gradle URL to -all
(Suggested by IntelliJ IDEA)
(Code Cleanup by IntelliJ IDEA)
github: Revert Gradle Version Changes
Build 1.12.2-7.0.1.2304:
GirafiStudios: Improved Flower Basket support Fixed a few possible NPEs
Build 1.12.2-7.0.1.2303:
cstack2011:
Update Forge and MCP Mappings Version
(Also Includes Code Simplifying)
cstack2011: Code Cleanup -- Optional
cstack2011: Revert "Code Cleanup -- Optional" & MCP Update
Build 1.12.2-7.0.1.2302:
github: Update zh_CN.lang
Build 1.12.2-7.0.1.2301:
GirafiStudios: Added Polish translation (Made by @EliogabalusPL)
GirafiStudios: Fixed translation file
GirafiStudios: Remove
GirafiStudios: Readd
Build 1.12.2-7.0.1.2300:
Adubbz:
Vanilla extension ids now match Vanilla biome ids rather than their
names. Closes #1119
Build 1.12.2-7.0.1.2299:
Adubbz:
Fixed a ConcurrentModificationException when generation features are
disabled. Closes #1118
Build 1.12.2-7.0.1.2298:
GirafiStudios:
Fixed biome finder not working on servers Additional null check, to
hopefully prevent issues in the future Some minor cleanup
GirafiStudios: Specified methods access levels, rather than having them package-private
Build 1.12.2-7.0.1.2297:
Adubbz: Fixed biome finder crafting. Closes #1081
Build 1.12.2-7.0.1.2296:
Adubbz:
All metadata values of our grasses/dirts are now registered with the Ore
Dictionary
Build 1.12.2-7.0.1.2295:
Adubbz: Fixed entity ids. Closes #1083
Build 1.12.2-7.0.1.2294:
Adubbz:
Fixed flowering leaves on fast graphics. Closes #1061
I guess this has to be done manually now...
Build 1.12.2-7.0.1.2293:
Adubbz: Hoes now turn Overgrown Stone into Stone. Closes #1102
Build 1.7.10-2.1.0.2292:
github: zh_CN language file
github:
zh_CN language file
I create new language file for Chinese
github: Delete zh_CN.lang
Build 1.12-7.0.0.2291:
github: Create es_MX.lang
Build 1.10.2-5.0.0.2290:
robert carter: Use canSustainPlant to check for fertility instead of own implementation
Build 1.12-7.0.0.2289:
Adubbz: Fixed tpbiome command on servers
Build 1.12-7.0.0.2288:
Matt Caughey: Disabled poison ivy by default, removed the Generate Flax option
Build 1.12-7.0.0.2287:
Matt Caughey: Fixed some recipes and stuff
Build 1.12-7.0.0.2286:
Matt Caughey: Added more recipe advancements
Build 1.12-7.0.0.2285:
Matt Caughey: Added more advancements, started on recipe advancements
Build 1.12-7.0.0.2284:
Matt Caughey: Fixed the root/all biomes advancements (More advancements to come soon)
Build 1.12-7.0.0.2283:
Adubbz: Updated to Forge 2379
Build 1.12-7.0.0.2282:
Matt Caughey: Fixed some stuff with entity sounds
Build 1.12-7.0.0.2281:
Matt Caughey:
Removed Butterflies and Snails (To be merged with our upcoming mod,
Familiar Fauna), fixed entity names to include BOP mod ID
Build 1.12-7.0.0.2280:
Matt Caughey: Tweaked the Coniferous Forest biome
Build 1.12-7.0.0.2279:
Adubbz: Updated to the new Forge registry setup. Closes #1015
Build 1.12-7.0.0.2278:
Matt Caughey:
Fixed light opacity for hot spring water/blood, tweaked the Desert/Mesa
extensions
Build 1.12-7.0.0.2277:
Matt Caughey: Cleaned up JSON recipes
Build 1.12-7.0.0.2276:
Adubbz: Switched to using JSON recipes
Adubbz: Updated to Forge 2340
Build 1.12-7.0.0.2274:
Adubbz: Updated MCP mappings
Build 1.12-7.0.0.2273:
github:
Updated Russian translation
Added white sand, willow vine. Removed mud tools, corruption record,
flippers, eggs etc.
github: Update ISSUE_TEMPLATE.md
github: Update ISSUE_TEMPLATE.md
github: Update ISSUE_TEMPLATE.md
github: Improved Issue Template spacing and sectioning
Adubbz: Updated CurseGradle
Build 1.11.2-6.2.0.2267:
Matt Caughey:
Reduced the amount of mushrooms in most biomes, removed wheat/damp grass
from a few biomes
Adubbz: Updated to Forge 14.21.0.2330
Adubbz: The fallback height variation can no longer return negative numbers
Adubbz: The fallback height variation can no longer return negative numbers
Build 1.12-7.0.0.2263:
Matt Caughey:
Prevented torches/snow layers/etc. from being placed on blocks that they
shouldn't be allowed to (close #1049)
Build 1.12-7.0.0.2262:
Matt Caughey:
Fixed sand/gravel generation to not replace village farmland blocks,
tweaked the Mystic Grove/Redwood Forest
Build 1.12-7.0.0.2261:
Matt Caughey: Tweaked the Redwood Forest biome
Build 1.12-7.0.0.2260:
Matt Caughey:
Prevented BOP blocks/items from appearing in all creative tabs (closes
#1048)
Build 1.12-7.0.0.2259:
Matt Caughey: Fixed mud/flesh blocks not slowing the player down
Build 1.12-7.0.0.2258:
Adubbz: Fixed ore dictionary recipes
Build 1.11.2-6.2.0.2256:
Adubbz: Setup Forge for 1.12
Build 1.11.2-6.2.0.2254:
Matt Caughey: Re-organized the BOP creative menu
Build 1.11.2-6.2.0.2253:
Adubbz: Incremented the version number
Build 1.11.2-6.1.0.2252:
Adubbz: Switched to using Forge spawn eggs
Build 1.11.2-6.1.0.2251:
Adubbz: Fixed a crash with buildcraft. Closes #1046
Build 1.11.2-6.1.0.2250:
Adubbz:
Re-added errors for properties using default value (as log spam this
time), fixed some errors not showing during json parsing
Build 1.11.2-6.1.0.2249:
Matt Caughey:
Removed the flippers, wading boots, flower band, and corruption music
disc
Build 1.11.2-6.1.0.2248:
Matt Caughey:
Removed the Heathland biome, added the Alps Foothills biome, changed the
Mangrove to a primary biome in the hot swamp climate, tweaked a lot of
other biomes.
Build 1.11.2-6.1.0.2247:
Adubbz:
Removed detection for reusing default config files. Turns out this has
unintended consequences
Build 1.11.2-6.1.0.2246:
Matt Caughey:
Removed the mud tools/armor, scythes, and plain/lush/exotic flower
bands. Tweaked various textures
Build 1.11.2-6.1.0.2245:
Adubbz:
Default biome config files are now generated. Please note, you CANNOT
directly copy and paste these, the game WILL crash INTENTIONALLY. You
must only include the sections you have changed from default.
Build 1.11.2-6.1.0.2244:
Adubbz: Fixed a crash when disabling biome ids. Closes #1030
Build 1.11.2-6.1.0.2243:
Matt Caughey: Updated logo/icon
Build 1.11.2-6.1.0.2242:
github: Update README.md
Build 1.11.2-6.1.0.2241:
Matt Caughey: Possibly fixed an issue with AbyssalCraft
Build 1.11.2-6.1.0.2240:
Matt Caughey:
Fixed which biomes can appear as Biome Essence, prevented the Cold Beach
from generating alongside the Alps
Build 1.11.2-6.1.0.2239:
Matt Caughey:
Added white sand beaches to the Tropical Island (Includes white
sand/sandstone blocks)
Build 1.11.2-6.1.0.2238:
Matt Caughey: Tweaked the Redwood Forest, decreased mushroom amounts in certain biomes
Build 1.11.2-6.1.0.2237:
Matt Caughey: Added bamboo stalks to Tropical Islands
Build 1.10.2-5.0.0.2236:
kyo.se.llout: add amethyst to oreDict
Build 1.11.2-6.1.0.2235:
Matt Caughey:
Allowed hot spring water to be picked up with buckets, added willow
vines back to willow trees, and added amethyst to the ore dictionary
Build 1.11.2-6.1.0.2234:
Matt Caughey: Changed Leaf Piles to only generate on grass/dirt blocks
Build 1.11.2-6.1.0.2233:
github:
Updated Russian translation
Removed flax string, shale, siltstone, limestone, ichor, and souls.
Added Mycelial Netherrack.
Build 1.11.2-6.1.0.2232:
Matt Caughey: Allowed Woodland Mansions to spawn in certain BOP biomes
Build 1.11.2-6.1.0.2231:
Matt Caughey:
Allowed jungle temples, desert pyramids, igloos, and witch huts to spawn
in certain BOP biomes
Build 1.11.2-6.1.0.2230:
Matt Caughey: A few more biome tweaks
Build 1.11.2-6.1.0.2229:
Matt Caughey: More biome tweaks
Build 1.11.2-6.1.0.2228:
Matt Caughey: Reduced the amount of ground foliage in most biomes
Build 1.11.2-6.1.0.2227:
github:
Update bg_BG.lang
Al_05: Added translation for the mycelial netherrack.
Build 1.11.2-6.1.0.2226:
Matt Caughey: Allowed stone formations to drop when broken with a pickaxe
Build 1.11.2-6.1.0.2225:
Matt Caughey:
Allowed palm/mangrove saplings to grow on sand, made palm leaves
non-decayable
Build 1.11.2-6.1.0.2224:
Matt Caughey: Removed flax string, shale, siltstone, limestone, ichor, and souls
Build 1.11.2-6.1.0.2223:
Matt Caughey: Fixed flower band crafting recipes
Build 1.11.2-6.1.0.2222:
Matt Caughey: Tweaked poison ivy and clover patches
Build 1.11.2-6.1.0.2221:
Daniel:
Try to make climate layer generation more robust (and catch an annoying
bug)
Build 1.11.2-6.1.0.2220:
Matt Caughey: Added branches to the bush/berry bush texture
Build 1.11.2-6.1.0.2219:
Matt Caughey:
Added mycelium particles to Mycelial Netherrack, added hot spring pools
to the Polar Chasm
Build 1.11.2-6.1.0.2218:
Adubbz: Switched to using MutableBlockPos for fog colours
Build 1.10.2-5.0.0.2216:
henrydo:
Prevent crashes when the used item cannot be found on the player
* re https://github.com/SleepyTrousers/EnderIO/issues/4218
Build 1.11.2-6.1.0.2215:
henrydo:
Prevent crashes when the used item cannot be found on the player
* re https://github.com/SleepyTrousers/EnderIO/issues/4218
Build 1.11.2-6.1.0.2214:
Matt Caughey:
Added Mycelial Netherrack to the Fungi Forest, tweaked Nether biome
weights
Build 1.11.2-6.1.0.2213:
Adubbz:
Update bg_BG.lang (#1001)
Al_05: Finished bulgarian translation for 1.11.2
Build 1.11.2-6.1.0.2212:
github:
Incremented the Forge dependency number
Not that it will stop people from reporting that their Forge version. Is
out of date...
Build 1.11.2-6.1.0.2211:
Matt Caughey: Prevented the Frozen Ocean biome from generating in colder climates
Build 1.11.2-6.1.0.2210:
Adubbz: Resumbit:Terrarium redo (#1007)
Build 1.11.2-6.1.0.2209:
Matt Caughey: Updated Biome Dictionary tags
Build 1.11.2-6.1.0.2208:
github: Revert "Terrarium assets edit: Significantly less textures"
Build 1.11.2-6.1.0.2206:
github: Delete jar_bamboo.png
github: Delete jar_bamboo_grass_bottom.png
github: Delete jar_bamboo_grass_side.png
github: Delete jar_bamboo_grass_top.png
github: Delete jar_cactus.png
github: Delete jar_cactus_grass_bottom.png
github: Delete jar_cactus_grass_side.png
github: Delete jar_cactus_grass_top.png
github: Delete jar_dead.png
github: Delete jar_dead_grass_bottom.png
github: Delete jar_dead_grass_side.png
github: Delete jar_dead_grass_top.png
github: Delete jar_ender.png
github: Delete jar_ender_grass_bottom.png
github: Delete jar_ender_grass_side.png
github: Delete jar_ender_grass_top.png
github: Delete jar_fern.png
github: Delete jar_fern_grass_bottom.png
github: Delete jar_fern_grass_side.png
github: Delete jar_fern_grass_top.png
github: Delete jar_flax.png
github: Delete jar_flax_grass_bottom.png
github: Delete jar_flax_grass_side.png
github: Delete jar_flax_grass_top.png
github: Delete jar_flower.png
github: Delete jar_flower_grass_bottom.png
github: Delete jar_flower_grass_side.png
github: Delete jar_flower_grass_top.png
github: Delete jar_glowshroom.png
github: Delete jar_glowshroom_grass_bottom.png
github: Delete jar_glowshroom_grass_side.png
github: Delete jar_glowshroom_grass_top.png
github: Delete jar_koru.png
github: Delete jar_koru_grass_bottom.png
github: Delete jar_koru_grass_side.png
github: Delete jar_koru_grass_top.png
github: Delete jar_mushroom.png
github: Delete jar_mushroom_grass_bottom.png
github: Delete jar_mushroom_grass_side.png
github: Delete jar_mushroom_grass_top.png
github: Delete jar_mystic.png
github: Delete jar_mystic_grass_bottom.png
github: Delete jar_mystic_grass_side.png
github: Delete jar_mystic_grass_top.png
github: Delete jar_nether.png
github: Delete jar_nether_grass_bottom.png
github: Delete jar_nether_grass_side.png
github: Delete jar_nether_grass_top.png
github: Delete jar_ominous.png
github: Delete jar_ominous_grass_bottom.png
github: Delete jar_ominous_grass_side.png
github: Delete jar_ominous_grass_top.png
github: Delete jar_origin.png
github: Delete jar_origin_grass_bottom.png
github: Delete jar_origin_grass_side.png
github: Delete jar_origin_grass_top.png
github: Delete jar_sapling.png
github: Delete jar_sapling_grass_bottom.png
github: Delete jar_sapling_grass_side.png
github: Delete jar_sapling_grass_top.png
github: Delete jar_wasteland.png
github: Delete jar_wasteland_grass_bottom.png
github: Delete jar_wasteland_grass_side.png
github: Delete jar_wasteland_grass_top.png
github:
New textures for terrarium edit
Takes total texture count down from 75 to 25 for all terrariums.
github: Update terrarium_bamboo.json
github: Update terrarium_cactus.json
github: Update terrarium_dead.json
github: Update terrarium_ender.json
github: Update terrarium_fern.json
github: Update terrarium_flax.json
github: Update terrarium_flower.json
github: Update terrarium_glowshroom.json
github: Update terrarium_koru.json
github: Update terrarium_mushroom.json
github: Update terrarium_mystic.json
github: Update terrarium_nether.json
github: Update terrarium_ominous.json
github: Update terrarium_origin.json
github: Update terrarium_sapling.json
github: Update terrarium_wasteland.json
Build 1.11.2-6.1.0.2205:
github: Update README.md
Build 1.11.2-6.1.0.2204:
github:
Update bg_BG.lang
Al_05: Fixed the origin grass block translation.
github:
Updated Russian translation
Added devilweed.
Re-arranged file like English one.
Build 1.11.2-6.1.0.2203:
Matt Caughey: Fixed Hellbark saplings
Build 1.11.2-6.1.0.2202:
Matt Caughey: Fixed terrarium recipes and light values
Build 1.11.2-6.1.0.2201:
github:
Update bg_BG.lang
Some translation problems has appeared so I fixed this.
Build 1.11.2-6.1.0.2200:
github: Create bg_BG.lang
Build 1.11.2-6.1.0.2199:
Adubbz:
Removed birds from the background of the wasp sounds. Courtesy of
GridMonkey
Build 1.11.2-6.1.0.2198:
Adubbz: Let's finish sentences...
Build 1.11.2-6.1.0.2197:
Adubbz:
Overrode getBaseHeight and getHeightVariation for better compatibility
with Pioneer
Build 1.11.2-6.1.0.2196:
Matt Caughey: Reduced the number of trees in the Redwood Forest
Build 1.11.2-6.1.0.2195:
Matt Caughey: Fixed overgrown stone, toned down the frequency of wasp hives
Build 1.11.2-6.1.0.2194:
Adubbz: Added a workaround for Forge log spam. Closes #989
Build 1.11.2-6.1.0.2193:
Adubbz: Incremented version number to 6.1.0
Build 1.11.2-6.0.2.2192:
Matt Caughey: Additional textures for the Lost Soul
Build 1.11.2-6.0.2.2191:
Matt Caughey: Improvements to flesh blocks
Build 1.11.2-6.0.2.2190:
Matt Caughey: Finished up Nether biomes
Build 1.11.2-6.0.2.2189:
Matt Caughey:
Removed the Boneyard. Fixed overgrown stone/netherrack and spectral
moss blocks. More improvements to Nether biomes
Build 1.11.2-6.0.2.2188:
Adubbz: Added fossils to the Boneyard
Build 1.11.2-6.0.2.2187:
Matt Caughey: Removed Witherwart, added Devilweed, improved various Nether biomes
Build 1.11.2-6.0.2.2186:
Adubbz: Added bone segment blocks
Build 1.11.2-6.0.2.2185:
Adubbz: Vines now generate correctly in the Undergarden
Build 1.11.2-6.0.2.2184:
Adubbz: Improved hive placement code
Build 1.11.2-6.0.2.2183:
Matt Caughey: Nether biome tweaks
Build 1.11.2-6.0.2.2182:
Adubbz: Added hive generation
Build 1.11.2-6.0.2.2181:
Matt Caughey: Something something nether biomes
Build 1.11.2-6.0.2.2180:
Matt Caughey: You guessed it, more Nether biome stuff
Build 1.11.2-6.0.2.2179:
Matt Caughey: More work on Nether biomes
Build 1.11.2-6.0.2.2178:
Adubbz: Added custom scatter y support for big mushrooms
Build 1.11.2-6.0.2.2177:
Adubbz:
Wasps can now breathe under water (in honey), added the code for hive
generation (not enabled)
Build 1.11.2-6.0.2.2176:
Adubbz: No longer double up on top and filler block fields for nether biomes
Adubbz: Added a new ScatterYMethod for the Nether
Adubbz:
Adjusted the Nether biome decoration order to be more in line with the
Overworld
This may cause issues, we'll have to see
Adubbz:
Added scatterY support for trees and lakes. Fixed twigs in the
Undergarden
Build 1.11.2-6.0.2.2175:
Matt Caughey: Redesigned the Crag biome and removed Crag Rock
Build 1.11.2-6.0.2.2174:
Matt Caughey: More Nether biome stuff
Build 1.11.2-6.0.2.2173:
Matt Caughey: More work on Nether biomes
Build 1.11.2-6.0.2.2172:
Adubbz: Nether biomes can now be added
Adubbz: Reorganising BOPBiome into BOPOverworldBiome
Adubbz:
Moved block replacing code to BOPHellBiome, fixed a bug with inverted z
and x args for chunkprimer, added the Polar Chasm
Build 1.11.2-6.0.2.2171:
GirafiStudios:
Changed GUI config category strings, Closes #960 Updated to latest
Forge, to start using the new GUI Factory stuff. Greatly simplifies the
class.
Build 1.11.2-6.0.2.2170:
Adubbz: Preliminary work towards Nether biomes
Build 1.11.2-6.0.2.2169:
Matt Caughey: Added BOP dirt to OreDictionary
lasagnoa:
1.11.2-6.0.2.2168-universal JP Lang file
1.11.2-6.0.2.2168-universal add Japanese language file
Build 1.11.2-6.0.2.2168:
github: Update zh_TW.lang
Build 1.11.2-6.0.2.2167:
GirafiStudios: Fixed Botania horn of the wild support
Build 1.11.2-6.0.2.2166:
github:
fr_FR.lang file update
I have translated BiomesO'Plenty into French. There was already a
fr_FR.lang file but with very few translations. Here I have translated
everything.
Build 1.11.2-6.0.2.2165:
github: Completed Russian translation
Build 1.11.2-6.0.2.2164:
github: Fixed a typo with the flowering grass block
Build 1.11.2-6.0.2.2163:
github:
Updated Russian translation
More than 50 of new translated lines.
Build 1.10.2-5.0.0.2162:
Adubbz: Updated terrain configuration options for our current setup
Build 1.11.2-6.0.2.2161:
Adubbz: Updated terrain configuration options for our current setup
Build 1.11.2-6.0.2.2160:
github: Stopped thorns from damaging the player if broken with bare hands
Build 1.11.2-6.0.2.2159:
github: Moved gem distribution info to the wiki
Build 1.11.2-6.0.2.2158:
github: Update pt_PT.lang
Build 1.11.2-6.0.2.2157:
github: Poking Jenkins
Build 1.10.2-5.0.0.2155:
github: Added Robijnvogel's gem list to the README
Adubbz: Enabled neighbour updates for bop saplings. Closes #931
Adubbz: Fixed mud brick stairs lighting. Closes #942
Adubbz:
Fixed Woodland Mansion generation, along with the /locate command.
Closes #910
Adubbz: Added generator configuration support for Vanilla biomes. Closes #948
Adubbz: Incremented the version number
walter sebastian diaz:
Rewrote onBlockPlaced handler to deal with blockstates better, removing
usages of the Block#getStateOfMeta() method, which has been deprecated.
Fixes error/dupe when placing pistons
Build 1.11.2-6.0.1.2145:
github: Updated the README
Build 1.11.2-6.0.1.2144:
github: Commas are a thing
Build 1.11.2-6.0.1.2143:
github: Updated the issue template for 1.11
Build 1.10.2-5.0.0.2142:
github: Prodding Jenkins
Build 1.11.2-6.0.1.2138:
forfrdm:
Update to 1.11.2
Signed-off-by: srs-bsns <forfrdm@gmail.com>
Build 1.11-6.0.1.2137:
Adubbz: Create fr_FR.lang
henrydo:
Fix #924
Don't bypass the blockstate and don't bypass it with wrong parameters
henrydo:
Fix #924
Don't bypass the blockstate and don't bypass it with wrong parameters
Build 1.11-6.0.1.2134:
forfrdm:
Flowering leaves no longer render as white boxes. Closes #696
(cherry picked from commit c05ba78)
GirafiStudios: Fixes crash when picking up pistons Updated to latest RB of Forge.
github: Create fr_FR.lang
Build 1.11-6.0.1.2132:
nornagon:
Make some noise params from vanilla configurable
Specifically:
- Main Noise X/Y/Z
- Coordinate Scale
- Height Scale
- Lower/Upper Limit Scale
nornagon:
Make some noise params from vanilla configurable
Specifically:
- Main Noise X/Y/Z
- Coordinate Scale
- Height Scale
- Lower/Upper Limit Scale
github:
Removed unnecessary Result.ALLOW for all generators
This should no longer be needed
Build 1.11-6.0.1.2128:
github:
Incremented version number
Last release didn't contain the fix for the piston pickup crash
Build 1.11-6.0.0.2127:
GirafiStudios: Fixed picking up certain blocks, closes #921
Build 1.11-6.0.0.2125:
Adubbz: Fixed model loading errors on startup
Build 1.11-6.0.0.2123:
github: Update BiomeGenEucalyptusForest.java
github: Update BiomeGenMarsh.java
github: Update BiomeGenSnowyForest.java
github: Update BiomeGenBayou.java
github: Update BiomeGenDeadSwamp.java
github: Update BiomeGenLandOfLakes.java
github: Update BiomeGenQuagmire.java
github: Update BiomeGenTemperateRainforest.java
github: Update BiomeGenTropicalRainforest.java
github: Update BiomeGenWetland.java
github: Update BiomeGenColdDesert.java
github: Update BiomeGenSeasonalForest.java
github: Update BiomeGenBambooForest.java
github: Update BiomeGenFen.java
Build 1.11-6.0.0.2121:
Adubbz: Re-added biome fog colours and fog density. Closes#251
Build 1.11-6.0.0.2119:
Adubbz: Leaf piles may now be placed on anything solid. Closes #853
Build 1.11-6.0.0.2118:
GirafiStudios:
Added some vanilla convenience recipes, closes #632 Made recipes using
mud use the oredict entry "ballMud" Minor cleanup in ModCrafting
Build 1.11-6.0.0.2117:
Adubbz: Flowering leaves no longer render as white boxes. Closes #696
Build 1.11-6.0.0.2116:
Adubbz: Added mud and mudballs to the Ore Dictionary. Closes #877
Build 1.11-6.0.0.2115:
Adubbz: Added llamas to the Steppe, Mountain and Shrubland. Closes #918
Build 1.11-6.0.0.2114:
Adubbz:
Fixed superflat world customization with 'default to bop worldtype'
config option enabled. Closes #686
Build 1.11-6.0.0.2113:
GirafiStudios:
Fixed some achievements not working Re-implemented some achievements
that have been commented out for a while Slight cleanup of
AchievementEventHandler
Build 1.11-6.0.0.2112:
Adubbz: Updated to Forge 2176 (Sigh)
Build 1.11-6.0.0.2111:
Adubbz: Updated to Forge 2173
Build 1.11-6.0.0.2110:
GirafiStudios: Fixed Flower Basket
Build 1.10.2-5.0.0.2109:
github: Added foliageHeight and foliageDensity options for GeneratorBigTree
Build 1.11-6.0.0.2108:
Adubbz: Detected biome config files are now logged
Adubbz: Added foliageHeight and foliageDensity options for GeneratorBigTree
Build 1.10.2-5.0.0.2107:
github: Added placeOn option for big trees
Build 1.11-6.0.0.2106:
github: Added placeOn option for big trees
Build 1.11-6.0.0.2105:
Adubbz: Updated to the latest MCP mappings and Forge. Entities now work.
Build 1.10.2-5.0.0.2104:
github:
Temporary workaround for piston pickup crash. Closes #903
This doesn't appear to be an issue on 1.11 so I won't implement it
there.
Build 1.11-6.0.0.2103:
GirafiStudios: Fixed flower stem rotation
Build 1.11-6.0.0.2102:
GirafiStudios: Fixed log models
Build 1.11-6.0.0.2101:
Adubbz: Moved IPagedVariants for API independence
Build 1.11-6.0.0.2100:
Adubbz:
The api distribution now includes class files (Gradle sucks, let it be
known by the entire world)
Build 1.11-6.0.0.2099:
Adubbz: Removed incorrect version support from build.gradle
Build 1.11-6.0.0.2098:
Adubbz: Updated required forge version
Build 1.10.2-5.0.0.2096:
Adubbz: Some men want to watch the world burn (#897)
Build 1.10.2-5.0.0.2095:
Adubbz:
Switched to using getMetadata() rather than getItemDamage(). Closes #897
(If it doesn't, I blame Gregtech)
Build 1.10.2-5.0.0.2094:
GirafiStudios: Fixed wrong BoP log & leave subblocks showing up in JEI
Build 1.10.2-5.0.0.2093:
qq931920447: Use forge universal bucket
github: Update BOPItems.java
github: Update BOPItems.java
qq931920447: Add support for switching bucket model
github: Update BOPItems.java
Build 1.10.2-5.0.0.2092:
henrydo: Remove switch(EnumPlantType), see #807
Build 1.10.2-5.0.0.2091:
GirafiStudios: Added entity localization
Build 1.10.2-5.0.0.2090:
GirafiStudios: Fixed pick block for flax and eyebulb upper half
Build 1.10.2-5.0.0.2089:
GirafiStudios: Made BoP grass paths use neighbor brightness
Build 1.10.2-5.0.0.2088:
github: Added Spanish translation thanks to DeadPigman17
Build 1.10.2-5.0.0.2087:
GirafiStudios:
Changed the way hoes get damaged when hoeing BoP Farmland for better mod
support Fixed sound when hoeing BoP farmland as well
GirafiStudios: Removed redundant creative check
Build 1.10.2-5.0.0.2086:
github: Update de_DE.lang
Build 1.10.2-5.0.0.2085:
GirafiStudios: Fixed that shearing of BoP leaves still dropped fruits & saplings
Build 1.10.2-5.0.0.2084:
GirafiStudios: Fixed getPickBlock for a couple of blocks
Build 1.10.2-5.0.0.2083:
Matt Caughey: Update zh_CN.lang (#860)
Build 1.10.2-5.0.0.2082:
Matt Caughey: Possibly fixed Quagmire soil disabling issue?
Build 1.10.2-5.0.0.2081:
Matt Caughey: Update zh_CN.lang (#856)
Build 1.10.2-5.0.0.2080:
Matt Caughey: Fixed setting axe speed (#852)
Build 1.10.2-5.0.0.2079:
Matt Caughey: Fixed biome finder on servers (#851)
Build 1.10.2-5.0.0.2078:
Matt Caughey: Made shovels effective on mud (#849)
Build 1.10.2-5.0.0.2077:
Matt Caughey: Update zh_TW.lang (#846)
Matt Caughey:
Added support for Botanias horn of the wild to BoP flowers & plants,
Closes #804 (#848)
* Added support for Botanias horn of the wild to BoP flowers & plants
* Made IHornHarvestable optional inferface
Build 1.10.2-5.0.0.2076:
GirafiStudios: Fixed jar issues.
GirafiStudios: Fixed silk touching on BoP blocks
GirafiStudios:
Fixed that sheep won't eat BoP grass - Sheep now also eat BoPs variant
of tall grass
GirafiStudios:
Fixed that sheep won't eat BoP grass - Sheep now also eat BoP variants
for tall grass
vincent.lee: Skip original position when trimming, closes #816
Build 1.10.2-5.0.0.2075:
Adubbz: Fixed a problem with biome configs not working
Build 1.10.2-5.0.0.2074:
github: Update ISSUE_TEMPLATE.md
Build 1.10.2-5.0.0.2073:
Matt Caughey: Fixed jar issues. (#838)
Build 1.10.2-5.0.0.2072:
Matt Caughey: Moved enums to API
Build 1.10.2-5.0.0.2071:
Matt Caughey:
Implemented IPlantable in BlockBOPSapling, for better mod support.
(#836)
Build 1.10.2-5.0.0.2070:
github: Delete RenderDart.class
Build 1.10.2-5.0.0.2069:
Matt Caughey: Fixed blockstate JSON for staircases
Build 1.10.2-5.0.0.2068:
Matt Caughey: Updated required Forge version
Build 1.9.4-4.1.0.2066:
github: Update ItemMudball.java
Build 1.9.4-4.1.0.2065:
blay09:
Switch GeneratorStage to an EnumMap to provide forwards-compatibility
(fixes spawning of trees on newer versions of Forge).
Fixes #818
Build 1.9.4-4.1.0.2064:
alex.rowlands: sheep eat mod grass I hope
alex.rowlands: ignore idea
Build 1.9.4-4.1.0.2063:
Matt Caughey: Tweaked the Bog biome
Build 1.9.4-4.1.0.2062:
Matt Caughey: Tweaked Dead Forest biome
Build 1.9.4-4.1.0.2061:
Matt Caughey: Fixed melons/pumpkins for dirt
Build 1.9.4-4.1.0.2060:
Matt Caughey:
Fixed melons/pumpkins growing on BOP soils, changed density of trees in
Ominous Woods, added large oak trees to Mystic Grove
Build 1.9.4-4.1.0.2059:
Matt Caughey:
[Hopefully] allowed modded shovels to turn BOP grass blocks into grass
paths
Build 1.9.4-4.1.0.2058:
Matt Caughey:
Added silty grass/dirt to the Cherry Blossom Grove, Lavender Fields,
Mystic Grove, Snowy Forest, and Tundra biomes
Build 1.9.4-4.1.0.2057:
Matt Caughey:
Changed the Enderporter recipe to use Amethyst instead of Souls, changed
the Shrub texture
Build 1.9.4-4.1.0.2056:
Matt Caughey: Removed amethyst tools and armor. Tweaked Bayou grass/foliage color
Build 1.9.4-4.1.0.2055:
github: Fix for Turkish Locale bug!
github: Update BiomesOPlenty.java
Matt Caughey: Fixed some stuff with liquids
Matt Caughey: Fixed shroom powder potion effect chance
Build 1.9.4-4.1.0.2052:
Matt Caughey: Added jelled poison, and mixing effects for liquids
Build 1.9.4-4.1.0.2051:
Matt Caughey: Made quicksand a fluid (Compatible with existing worlds)
Build 1.9.4-4.1.0.2050:
Matt Caughey: Fixed boulder and cacti generation
Build 1.9.4-4.1.0.2049:
Matt Caughey: Removed wheat grass/damp grass from some biomes
Build 1.9.4-4.1.0.2048:
Matt Caughey: More work on nether override stuff
Build 1.9.4-4.1.0.2047:
Matt Caughey: Added 1.10.2 version support for CurseForge
Matt Caughey: Allowed rivers to go through gravel beaches
Matt Caughey: Fixed building
Build 1.9.4-4.1.0.2044:
Matt Caughey: Started on the foundation to re-add Nether biomes
Build 1.9.4-4.1.0.2043:
Matt Caughey:
Changed the frequency of hot springs appearing in the Alps, Mystic
Grove, and Sacred Springs
Build 1.9.4-4.1.0.2042:
Matt Caughey: Fixed door sound type
Build 1.9.4-4.1.0.2041:
Matt Caughey: Updated mcmod.info
Build 1.9.4-4.1.0.2040:
Matt Caughey: Removed bone segment blocks
Build 1.9.4-4.1.0.2039:
Matt Caughey: Updated creative tab icon
Build 1.9.4-4.1.0.2038:
Matt Caughey: Removed dart blowers
Build 1.9.4-4.1.0.2037:
Matt Caughey: Disabled rain in arid desert biomes
Build 1.9.4-4.1.0.2036:
Matt Caughey: Updated mcmod.info
Build 1.9.4-4.1.0.2035:
Matt Caughey: Tweaked a few item textures
Build 1.9.4-4.1.0.2034:
Matt Caughey: Fixed Tall Cattail localizezd name
Build 1.9.4-4.1.0.2033:
github: Attempted to mark 1.9.4 builds as supporting 1.10 on Curse
Build 1.9.4-4.1.0.2032:
github: Only 1.9.4 and 1.10 are currently supported
Build 1.9.4-4.1.0.2031:
github: update zh_CN file.
Build 1.9.4-4.1.0.2030:
GirafiStudios: Added path blocks for BoP grasses
Build 1.9.4-4.1.0.2029:
Matt Caughey: Changed bamboo textures (More of a green color now instead of yellow)
Build 1.9.4-4.1.0.2028:
Matt Caughey:
Prevent snow from generating in the Cold Desert, reduced amount of mud
in the Bayou
Build 1.7.10-2.1.0.2027:
fw: Crashfix for 'Wet' Loamy Farmland
Build 1.9.4-4.1.0.2026:
github: Update zh_CN.lang
github: Update zh_CN.lang
Build 1.9.4-4.1.0.2025:
GirafiStudios: Fixed startup crash with Forge 1948+
Build 1.9.4-4.1.0.2024:
GirafiStudios: Added client side only annotation to all IItemColors and IBlockColor
Build 1.9.4-4.1.0.2023:
GirafiStudios: Fixed BoP crashing on newer version of Forge
Build 1.9.4-4.1.0.2022:
shkl0206: Update zh_TW.lang
Build 1.9.4-4.1.0.2021:
Adubbz: Corrected the version number
Build 1.9-4.0.2.2018:
Adubbz: Fixed a crash when the game is obfuscated
Build 1.9-4.0.2.2016:
Adubbz: Our genlayer stack is now accessible
Build 1.9-4.0.2.2015:
Adubbz: Added an api task
Build 1.9-4.0.2.2014:
Adubbz: Massive rework of the API
Build 1.9-4.0.2.2013:
Adubbz: Fixed a random crash with grass_splatter
Build 1.9-4.0.2.2012:
Adubbz: Some initial rearranging before fixing the API
Build 1.9-4.0.2.2011:
Adubbz: Fixed fluid effects
Build 1.9-4.0.2.2010:
tobiaspisani: Updated forge and mappings
Build 1.9-4.0.2.2009:
Matt Caughey: Improved eucalyptus plank texture
Build 1.9-4.0.2.2008:
Matt Caughey: Improved eucalyptus log texture
Build 1.9-4.0.2.2007:
Adubbz: Future builds show be 4.0.2
Build 1.9-4.0.1.2006:
Adubbz: Updated the version number
Build 1.9-4.0.0.2005:
Adubbz: Fixed a crash with BlockBOPGrass
Build 1.8.9-3.0.0.2004:
Adubbz: Fixed a crash with BlockBOPGrass
Build 1.9-4.0.0.2003:
Matt Caughey: Fixed a few more things for generator settings
Build 1.9-4.0.0.2002:
Matt Caughey: Fixed generator settings
Build 1.8.9-3.0.0.2001:
Adubbz: Backported mangrove, palm and big tree changes from 1.9
Build 1.9-4.0.0.2000:
Matt Caughey: Added cocoa beans to more trees
Build 1.9-4.0.0.1999:
Adubbz: Fixed the biome finder
Build 1.9-4.0.0.1998:
Matt Caughey: Added proper Mangrove trees
Build 1.9-4.0.0.1997:
Matt Caughey: Made our big trees look like vanilla's
Build 1.9-4.0.0.1996:
Matt Caughey: Added lily pads to the Meadow biome
Build 1.9-4.0.0.1995:
Matt Caughey: Fixed underground decoration placement
Build 1.9-4.0.0.1994:
Matt Caughey: Added Glowshroom and Miner's Delight generation
Build 1.9-4.0.0.1993:
Adubbz: Cleaned up stone formation code
Build 1.9-4.0.0.1992:
Matt Caughey: Fixed stone formations
Build 1.9-4.0.0.1991:
Matt Caughey: Added stone formation generation, but broke stone formation block states
Build 1.9-4.0.0.1990:
Matt Caughey: Changed storm formation bounding box
Build 1.9-4.0.0.1989:
Matt Caughey: Added stone formation blocks (No generation yet)
Build 1.9-4.0.0.1988:
Matt Caughey: Fixed palm tree generation
Build 1.9-4.0.0.1987:
Matt Caughey: Improved Chaparral biome
Build 1.9-4.0.0.1986:
Matt Caughey: Improved Redwood Forests
Build 1.9-4.0.0.1985:
Adubbz: Updated to the latest Forge
Build 1.9-4.0.0.1984:
Matt Caughey: Removed XZ offset for mushrooms
Build 1.9-4.0.0.1983:
Adubbz: Fixed a potential crash with trails
Build 1.8.9-3.0.0.1982:
Adubbz: Prevent saplings from dropping if their item is null. See #731
Build 1.9-4.0.0.1981:
Adubbz: Prevent saplings from dropping if their item is null. Closes #731
Build 1.9-4.0.0.1980:
Adubbz: And again (Turns out the version I wanted was still being built >_>)
Adubbz: Fixed fluid collision boxes. Closes #732
Build 1.9-4.0.0.1978:
Adubbz: Updated Forge again
Build 1.9-4.0.0.1977:
Adubbz: Updated to the latest Forge. Closes #730
Build 1.9-4.0.0.1976:
Matt Caughey: Fixed block placement for reeds
Build 1.9-4.0.0.1975:
forfrdm:
Sets a full version number with appended build number for mod registration.
This is very useful for mods that wish to use strict soft dependencies.
Adubbz: Fixed right clicking berry bushes with a block in hand
Build 1.9-4.0.0.1973:
Matt Caughey: Added biome dictionary tags for Orchard
Build 1.9-4.0.0.1972:
Adubbz:
Revert "Swapped leaf piles/dead leaf piles and dune grass/spectral ferns so shaders can be supported better."
This reverts commit 639d8079a3c31c35ba9afcd1098663f26894dabe.
Build 1.9-4.0.0.1971:
Matt Caughey: Swapped leaf piles/dead leaf piles and dune grass/spectral ferns so shaders can be supported better.
Build 1.9-4.0.0.1970:
Matt Caughey: Tweaked Mangrove biomes, added temporary trees
Build 1.9-4.0.0.1969:
Matt Caughey: Tweaked the Tropical Island
Build 1.9-4.0.0.1968:
Matt Caughey: Added palm trees to the Tropical Island and Oasis
Build 1.9-4.0.0.1967:
Adubbz: Implemented palm trees
Build 1.9-4.0.0.1966:
Matt Caughey: Split up biome finder textures
Build 1.9-4.0.0.1965:
Adubbz: Create ISSUE_TEMPLATE.md
Build 1.9-4.0.0.1964:
Adubbz: Fixed the perspectives of offhand tools
Build 1.9-4.0.0.1963:
Adubbz: Copied over changes from 1.8.9 version
Build 1.9-4.0.0.1962:
Adubbz: Fixed custom tool materials
Build 1.9-4.0.0.1961:
Adubbz: Fixed the flower basket model
Build 1.9-4.0.0.1960:
Adubbz: Fixed opening the flower basket
Build 1.9-4.0.0.1959:
Adubbz: Fixed flowering lily colouring
Build 1.9-4.0.0.1958:
Adubbz: Fixed entity sounds and records
Build 1.9-4.0.0.1957:
Adubbz: Updated MCP names, fixed entity movement
Build 1.9-4.0.0.1956:
Adubbz: Fixed spawn eggs
Build 1.9-4.0.0.1955:
Adubbz: Darts now spawn correctly
Build 1.9-4.0.0.1954:
Adubbz: Updated to the latest Forge
Build 1.9-4.0.0.1953:
marcoasfonseca: Update pt_PT.lang
Build 1.9-4.0.0.1952:
Matt Caughey: Update README.md
Build 1.9-4.0.0.1951:
marcoasfonseca: Create pt_PT.lang
Build 1.9-4.0.0.1950:
Matt Caughey: Tweaked Bayou biome
Build 1.9-4.0.0.1949:
Matt Caughey: Fixed Mountain biome/sub-biome names
Build 1.9-4.0.0.1948:
Matt Caughey: Tweaked the Marsh, Wetland, and Woodland biomes. Fixed mud collision. Made it so wearing pants and boots will prevent the player from getting poisoned by poison ivy, and getting damaged by thorns/tiny cacti
Build 1.9-4.0.0.1947:
Matt Caughey: Added Mangrove biome base
Build 1.9-4.0.0.1946:
Matt Caughey: Reduced the amount of poison ivy and grass in certain biomes
Build 1.9-4.0.0.1945:
Adubbz: Fixed gravel beach generation
Build 1.9-4.0.0.1944:
Matt Caughey: Fixed more bounding boxes
Build 1.9-4.0.0.1943:
Adubbz: Fixed server crashing. Closes #714
Build 1.9-4.0.0.1942:
Adubbz: Drastically improved the usefulness of scythes. Previously they weren't breaking as many blocks as they should
Build 1.9-4.0.0.1941:
Adubbz: Fixed armour materials and rendering
Build 1.9-4.0.0.1940:
Adubbz: Fixed mudball throwing
Adubbz: Fixed a crash with buckets. Closes #713
Build 1.9-4.0.0.1939:
Matt Caughey: Fixed bounding boxes for plants
Build 1.9-4.0.0.1938:
Adubbz: Fixed a crash with quicksand
Adubbz: Fixed flowering leaves inventory rendering
Build 1.9-4.0.0.1936:
Adubbz: Fixed leaves colouring once and for all
Build 1.8.9-3.0.0.1935:
Adubbz: Registered buckets as fluid containers. Closes #707
Build 1.9-4.0.0.1934:
Adubbz: Fixed leaves inventory colouring
Build 1.9-4.0.0.1933:
Adubbz: Fixed a crash with biome config files, fixed inventory colouring
Build 1.8.9-3.0.0.1931:
Matt Caughey: Update README.md
Build 1.8.9-3.0.0.1930:
Matt Caughey: Update README.md
Build 1.8.9-3.0.0.1929:
Matt Caughey: Update README.md
Build 1.8.9-3.0.0.1928:
Matt Caughey: Update README.md
Build 1.8.9-3.0.0.1927:
Adubbz: Fixed a dupe bug with TC and NeoTech. Closes #704, #698
Build 1.8.9-3.0.0.1926:
7934345:
Update zh_CN.lang
update some value with funny wolds.
Build 1.8.9-3.0.0.1925:
7934345:
Update zh_CN.lang
update Chinese translation to lasted 1.8.9 version
add new keys and remove useless keys
modify values that with wrong translation(not final version)
??????????????????
??????????????????/????????????????????????
???????????????????????????????????????????????????????????????????????????
Build 1.8.9-3.0.0.1924:
Adubbz: Fixed biome decoration in non-BoP worldtypes, added an exclusions list to disable decoration if desired
Build 1.8.9-3.0.0.1923:
Matt Caughey: Added new door textures, courtesy of Vojife
Build 1.8.9-3.0.0.1922:
Adubbz: Removed unnecessary clientside only annotation
Build 1.8.9-3.0.0.1921:
Adubbz: Fixed #691
Build 1.8.9-3.0.0.1920:
Adubbz: Fixed lilypad drops. Closes #688
Build 1.8.9-3.0.0.1919:
Adubbz: Fixed vine and lilypad sounds. Closes #687
Build 1.8.9-3.0.0.1918:
Adubbz: Fixed grass growing on BoP dirt. Closes #689
Build 1.8.9-3.0.0.1917:
Matt Caughey: Removed moss, replaced moss terrarium with flax terrarium, added more chest loot
Build 1.8.9-3.0.0.1916:
Adubbz: Fixed deletion of flowers if a basket is full. Closes #685
Build 1.8.9-3.0.0.1915:
Matt Caughey: Added dispenser behavior for mudballs and darts, added chest loot compatibility
Build 1.8.9-3.0.0.1914:
shkl0206: Update zh_TW.lang
Build 1.8.9-3.0.0.1913:
me:
Update plant_0.json
Random Rotation for clover patch and leaf piles
me:
Update flower_0.json
Random Rotation for Clover
Build 1.8.9-3.0.0.1912:
Matt Caughey: Added crafting recipes for the records, changed Enderporter recipe, tweaked various textures
Build 1.8.9-3.0.0.1911:
Matt Caughey: Tweaked Origin Island biome
Build 1.8.9-3.0.0.1910:
Matt Caughey: Added world gen setting for using BOP logs/leaves (Doesn't apply to bamboo or cherry trees)
Build 1.8.9-3.0.0.1909:
Matt Caughey: Update README.md
Matt Caughey: Update README.md
Matt Caughey: Update README.md
Build 1.8.9-3.0.0.1908:
Matt Caughey: Update README.md
Build 1.8.9-3.0.0.1907:
Matt Caughey: Improved Flower Island biome, added extension for Mushroom Island biome
Build 1.8.9-3.0.0.1906:
Matt Caughey: Tweaked Heathland biome
Build 1.8.9-3.0.0.1905:
Matt Caughey: Sort of fixed pumpkin gen (Doesn't generate on our grass blocks), and fixed water/lava spring gen
Build 1.8.9-3.0.0.1904:
Matt Caughey: Tweaked Maple Woods biome
Build 1.8.9-3.0.0.1903:
Matt Caughey: Tweaked Origin Island biome
Build 1.8.9-3.0.0.1902:
Matt Caughey: Removed Canyon biome, moved Garden to island biome (Renamed to Flower Island), moved Origin Valley to island biome (Renamed to Origin Island)
Build 1.8.9-3.0.0.1901:
Matt Caughey: Improved the Mountain biome
Build 1.8.9-3.0.0.1900:
Matt Caughey: Removed Frozen Desert biome (Too similar to the Cold Desert)
Build 1.8.9-3.0.0.1899:
Matt Caughey: Added random texture rotation for some terrain blocks
Build 1.8.9-3.0.0.1898:
me:
Update grass.json
This change provides random rotation to the top of grass blocks and thus creates a more natural pattern instead of the rigidly repeating pattern of the same image in the same orientation.
Tested and works.
Build 1.8.9-3.0.0.1897:
Matt Caughey: gee i wonder what this commit is for
Build 1.8.9-3.0.0.1896:
Matt Caughey: YACTT (Yet Another Cattail Texture Tweak)
Build 1.8.9-3.0.0.1895:
Matt Caughey: Tweaked cattail textures, fixed some stuff with tall cattail blocks
Build 1.8.9-3.0.0.1894:
Matt Caughey: Removed wisteria
Build 1.8.9-3.0.0.1893:
GirafiStudios: Made Flax require shears to drop.
Build 1.8.9-3.0.0.1892:
GirafiStudios:
Made Tall Cattails drop 2 regular cattails.
Removed seed drop from flax.
Build 1.8.9-3.0.0.1891:
Matt Caughey: Removed duckweed and caveweed (Worlds will break!)
Build 1.8.9-3.0.0.1890:
Matt Caughey: Fixed flowered lily break particle
Build 1.7.10-2.1.0.1889:
Matt Caughey: Updated some block/item textures with their 1.8..9 counterparts
Build 1.8.9-3.0.0.1888:
GirafiStudios: Added trail settings to the in-game config
Build 1.8.9-3.0.0.1887:
Matt Caughey: Removed Fungi Forest (Will be re-imagined as a Nether biome once we get those re-added)
Build 1.8.9-3.0.0.1886:
Matt Caughey: Added cattails to some other biomes
Build 1.8.9-3.0.0.1885:
Matt Caughey: Tweaked cattail textures again, fixed swamp/willow tree leaf decay
Build 1.8.9-3.0.0.1884:
Matt Caughey: Tweaked Sacred Oak leaf/log/plank textures
Build 1.8.9-3.0.0.1883:
Matt Caughey: Removed redundant vanilla textures
Build 1.8.9-3.0.0.1882:
shkl0206: Update zh_TW.lang
Build 1.8.9-3.0.0.1881:
Matt Caughey: Tweaked biome climate mapping
Build 1.8.9-3.0.0.1880:
Matt Caughey: Tweaked cattail textures and models
Build 1.8.9-3.0.0.1879:
Matt Caughey: Added flowered lily pads
Build 1.8.9-3.0.0.1878:
Matt Caughey: Made BOP lilypads non-collidable
Build 1.8.9-3.0.0.1877:
Matt Caughey: Re-added Glacier as a sub-biome of the Ice Plains
Build 1.8.9-3.0.0.1876:
Matt Caughey: Added vanilla extensions for sub biomes and ocean
Build 1.8.9-3.0.0.1875:
Matt Caughey: Added option for trees to have alternate leaf blocks, and added flowering leaves to trees in some biomes
Build 1.8.9-3.0.0.1874:
Matt Caughey: Fixed dye recipes, tweaked creative tab icon
Build 1.8.9-3.0.0.1873:
Matt Caughey: Tweaked Overgrown Cliffs temperature/rainfall
Build 1.8.9-3.0.0.1872:
Adubbz: Fixed a bug with configuring weighted generators
Build 1.8.9-3.0.0.1871:
Matt Caughey: Removed gravel beaches from the Roofed Forest
Build 1.8.9-3.0.0.1870:
Matt Caughey: Tweaked Steppe temperature/biome dictionary tags
Build 1.8.9-3.0.0.1869:
Matt Caughey: Renamed Frost Forest to Snowy Forest and improved biome design
Build 1.8.9-3.0.0.1868:
Matt Caughey: Improved biome dictionary tags
Build 1.8.9-3.0.0.1867:
GirafiStudios: Fixed BOP Farmland lighting when smooth lighting is off
Build 1.8.9-3.0.0.1866:
shkl0206: Update zh_TW.lang
Build 1.8.9-3.0.0.1865:
Matt Caughey: Changed ordering of blocks/items in the creative inventory
Build 1.8.9-3.0.0.1864:
Matt Caughey: Fixed dead logs and giant flower stems
Build 1.8.9-3.0.0.1863:
Matt Caughey: Added Ebony and Eucalyptus trees
Build 1.8.9-3.0.0.1862:
Matt Caughey: Allowed villages to spawn in the orchard, removed villages from the tundra
Build 1.8.9-3.0.0.1861:
Matt Caughey: Re-added Orchard and Oasis
Build 1.7.10-2.1.0.1860:
Adubbz: Fixed imports
Build 1.8.9-3.0.0.1859:
Matt Caughey: Added Volcanic Islands, tweaked beaches more
Build 1.8.9-3.0.0.1858:
Adubbz: Fixed frozen ocean generation
Build 1.8.9-3.0.0.1857:
Adubbz: Fixed removing beaches from certain biomes
Build 1.8.9-3.0.0.1856:
Matt Caughey: Gravel beach tweaks
Build 1.8.9-3.0.0.1855:
Adubbz: Moved extended biome registration to after normal biomes
Build 1.8.9-3.0.0.1854:
Adubbz: Added support for custom beaches for vanilla biomes
Adubbz: Fixed beach biome generation
Build 1.8.9-3.0.0.1853:
Matt Caughey: Changed beach types for certain biomes
Build 1.8.9-3.0.0.1852:
Adubbz: Remove unused code from GenLayerShoreBOP
Build 1.8.9-3.0.0.1851:
Adubbz: Adjusted the checks for jungle edges
Adubbz: Added an option for different beach biome ids for our biomes
Build 1.8.9-3.0.0.1849:
Adubbz: Massive cleanup of GenLayerShore
Build 1.8.9-3.0.0.1848:
shkl0206: Update zh_TW.lang
Build 1.8.9-3.0.0.1847:
Matt Caughey: Tweaked biome temperatures/rainfall yet again
Build 1.8.9-3.0.0.1846:
Matt Caughey: Tweaked more biome temperatures
Build 1.8.9-3.0.0.1845:
GirafiStudios: Added support for Forge in-game gui config.
GirafiStudios: GUI Config Button titles and desc. localization
Matt Caughey: Made some biome temperatures/rainfall more appropriate
Build 1.8.9-3.0.0.1841:
Matt Caughey: Fixed turnips not acting as a crop, and allowed normal plants to be placed on our farmland blocks
Build 1.8.9-3.0.0.1840:
Matt Caughey: Removed farmland blocks from creative tab
Build 1.8.9-3.0.0.1839:
GirafiStudios: Intial work on BoP Farmland
GirafiStudios: Finished work on BOP Farmland & UseHoeEventHandler
Build 1.8.9-3.0.0.1838:
Adubbz: Quartz gen can now be disabled by other mods. Closes #658, #570
Matt Caughey: Tweaked the Flower Field biome, and biome weights/climates.
Build 1.8.9-3.0.0.1836:
Matt Caughey: Added boat and farmland textures for future use
Build 1.8.9-3.0.0.1835:
Matt Caughey: Tweaked kelp height, added base for gravel beach
Build 1.8.9-3.0.0.1834:
Adubbz: Tweaked how large islands are placed
Matt Caughey: Tweaked Tropcal Island (Just needs palm trees now!)
Build 1.7.10-2.1.0.1832:
Adubbz: Added support for island biomes
Adubbz: Fixing bugs with island gen
Ghostlyr:
Return null dropped metadata
Because it makes non-usable flowers in recipes..
Build 1.8.9-3.0.0.1830:
Matt Caughey: Re-added Kelp Forest. Added base for Tropical Islands
Build 1.8.9-3.0.0.1829:
Adubbz: Added kelp generation
Build 1.8.9-3.0.0.1828:
Matt Caughey: Improved clover patch model
Build 1.8.9-3.0.0.1827:
Matt Caughey: Increased snow depth for Alps mountains, tweaked biome weights
Build 1.7.10-2.1.0.1826:
Matt Caughey: Added config option to disable nether hives
Matt Caughey: Nether hive config option part 2
Build 1.8.9-3.0.0.1825:
Matt Caughey: Removed the Deciduous Forest and Thicket biomes
Matt Caughey: Improved the Brushland and Heathland biomes
Matt Caughey: Tweaked Xeric Shrubland biome
Matt Caughey: Changed trees in the Lush Swamp to use vines instead of ivy
Matt Caughey:
Removed old rock formation blocks
(Is this proof enough for you?)
Build 1.8.9-3.0.0.1823:
Matt Caughey: Tweaked the Steppe biome
Build 1.8.9-3.0.0.1822:
Matt Caughey: Removed Wisteria Meadow biome
Build 1.8.9-3.0.0.1821:
Adubbz: Accounted for the coral reef potentially being disabled
Build 1.8.9-3.0.0.1820:
Matt Caughey: Removed Ash Stone, Hardened Sand, Hardened Dirt, Limestone/Siltstone/Shale/Crag Rock Slabs, renamed Dried Dirt to Dried Sand
Build 1.8.9-3.0.0.1819:
Matt Caughey: Tweaked the Wisteria Meadow biome
Build 1.8.9-3.0.0.1818:
Adubbz: Added wisteria generation
Adubbz: Let's stop leaving debug code in...
Build 1.8.9-3.0.0.1817:
Matt Caughey: Added deserts to the edges of the Wasteland biome
Build 1.8.9-3.0.0.1816:
Matt Caughey: Tweaked which biomes villages can spawn in
Build 1.8.9-3.0.0.1815:
Matt Caughey: Added Overgrown Cliffs and Wisteria Meadow biomes. (Wisteria Meadow is still heavily WIP)
Build 1.8.9-3.0.0.1814:
Matt Caughey: New title screen panorama yet again
Build 1.8.9-3.0.0.1813:
Adubbz: Fixed mud step sound
Build 1.8.9-3.0.0.1812:
Matt Caughey: Disabled rivers in some biomes
Build 1.8.9-3.0.0.1811:
Adubbz: Fixed disabling river gen
Build 1.8.9-3.0.0.1810:
Matt Caughey: New title screen panorama
Build 1.8.9-3.0.0.1809:
Matt Caughey: More climate changes...Also new temporary title screen panorama
Build 1.8.9-3.0.0.1808:
Matt Caughey: Added separate climate for the Wasteland
Build 1.8.9-3.0.0.1807:
Matt Caughey: Climate Tweaks O' Plenty...
Build 1.8.9-3.0.0.1806:
Matt Caughey: More climate tweaks
Build 1.8.9-3.0.0.1805:
Matt Caughey: Minor tweaks to climates
Build 1.8.9-3.0.0.1804:
Matt Caughey: Overhauled biome climates (Merged cold desert/frozen desert with ice cap, redid climate mapping, etc.)
Build 1.8.9-3.0.0.1803:
Matt Caughey: Tweaked the Seasonal Forest, Shield, and Woodland biomes
Build 1.8.9-3.0.0.1802:
Matt Caughey: Changed fruit/veggie salad recipes/textures
Build 1.8.9-3.0.0.1801:
Matt Caughey: Removed wild carrots, added caveweed
Build 1.8.9-3.0.0.1800:
Matt Caughey: Re-added Coral Reef, tweaked Crag biome
Build 1.8.9-3.0.0.1799:
Matt Caughey: Tweaked Ominous Woods biome
Build 1.8.9-3.0.0.1798:
Matt Caughey: Tweaked Marsh biome
Build 1.8.9-3.0.0.1797:
Matt Caughey: Added Mega Taiga to boreal climate
Build 1.8.9-3.0.0.1796:
Adubbz: Fixed mega taiga generation
Build 1.8.9-3.0.0.1795:
Matt Caughey: Changed Crag climate/rarity
Build 1.8.9-3.0.0.1794:
Matt Caughey: Tweaked the Bamboo Forest and Dead Forest, added tall grass to the Outback and Quagmire
Matt Caughey: Tweaked Mountain and Steppe biomes
Build 1.8.9-3.0.0.1792:
Matt Caughey: Tweaked Temperate Rainforest biome
Build 1.8.9-3.0.0.1791:
Matt Caughey: Removed sky color from Frost Forest, fixed wild rice not counting for BOP plant gen option
Build 1.8.9-3.0.0.1790:
Matt Caughey: Removed sky colors from some biomes. Improved the Dead Swamp and Fen biomes. Tweaked mahogany trees
Build 1.8.9-3.0.0.1789:
Adubbz: Fixed reeds generation placement
Build 1.8.9-3.0.0.1788:
shkl0206: Update zh_TW.lang
Adubbz: Removing debug code
Build 1.8.9-3.0.0.1787:
Adubbz: Fixed Mahogany saplings, added inner branches to reduce decay
Build 1.8.9-3.0.0.1786:
Matt Caughey: Fixed world gen customization options for vanilla biomes
Build 1.8.9-3.0.0.1785:
Matt Caughey: Added amethyst and biome essence ore to the End. Fixed celestial crystal generation
Build 1.8.9-3.0.0.1784:
Matt Caughey: Changed Biome Finder recipe/texture, renamed Ornamental Artifact to Terrestrial Artifact
Build 1.8.9-3.0.0.1783:
Matt Caughey: Added hot springs to the Mystic Grove
Matt Caughey: Tweaked the Ominous Woods biome, changed names for customization menu options
Build 1.8.9-3.0.0.1781:
Matt Caughey: Tweaked Wasteland biome, added hot spring pools to the Sacred Springs
Build 1.8.9-3.0.0.1780:
Matt Caughey: Tweaked Mystic Grove and Ominous Woods
Build 1.8.9-3.0.0.1779:
Matt Caughey: Added customization options for rock formations, nether plants, and end features (for when they're added). Tweaked berrry bush generation in some biomes. Tweaked lily pad textures
Build 1.8.9-3.0.0.1778:
Matt Caughey: Tweaked foliage in some biomes
Build 1.8.9-3.0.0.1777:
Matt Caughey: Added customization option for hot springs and nether hives (for when they're re-added), and fixed some of the other options
Build 1.8.9-3.0.0.1776:
Matt Caughey: Added customization options for soils, flowers, mushrooms, and liquid poison
Build 1.8.9-3.0.0.1775:
Adubbz: World type configuration now supports biome extensions
Adubbz: Added mahogany trees
Build 1.8.9-3.0.0.1774:
Matt Caughey: Added a customization option for water plants
Build 1.8.9-3.0.0.1773:
Matt Caughey: Added customization options for foliage and plants (Flowers, mushrooms, and water plants coming soon!)
Build 1.8.9-3.0.0.1772:
Matt Caughey: Added customization option for BOP grasses
Build 1.8.9-3.0.0.1771:
Matt Caughey: Added world creation customization menu options for poison ivy, flax, berry bushes, wild carrots, thorns, and quicksand
Build 1.8.9-3.0.0.1770:
Matt Caughey: Tweaked various textures
Matt Caughey: Tweaked Wasteland, Xeric Shrubland, and some textures
Build 1.8.9-3.0.0.1768:
Matt Caughey: Fixed "earth" item (Used for creative tab icon)
Build 1.8.9-3.0.0.1767:
Matt Caughey: Removed Dense Forest biome, tweaked Deciduous Forest
Build 1.8.9-3.0.0.1766:
Adubbz: Fixed flammability for a bunch of stuff
Build 1.8.9-3.0.0.1765:
Matt Caughey: Removed fruit blocks in favor of having them drop from leaves (Like vanilla apples)
Build 1.8.9-3.0.0.1764:
Matt Caughey: Tweaked gem block textures, removed vines from bamboo trees
Build 1.8.9-3.0.0.1763:
Matt Caughey: Fixed flammabilty/fire spread for slabs, planks, logs, foliage/plants, and flowers
Build 1.8.9-3.0.0.1762:
Matt Caughey: Updated Forge version (Update for fixed spruce trees in Taiga biome!)
Build 1.8.9-3.0.0.1761:
Adubbz: Orange autumn saplings now produce dark wood trees
Build 1.8.9-3.0.0.1760:
Matt Caughey: Re-added overpowered magic healing water that obviously no one liked at all
Build 1.8.9-3.0.0.1759:
Matt Caughey: Removed large stalagmite/stalactite textures
Build 1.8.9-3.0.0.1758:
Matt Caughey: Tweaked biome climates
Build 1.8.9-3.0.0.1757:
Matt Caughey: Removed Arctic and Glacier biomes, improved Cold/Frozen Desert biomes. (Be sure to fix biome IDs in your configs!)
Build 1.8.9-3.0.0.1756:
Matt Caughey: Changed how quicksand generates
Build 1.8.9-3.0.0.1755:
Matt Caughey: Fixed pine saplings, tweaked wisteria more
Build 1.8.9-3.0.0.1754:
Matt Caughey: Changed wisteria. Now a plant rather than a vine-like block.
Build 1.8.9-3.0.0.1753:
shkl0206: Create zh_TW.lang
Build 1.8.9-3.0.0.1752:
Matt Caughey: Added new rock formation textures (Not used yet)
Build 1.8.9-3.0.0.1751:
Matt Caughey: Removed pumpkins from our biomes temporarily
Build 1.8.9-3.0.0.1750:
Matt Caughey: Added pumpkins to our biomes
Build 1.8.9-3.0.0.1749:
Adubbz: Big trees no longer generate on water, vines no longer generate on tree trunks
Adubbz: Added a temporary fix for the ugly taiga tree bases in the side of hills
Build 1.8.9-3.0.0.1748:
Matt Caughey: Tweaked butterfly textures
Build 1.8.9-3.0.0.1747:
Matt Caughey: Removed big mushrooms from Woodland biome, updated title screen panorama again
Matt Caughey: Added butterfly color variants
Build 1.8.9-3.0.0.1746:
Matt Caughey: Still trying to fix entity spawning...
Build 1.8.9-3.0.0.1745:
Matt Caughey: Mob tweaks (Still having spawning issues)
Build 1.8.9-3.0.0.1744:
Matt Caughey: Added butterflies (That don't spawn for some reason...)
Build 1.8.9-3.0.0.1743:
Matt Caughey: Added snail spawns to swamp/forest biomes (They still don't move yet though)
Matt Caughey: Tweaked snail texture
Build 1.8.9-3.0.0.1741:
Matt Caughey: Added snail model and texture
Matt Caughey: Added snail entity (Currently doesn't move)
Build 1.8.9-3.0.0.1739:
Matt Caughey: Finished terrariums
Build 1.8.9-3.0.0.1738:
Matt Caughey: Tweaked which biomes players can spawn in
Build 1.8.9-3.0.0.1737:
Matt Caughey: More crafting recipe stuff
Build 1.8.9-3.0.0.1736:
Matt Caughey: Added more dye recipes
Build 1.8.9-3.0.0.1735:
Matt Caughey: Added roots and waterside sand generation to biomes
Build 1.8.9-3.0.0.1734:
Adubbz: Fixed an NPE with Buildcraft (and likely other things)
Build 1.8.9-3.0.0.1733:
Matt Caughey: Added dandelions and poppies to biomes
Build 1.8.9-3.0.0.1732:
Adubbz: Fixed up trees and spikes in the Wasteland
Adubbz: Fixed hardness and sounds for fences and fence gates
Matt Caughey: Tweaked biome climates
Matt Caughey: Minor climate changes
Matt Caughey: Fixed plants from growing on mud blocks, tweaked Marsh biome
Adubbz: Removed unnecessary new Object[0]
Matt Caughey: Re-added Meadow biome (Missing Meadow Forest sub-biome)
Matt Caughey: Fixed generator crash (Oops :P)
Matt Caughey: Re-added Shield biome, fixed pine trees
Matt Caughey: Re-added Lush Desert biome (Trees not generating)
Adubbz: Fixed tree gen in the lush desert
Matt Caughey: Re-added Temperate Rainforest biome
Matt Caughey: Re-added Land of Lakes biome
Adubbz: Fixed vine generation on Basic trees
Adubbz: Allowed the leaf radius of basic trees to be customized
Adubbz: Changed how customizable leaves radius works
Adubbz: Fixed soil pick block. Closes #618
Adubbz: Fixed reed bottom block rendering. Closes #620
Adubbz: Fixed incorrect awarding of achievements. Closes #613
Matt Caughey: Re-added Lush Swamp, Mystic Grove, and Ominous Woods biomes
Adubbz: Dark leaves are no longer tinted
Matt Caughey: Added pixies to the Mystic Grove, and ocelots to more tropical biomes
Matt Caughey: Added Lost Soul texture
Matt Caughey: Removed the Jade Cliffs biome. Goodbye old friend...
Matt Caughey: Replaced Dandelion Puff's with Wilted Lilies. Changed Miner's Delight texture
Matt Caughey: Added trigger for wilted lily achievement
Adubbz: Fixed the remaining achievements. Closes #612
Adubbz: Fixed double slab drops. Closes #615
Matt Caughey: Tweaked which biomes villages can spawn in
Matt Caughey: Tweaked biome climates more
Matt Caughey: Renamed Dark Wood to Umbran Wood, renamed Ghastly Souls to Souls
Adubbz: Prevented a crash on right clicking with an empty hand
Matt Caughey: Changed the default temperature setting for BOP world type to medium zones
Adubbz: Fixed an error with the achievement handler
Matt Caughey: Fixed Umbran Wood slabs
Matt Caughey: Added new logo
Adubbz: Added redwood trees
Matt Caughey: Re-added Redwood Forest (Trees don't generate properly yet)
Adubbz: Fixed some generation issues with redwood trees
Matt Caughey: Tweaked Redwood Forest
Matt Caughey: Re-added Tropical Rainforest biome, tweaked mob spawns in certain biomes
Matt Caughey: Added generators for some saplings
Matt Caughey: Update README.md
Matt Caughey: Tweaked foliage/flowers for a lot of biomes. Tweaked reed texture (Again)
Matt Caughey: Fixed lily pad and duckweed rendering
Matt Caughey: Added proper snow texture for long grass
Matt Caughey: Added Terrarium Jars (Not placeable yet)
Matt Caughey: Added a proper model for clover patches
Matt Caughey: Added rafflesia plants to jungle biomes, fixed ocelot spawns, tweaked Eucalyptus Forest
Matt Caughey: Added jar block (Still needs work)
Adubbz: Allowed vines to not be instances of BlockVine
Adubbz: The leaves offset for basic trees can now be customized
Matt Caughey: "Finished" terrarium jars (More variants coming soon!)
Matt Caughey: Added cactus terrarium, fixed particles for blocks that have "fancy" models
Adubbz: Removed silty dirt from the Shrubland
Matt Caughey: Tweaked the wetland biome, made dead forests and dead swamps less common
Matt Caughey: Tweaked bayou trees, added willow trees to temperate rainforest and vanilla swampland. Fixed jacaranda trees in extreme hills
Matt Caughey: New title screen panorama
Matt Caughey: Changed Lush Desert trees to acacia logs/leaves
Adubbz: Attempting to fix building on Jenkins
Adubbz: Fixed building
Build 1.8.9-3.0.0.1673:
Adubbz: Fixed a crash with BlockBOPGrass. Closes #611
Build 1.8.9-3.0.0.1672:
Matt Caughey: Re-added Wasteland biome (Missing trees and spikes)
Build 1.8.9-3.0.0.1671:
Adubbz: Working around Vanilla bugs...
Build 1.8.9-3.0.0.1670:
Adubbz: Fixed a crash with disabling river gen
Build 1.8.9-3.0.0.1669:
Matt Caughey: Removed villages and rivers from certain biomes
Build 1.8.9-3.0.0.1668:
Adubbz: Added an option to disable river generation in biomes
Build 1.8.9-3.0.0.1667:
Matt Caughey: Re-added Wetland biome (Willow trees are broken currently)
Build 1.8.9-3.0.0.1666:
Matt Caughey: More achievement stuff
Build 1.8.9-3.0.0.1665:
Matt Caughey: More achievements, added flax string and ornamental artifact
Build 1.8.9-3.0.0.1664:
Matt Caughey: Added more achievements
Build 1.8.9-3.0.0.1663:
Adubbz: Implemented the crafting event for Forstride
Build 1.8.9-3.0.0.1662:
Adubbz: Fixed achievement saving and a crash due to positioning
Build 1.8.9-3.0.0.1661:
Matt Caughey: Added more achievements
Build 1.8.9-3.0.0.1660:
Adubbz: Added The Wanderer achievement
Build 1.8.9-3.0.0.1659:
Matt Caughey: Re-added Maple Woods biome
Adubbz: Added the flower child achievement
Build 1.8.9-3.0.0.1657:
Matt Caughey: Re-added Rainforest biome (Still needs work with the terrain)
Build 1.8.9-3.0.0.1656:
Matt Caughey: Changed natural soil types for various biomes
Build 1.8.9-3.0.0.1655:
Matt Caughey: Re-added Snowy Coniferous Forest biome (Be sure to clear config files blahblahblah)
Build 1.8.9-3.0.0.1654:
Matt Caughey: Re-added Seasonal Forest biome (Be sure to clear config files so it updates biome IDs!)
Build 1.8.9-3.0.0.1653:
Matt Caughey: Re-added Quagmire biome (Be sure to clear config files so it updates biome IDs!)
Build 1.8.9-3.0.0.1652:
Matt Caughey: Fixed Xeric Shrubland climate setting
Build 1.8.9-3.0.0.1651:
Matt Caughey: Tweaked vanilla biome extensions, fixed gems for certain biomes
Build 1.8.9-3.0.0.1650:
Matt Caughey: Added extensions for vanilla overworld biomes
Build 1.8.9-3.0.0.1649:
Matt Caughey: Tweaked wild rice item texture
Build 1.8.9-3.0.0.1648:
Matt Caughey: Added gelled poison texture
Build 1.8.9-3.0.0.1647:
Matt Caughey: Tweaked reed item texture
Build 1.8.9-3.0.0.1646:
Matt Caughey: Fixed shrub height
Build 1.8.9-3.0.0.1645:
Matt Caughey: Tweaked reed textures, readded block "item" textures
Build 1.8.9-3.0.0.1644:
Matt Caughey: Fixed localized names for Veggie Salad and Shroom Salad
Build 1.8.9-3.0.0.1643:
Matt Caughey: Tweaked various biomes to match past versions more
Build 1.8.9-3.0.0.1642:
Matt Caughey: Tweaked flower basket texture and various grass textures
Build 1.8.9-3.0.0.1641:
Adubbz: Fixed the Biome Radar model, added the Flower Basket
Build 1.7.10-2.1.0.1640:
Adubbz: Poison ivy won't inflict damage if wearing any type of shoes and leggings. Added a config option
Build 1.8.9-3.0.0.1639:
Adubbz: Tweaked Sacred Oak tree gen
Build 1.7.10-2.1.0.1638:
Adubbz: Added new better leaves textures
Build 1.7.10-2.1.0.1637:
Mike Rawlinson: Make wetlands warm again
Build 1.8.9-3.0.0.1636:
Adubbz: Mod biomes are once again copied to our world type
Build 1.8.9-3.0.0.1635:
Adubbz: Fixed slight mistake in GenLayerClimate clamping
Build 1.8.9-3.0.0.1634:
Adubbz: Updated the Thaumcraft API
Build 1.8.9-3.0.0.1633:
Adubbz: Updated license headers - For once Regex actually worker
Build 1.8.9-3.0.0.1632:
Adubbz: Fixed a crash when setting biome ids to -1
Build 1.8.9-3.0.0.1631:
Adubbz: Fixed an issue with replacing resource packs
Build 1.8.9-3.0.0.1630:
Adubbz: Fixed a crash with Thaumcraft. Closes #597
Build 1.8.9-3.0.0.1629:
Adubbz: Added an option to require shears for flower drops
Build 1.8.9-3.0.0.1628:
Adubbz: Fixed rare out of bounds crash due to rounding errors
Build 1.8.9-3.0.0.1627:
Adubbz: Added debug code to hopefully determine the cause of an outofbounds crash
Build 1.8.9-3.0.0.1626:
Adubbz: Added the Sacred Springs and its corresponding sapling
Build 1.7.10-2.1.0.1625:
hazeevaidar: added farmland localization
hazeevaidar: ooops...
Build 1.8.9-3.0.0.1624:
Adubbz: Fixed handling for Vanilla biome extensions, added crystals to the end and prevented our generation from spawning in the default world type
Build 1.8.9-3.0.0.1623:
Adubbz: Fixed a crash with Tech Reborn. Closes #594
Build 1.8-3.0.0.1622:
Adubbz: Removed old access transformer
Build 1.8-3.0.0.1621:
Adubbz: Moved access transformer
Build 1.8.9-3.0.0.1620:
Adubbz: Ported beginnings of Thaumcraft compatibility to 1.8.9
Build 1.8.9-3.0.0.1619:
Adubbz: Fixed grass break particles
Build 1.8-3.0.0.1618:
Adubbz: Fixed an NPE with getWeightedTerrainSettings
gxy17886:
update zh_CN.lang
update zh_CN.lang
Adubbz: Added null check for getWeightedTerrainSettings
Adubbz: Update build.gradle
Adubbz: Update build.properties
Build 1.7.10-2.1.0.1614:
Adubbz: Addressed issues with block names
Adubbz: Removed test poion name
Adubbz: Fixed block names on non-default states
Adubbz: Tweaked the Arctic biome and added debug code for a GenLayer crash
verybigbro: Move FMP integration to init
Build 1.7.10-2.1.0.1609:
Adubbz: Fixed bamboo drops for blocks with metadata
verybigbro: Fixed rare crash, BetterFoliage support
verybigbro: Change Blocks.air to null
Build 1.7.10-2.1.0.1607:
Adubbz: Fixed a crash bug with sapling drops
hazeevaidar: hellbark leaves fireproof, fixed crash in BlockStoneFormations
Build 1.7.10-2.1.0.1605:
verybigbro: FMP and Thermal Expansion integration
verybigbro: some localization tweaks, fixed formatting
Build 1.7.10-2.1.0.1604:
verybigbro: Initial Thaumcraft integration
verybigbro: Allow Thaumcraft golems to harvest BoP crops
Build 1.8.9-3.0.0.1603:
verybigbro: Update ru_RU.lang
Build 1.8.9-3.0.0.1602:
Adubbz: Fixed Golden Scythe localisation
Build 1.8.9-3.0.0.1601:
gxy17886:
update zh_CN.lang
update zh_CN.lang
Build 1.8.9-3.0.0.1600:
Adubbz: Added the Prairie
Build 1.8.9-3.0.0.1599:
Adubbz: Fixed missing grass in the Steppe
Adubbz: Fixed the Dense Forest and tweaked the Eucalyptus Forest
Build 1.8.9-3.0.0.1597:
Adubbz: Fixed sapling drops from breaking
Build 1.8.9-3.0.0.1596:
Adubbz: Began preliminary work towards adopting Forge's new bucket models/setup
Build 1.7.10-2.1.0.1595:
hazeevaidar: Farmlands
Build 1.8.9-3.0.0.1594:
Adubbz: Fixed gem generation
Build 1.7.10-2.1.0.1593:
hazeevaidar: Fixed BoP grass crashes.
hazeevaidar: Fixed coarse loamy dirt returns loamy dirt
hazeevaidar: Make coarse dirts more like vanilla 1.8 coarse dirt
Build 1.7.10-2.1.0.1592:
verybigbro: Make Hellbark stuff fireproof, fixed slab exploit
Build 1.8.9-3.0.0.1591:
Adubbz: Prevented villages from spawning in the Jade Cliffs and Highland
Build 1.8.9-3.0.0.1590:
Adubbz: Remove custom village placement code
Build 1.8.9-3.0.0.1589:
Adubbz: Enabled spawning and generation of villages in BoP biomes
Build 1.8.9-3.0.0.1588:
Adubbz: Added biome dictionary tags for all current biomes
Build 1.8.9-3.0.0.1587:
Adubbz: Fixed a typo
Build 1.8.9-3.0.0.1586:
Adubbz: Added a config option to disable trail visibility for the local player if they themselves have a trail
Build 1.7.10-2.1.0.1585:
Adubbz: Added internal labels to identify 1.7 worlds for the purpose of converting to 1.8
Build 1.8.9-3.0.0.1584:
Adubbz: Fixed replacement of plant blocks
Build 1.8.9-3.0.0.1583:
Adubbz: Fixed cherry saplings incorrectly growing oak trees
Build 1.8.9-3.0.0.1581:
Adubbz: Updated Forge
Build 1.8.9-3.0.0.1580:
Adubbz: Get rid of these dreaded tabs
Build 1.8.9-3.0.0.1579:
Adubbz: Fixed rendering in Forge 1668, slight cleanup of entity rendering
Build 1.7.10-2.1.0.1578:
verybigbro: Backport balance tweaks to 1.7.10
Build 1.8.9-3.0.0.1576:
Adubbz: Updated build.gradle in preparation for maven changes
Adubbz: Fixing mistakes
Adubbz: Fixing build syntax
Adubbz: More build.gradle fixes
Adubbz: Fixed authentication
Build 1.8.9-3.0.0.1568:
Adubbz: Auto-generate the biomes config file folder
Build 1.8.9-3.0.0.1567:
Adubbz: Added checks to prevent biome id conflicts with BoP
Build 1.8.9-3.0.0.1566:
Adubbz: Added saplings for trees that have been implemented
Build 1.8.9-3.0.0.1552:
Adubbz: Remove unused coremod
Build 1.8.9-3.0.0.1551:
Adubbz: Remove unused vars
Build 1.7.10-2.1.0.1548:
Adubbz: Fixed trails
Adubbz: build.gradle cleaning
Adubbz: Updated Forge
Adubbz: Updated gradle
Adubbz: Fixed Forge version
Adubbz: Don't use 1.8 mappings on 1.7
Adubbz: Change MCP mappings
Adubbz: Apparently FG is not supported in 1.7
Adubbz: Temporarily remove CurseForge setup
Adubbz: Revert to modified version of the original build.gradle
Adubbz: Let's try a different approach...
Adubbz: Attempt to fix curse...
Adubbz: Use latest CurseGradle
Adubbz: More cleaning build files...
Adubbz: Ditching api builds
Adubbz: Fixed changelog output path
Build 1.8.8-3.0.0.1532:
gxy17886:
update zh_CN.lang
update zh_CN.lang
Build 1.8.8-3.0.0.1531:
Adubbz: Fixed a crashing issue with newer versions of Forge. Closes #571
Build 1.8.8-3.0.0.1530:
Adubbz: Cleanup
Build 1.8.8-3.0.0.1529:
Adubbz: Test build
Build 1.8.8-3.0.0.1524:
Adubbz:
Attempting to get Curse uploading working
If this fails, no big deal. This is solely to help out users of the launcher, not to help Curse given their poor support.
Adubbz: Switch back to FG 2.1, replace tabs with spaces
Adubbz: Fixed buildscript ordering issues
Build 1.7.10-2.1.0.1521:
Adubbz: Removed debug biome list
Build 1.7.10-2.1.0.1520:
Adubbz: Added debug code to list biomes added to the biome manager
Build 1.8.8-3.0.0.1518:
Adubbz: listOutputs should now finalize the build task
Build 1517:
Adubbz: Still not working....
Build 1516:
Adubbz: This seems to cause uploadArchives to be called early
Build 1515:
Adubbz: Attempting to fix changelogs
Adubbz: Fix WORKSPACE environment variable
Adubbz: One day...
Adubbz: Derp, forgot that gradle starts in the workspace directory
Adubbz: Added existence check for libs directory
Adubbz: This is why IDEs are the greatest
Build 1506:
Adubbz: Fixed changelog links
Build 1503:
Adubbz: Perhaps this will work...
Adubbz: Gradle syntax
Adubbz: Readded dependency on changelog
Adubbz: Don't be stupid and leave accidental copy pastes in the script
Build 1499:
Adubbz: Wrong directory?
Build 1498:
Adubbz: See if Gradle 2.0 works properly
Build 1497:
Adubbz: Updated the build script out of curiosity
Adubbz: Dummy commit
Adubbz: Left some stuff out
Adubbz: Updated Forge
Adubbz: Use old MCP names
Build 1493:
Adubbz: No luck there...
Build 1492:
Adubbz: Attempting to get changelogs to work...
Build 1487:
Adubbz: Dummy change to test Jenkins
Build 1.7.10-2.1.0.1484:
jaquadro: Fog: water, mix order, precision, post-processing
Matt Caughey: Tweaked biome weighting
Matt Caughey: Tweaked flax -> string recipe
Matt Caughey: Started revamping fruit trees
Matt Caughey: Added peaches
Matt Caughey: shoutout to all the pear
Matt Caughey: Changed world gen for fruit trees, added them to certain. Made the Orchard a normal biome, but more rare
Matt Caughey: Started adding flowering oak leaves
Matt Caughey: Fixed tree generation to suppot new grass/dirt
Matt Caughey: Revamped the Fungi Forest biome
Matt Caughey: Really need to stop forgetting to remove this...
Matt Caughey: thing
Matt Caughey: Added mixed tree generation
Matt Caughey: Added pinecones
Matt Caughey: Increased amount of roots that generate by default
Adubbz: Potentially fixed problems with biome ids + 128
Adubbz: Flowering leaves now render properly
Matt Caughey: Added flowering oak leaves to some biomes
Adubbz: Fixed the flowering leaves overlay being used on incorrect blocks
Adubbz: Fixed redwood tree growth
fw: Fixed Array-Bounds-Check in ItemBlockFruit (should also fix NEI-Based crashes occurring since build 1142)
Matt Caughey: Removed loamy grass/dirt from the Marsh
jaquadro: Fix fog color calculation in 'fast' graphics mode.
Adubbz: Fixed an issue caused by fluid conflicts
Adubbz: Syntax
obriensh:
Avoid NPE in the fuel handler
Passing a null ItemStack or if a badly implemented item (the for some reason returns null) is passed the game will crash with a NPE.
Matt Caughey: Added a Xeric Shrubland biome. Tweaked the Steppe biome.
Matt Caughey: Tweaked biome temperatures
Matt Caughey: Tweaked the Land of Lakes biome, added wild rice
Matt Caughey: Improved the Shield biome
Matt Caughey: Added a Dense Forest biome
Adubbz: Update ClientProxy.java
wwrpg:
Update ItemBiomeFinder.java
Fixed for-loop range and added missing breaks to improve performance
wwrpg:
Update WorldGenRedwoodTree2.java
Improved redwood generation performance
wwrpg:
Fixed #442
Added limits to meta to prevent ArrayIndexOutOfBoundsException similar to BlockBOPNewDirt.java.
Still probably a deeper issue here, but this will prevent crashes for now
wwrpg:
Cleanup up code for Redwood trees
Removed boolean flag, isSoil, and hasSpace. Replaced with a "return false" since code returns false whenever those are false anyways. This improves performance and cleans up some unneeded nesting making it easier to read. Still need to remove extra parenthesis blocks (but this makes the diff very hard to read)
wwrpg: Update WorldGenRedwoodTree.java
wwrpg:
Cleanup up code for Redwood trees
Removed boolean variables flag, isSoil, and hasSpace. Replaced with a "return false" since code returns false whenever those are false anyways. This improves performance and cleans up some unneeded nesting making it easier to read. Still need to remove extra parenthesis blocks (but held off on this since it makes the diff very hard to read)
wwrpg:
Disable spawning wasps
Do not spawn wasp if not enable (not rendered)
wwrpg:
Disable spawning pixies if ID is 0
Disable spawning pixies if pixie ID is 0 or less. Also fixed minor bug where empty jar was not being placed back in player's hand
wwrpg:
Fixed #406 and #450
Fixed bug where two saplings dropped on a neighbor block change.
wwrpg:
Fixed #406 and #450
Fixed bugs where two saplings dropped on a neighbor block change or no saplings dropped.
wwrpg:
Fixed #433
Removed renderAsNormalBlock returning false to allow beds, torches, and monsters to spawn. Tested that block still renders the grass correctly.
wwrpg:
Fixed #392
Enable leaves and logs to burn.
verybigbro: Update ru_RU.lang
verybigbro: Fixed compile issues
verybigbro: Fix incorrect Harvest level for mud pick
verybigbro: Additional OreDictionary support
wwrpg:
Update BlockBones.java
Fixed correct texture usage per meta
wwrpg:
Update ItemBlockBones.java
Use Bone block to get correct metadata instead of the block it is replacing
wwrpg:
Update ItemBlockGrave.java
Use GraveBlock to get metadata instead of block being replaced
wwrpg:
Fixed #370
Prevents Hellbark Trees from breaking other blocks
wwrpg:
Fixes #453
Prevent crash in ItemBlockBOPLilypad.java
hazeevaidar: Config to Enable or Disable Ores
hazeevaidar: Cleanup
Daniel: Re-write potion init code to avoid clashes with other mods
Daniel: Fix issue #490 - Saplings cannot be planted on loamy (and probably other) types of dirt
Ghostlyr: Update ru_RU.lang
Daniel: Fix issue #495 (hopefully)
Matt Caughey: Unused texture stuff
Ghostlyr:
Update ru_RU.lang
Add missing wild carrot localization
Ghostlyr:
Update en_US.lang
Add missing wild carrot localiation
verybigbro: Register biome essence recipe
hazeevaidar: Added comp. with vanilla achievements. Other lang support.
Ghostlyr: Update ru_RU.lang
simeonradivoev:
Added itemstack null check on canReplace
Added null check for itemstack to prevent crashing when getting metadata from null itemstack. In response of simeonradivoev/MatterOverdrive#150
Adubbz: Disabled Forestry Integration
wwrpg:
Update BOPBlock.java
Fixed null itemStack causing crash. Fixes #529 and #519
wwrpg:
Update BlockBOPCoral.java
Fixed null itemStack causing crash. Fixes #529 and #519
wwrpg:
Update BlockBOPColorizedSapling.java
Fixed null itemStack causing crash. Fixes #529 and #519
wwrpg:
Update BlockBOPFruit.java
Fixed null itemStack causing crash. Fixes #529 and #519
wwrpg:
Update BlockBOPPlant.java
Fixed null itemStack causing crash. Fixes #529 and #519
wwrpg:
Update BlockBOPSapling.java
Fixed null itemStack causing crash. Fixes #529 and #519
wwrpg:
Update BlockStoneFormations.java
Fixed null itemStack causing crash. Fixes #529 and #519
verybigbro: Fixed sideways logs weren't oredicted Closes #525
verybigbro: Fix axes Closes #514
verybigbro: Use Ore Dictionary in recipes
hazeevaidar: Many bugfixes, new config options.
hazeevaidar: Updated Forestry API
verybigbro: Code cleanup
gxy17886:
update zh_CN.lang
update zh_CN.lang
dev: Fix for lava not flowing from ceiling on chunk creation in Nether
Adubbz: Slightly reduced the fog density in the Ominous Woods
Adubbz: Reduced fog in the Ominous Woods a bit more
Adubbz: Move @ReikaKalseki's changes to the main 1.7.10 branch
Build 1.7.10-2.1.0.1483:
Adubbz: Move @ReikaKalseki's changes to the main 1.7.10 branch
Build 1478:
Adubbz: Added a README
Build 1477:
Adubbz: Mod wood now adds the 'Getting Wood' achievement. Close #502
Build 1476:
Adubbz: Reduced XP received from smelting logs. Closes #564
Build 1475:
Adubbz: Reduced protectiveness of amethyst armour. Closes #491
Build 1474:
Adubbz: Fixed breaking hardness for planks. Closes #545
Build 1473:
Adubbz: Reverting build file
Adubbz: Last ditch attempt
Adubbz: Fixed the model perspective of the biome radar
Build 1470:
Adubbz: Updated to Gradle 2.9
Build 1469:
Adubbz: Updated to 1.8.8
Adubbz: Attempting to fix Gradle
Adubbz: Still not working...
Build 1.7.10-2.1.0.1465:
Adubbz: Reduced fog in the Ominous Woods a bit more
Build 1.7.10-2.1.0.1464:
Adubbz: Slightly reduced the fog density in the Ominous Woods
Build 1.7.10-2.1.0.1463:
dev: Fix for lava not flowing from ceiling on chunk creation in Nether
Build 1.7.10-2.1.0.1462:
gxy17886:
update zh_CN.lang
update zh_CN.lang
Build 1.8-3.0.0.1461:
Adubbz: Trails now work properly - There's still some extra features to be added, however they do work quite nicely
Build 1.8-3.0.0.1460:
Adubbz: Corrected a typo resulting in a missing model
Build 1.8-3.0.0.1459:
Adubbz: Attempted to update to ForgeGradle 2
Adubbz: Fixed a compile error in Jenkins caused by BOPCommand. I'm not entirely sure why this is an issue, but this should fix it.
Adubbz: Revert uploadArchives to previous setup
Adubbz: Fixed uploadArchives dependencies
Adubbz: uploadArchives is very uncooperative
Adubbz: Cleanup in an attempt to make build.gradle more readable and fix brokenness
Adubbz: Little progress :/
Adubbz: BOPGeneratorBase now inherits from WorldGenerator for Sponge compatibility (And other mods too)
Adubbz: Reverted back to an older Forge/ForgeGradle to hopefully resolve build issues
Build 1.8-3.0.0.1447:
Adubbz: Success!
Adubbz: Derp
Build 1.8-3.0.0.1445:
Adubbz: Where things go wrong
Build 1.8-3.0.0.1444:
Adubbz: Swap
Build 1.8-3.0.0.1443:
Adubbz: Preparing for another attempt at ForgeGradle 2
Adubbz: Back to the drawing board
Adubbz: Continue
Adubbz: Fixing derps
Adubbz: Nup
Adubbz: Continue being broken...
Adubbz: Test test test...
Build 1.8-3.0.0.1431:
Adubbz: Progress
Build 1.8-3.0.0.1430:
Adubbz: We'll get there eventually...
Build 1.8-3.0.0.1429:
Adubbz: More testing
Build 1.8-3.0.0.1428:
Adubbz: Testing
Adubbz: Typo
Build 1.8-3.0.0.1425:
Adubbz: Testing...
Build 1.8-3.0.0.1422:
Adubbz: Began work on trails
Build 1.8-1.8-3.0.0.1419:
Adubbz: Revert
Build 1417:
Adubbz: Yup, still broken, back again...
Build 1416:
Adubbz: Try again...
Adubbz: Fixed compile error
Adubbz: Attempting to fix compareTo compilation on Jenkins...
Build 1.8-3.0.0.1410:
Adubbz: Revert Gradle wrapper
Build 1407:
Adubbz: Roll Forge back to a version that doesn't use the new, broken Gradle
Build 1406:
Adubbz: Still trying...
Adubbz: Broken...
Build 1404:
Adubbz: Gradle is bad.
Build 1403:
Adubbz: Maven is evil.
Build 1402:
Adubbz: More grade stuff
Build 1401:
Adubbz: Attempted to update Gradle and Forge. Expect stuff to break.
Adubbz: Fixed the changelog task
Build 1.7.10-2.1.0.1396:
verybigbro: Code cleanup
Build 1.7.10-2.1.0.1395:
hazeevaidar: Many bugfixes, new config options.
hazeevaidar: Updated Forestry API
Build 1.7.10-2.1.0.1394:
verybigbro: Use Ore Dictionary in recipes
Build 1.7.10-2.1.0.1393:
verybigbro: Fixed sideways logs weren't oredicted Closes #525
Build 1.7.10-2.1.0.1392:
verybigbro: Fix axes Closes #514
Build 1.8-3.0.0.1391:
Daniel: Add GeneratorProfileTree for creating trees with a particular profile
Daniel: Remove unused imports
Daniel: Add Grove biome
Build 1.7.10-2.1.0.1390:
wwrpg:
Update BOPBlock.java
Fixed null itemStack causing crash. Fixes #529 and #519
wwrpg:
Update BlockBOPCoral.java
Fixed null itemStack causing crash. Fixes #529 and #519
wwrpg:
Update BlockBOPColorizedSapling.java
Fixed null itemStack causing crash. Fixes #529 and #519
wwrpg:
Update BlockBOPFruit.java
Fixed null itemStack causing crash. Fixes #529 and #519
wwrpg:
Update BlockBOPPlant.java
Fixed null itemStack causing crash. Fixes #529 and #519
wwrpg:
Update BlockBOPSapling.java
Fixed null itemStack causing crash. Fixes #529 and #519
wwrpg:
Update BlockStoneFormations.java
Fixed null itemStack causing crash. Fixes #529 and #519
Build 1.8-3.0.0.1389:
Adubbz: Removed duplicate blocks stat from /bop stats, fixed entity count
Build 1.8-3.0.0.1388:
Adubbz: Fixed broken pickblock functionality on a few blocks
Build 1.7.10-2.1.0.1387:
Adubbz: Disabled Forestry Integration
Build 1.8-3.0.0.1386:
Adubbz: Added proper localizations from items
Adubbz: Hardcoded the minimum Forge dependency. This alerts users of the cause of issues such as java.lang.NoSuchMethodError: net.minecraftforge.fluids.Fluid.<init>
Build 1.8-3.0.0.1384:
Adubbz: Added proper localizations for blocks
Build 1.8-3.0.0.1383:
Daniel: Fix null pointer exception when leaves with no sapling are broken
Daniel: Add grass variant with daisies
Daniel: Add generator for giant flowers
Daniel: Add Garden biome
Build 1.7.10-2.1.0.1382:
Ghostlyr: Update ru_RU.lang
Build 1.8-3.0.0.1381:
Daniel: Improve placement of plants by more precisely defining surface blocks
Daniel: Prevent null pointer exception if GeneratorWeighted is empty
Daniel: Finish Fungi Forest biome
Build 1.8-3.0.0.1380:
Daniel: Make frost forest a little higher above sea level
Daniel: De-obfuscate mega jungle tree generator
Daniel: Set default amountPerChunk for giant mushrooms
Daniel: Add Fungi Forest biome
Build 1.7.10-2.1.0.1379:
simeonradivoev:
Added itemstack null check on canReplace
Added null check for itemstack to prevent crashing when getting metadata from null itemstack. In response of simeonradivoev/MatterOverdrive#150
Build 1.8-3.0.0.1378:
Daniel: Fix incorrect meta when shearing BOP leaves
Daniel: Add Dummy Biome Template to speed up migration of biomes from 1.7
Daniel: Add Frost Forest biome
Daniel: Rename a few things to be more consistent
Build 1.8-3.0.0.1377:
Daniel: Add Fen biome
Build 1.8-3.0.0.1376:
Daniel: Fix bug with big tree height
Daniel: Add mixed lily generator
Daniel: Add Eucalyptus Forest biome
Build 1.8-3.0.0.1375:
Daniel: Adjust bulb tree parameters and allow no vines
Daniel: Add Deciduous Forest biome
Build 1.8-3.0.0.1374:
Daniel: Add Dead Swamp biome
Build 1.8-3.0.0.1373:
Adubbz: Added the Xeric Scrubland
verybigbro: Register biome essence recipe
verybigbro: Register biome essence recipe for 1.8
Daniel: Minor code cleanup
Daniel: Add Dead Forest biome
Daniel: Add Pinecone
hazeevaidar: Added comp. with vanilla achievements. Other lang support.
Adubbz: Fixed tree trunks being cut off
Build 1.8-3.0.0.1365:
X00LA: Create de_DE.lang
Build 1.7.10-2.1.0.1364:
Ghostlyr:
Update ru_RU.lang
Add missing wild carrot localization
Ghostlyr:
Update en_US.lang
Add missing wild carrot localiation
Build 1.8-3.0.0.1363:
Adubbz: Further refined the customisable gui - Pages are GuiSlots, the GuiBOPPageManager simply handles the current page and changing pages
Build 1.7.10-2.1.0.1362:
Ghostlyr: Update ru_RU.lang
Build 1.8-3.0.0.1361:
Adubbz: Changed the customisable gui over to using a delegate pattern. Still some work to be done, but it does provide a basis for adding the biomes page
Build 1.8-3.0.0.1360:
Daniel: Restore grass/foliage color of grasslands
Build 1.7.10-2.1.0.1359:
Matt Caughey: Unused texture stuff
Build 1.8-3.0.0.1358:
Daniel: Initial work on replacing biome types with climates based on temperature and rainfall
Daniel: Remove BiomeTypes in favour of the more descriptive and configurable Climates
Daniel: Improvements to land mass types
Build 1.8-3.0.0.1357:
Daniel: Finish Bog biome (add poison lakes)
Build 1.8-3.0.0.1356:
Daniel: Sort out a few todos (especially with fluids and jars)
Build 1.8-3.0.0.1355:
Daniel: Add buckets for BOP fluids
Build 1.8-3.0.0.1354:
Daniel: Embetter our coniferous trees (especially the large ones)
Build 1.8-3.0.0.1353:
Daniel: Oops - Poison is supposed to be BlockFluidClassic
Build 1.8-3.0.0.1352:
Daniel: Fluids now render
Build 1.7.10-2.1.0.1351:
Daniel: Fix issue #495 (hopefully)
Build 1.8-3.0.0.1350:
Daniel: Big improvements to control of terrain generation and simplification of the algorithm
Daniel: Optimize biome search (tpbiome command and biome finder) to take into account world biome size
Daniel: Add options for landmass generation: vanilla, continents, or archipelago
Daniel: Add Coniferous Forest biome
Build 1.8-3.0.0.1348:
Adubbz: Update build.properties
Build 1.8-InDev3.0.0.1347:
Adubbz: Update build.gradle
Build InDev-1.8-InDev3.0.0.1346:
Adubbz: Update build.properties
Build InDev-1.8-3.0.0.1344:
Adubbz: Update build.gradle
Build 1.8-3.0.0.1342:
Adubbz: Update build.properties
Build 1.8-3.0InDev.1340:
Daniel: Remove workaround for Forge bug - no longer required
Daniel: Add Gui for configuring BOP world properties (saved per game)
Build 1.8-3.0InDev.1339:
Daniel: Update forge version, change BOP version naming
Build 1.7.10-2.1.0.1338:
hazeevaidar: Config to Enable or Disable Ores
hazeevaidar: Cleanup
Build 1.8-3.0.0.1337:
Daniel: De-obfuscate GenLayerRiver - unused at the moment, but considering using this to implement riverside biomes
Daniel: Add Cherry Blossom Grove biome
Build 1.8-3.0.0.1336:
Daniel: Re-write potion init code to avoid clashes with other mods
Build 1.7.10-2.1.0.1335:
Daniel: Fix issue #490 - Saplings cannot be planted on loamy (and probably other) types of dirt
Build 1.7.10-2.1.0.1334:
Daniel: Re-write potion init code to avoid clashes with other mods
Build 1.8-3.0.0.1333:
Daniel: Add gem to brushland
Daniel: Add Canyon biome (and Canyon Ravine sub biome
Build 1.8-3.0.0.1332:
Daniel: Add Brushland biome
Build 1.8-3.0.0.1331:
Daniel: Add Boreal Forest biome
Build 1.8-3.0.0.1330:
Daniel: Finish Bog (apart from poison lakes)
Build 1.8-3.0.0.1329:
Daniel: Use inheritance to avoid code duplication in Generators
Daniel: Fix some generator bugs
Daniel: Start work on Bog biome
Build 1.8-3.0.0.1328:
Daniel: Minor fixes in Bayou
Build 1.8-3.0.0.1327:
Daniel: Make sure all BOP blocks support canSustainPlant() properly
Daniel: Make BOP block naming consistent
Daniel: Add workaround (temporary I hope) for a forge bug
Daniel: Split mud and quicksand into separate classes (they really have little in common
Daniel: Attempt to make BlockQuery more user friendly
Daniel: Allow querying blocks by plant type (will reduce a lot of code later on)
Daniel: Create list of predefined BlockQueries to avoid code duplication
Daniel: Add Bayou biome, GeneratorBayouTree and some adjustments to other generators
Build 1.8-3.0.0.1326:
Daniel: Add Bamboo Forest biome
Build 1.8-3.0.0.1325:
Daniel: More fine tuning of mountain
Daniel: Fine tune tundra
Daniel: Add Jade Cliffs biome
Build 1.8-3.0.0.1324:
Daniel: Make foothills on the edges of the mountains
Build 1.8-3.0.0.1323:
Daniel: Implement system for sub biomes and mutated biomes
Daniel: Add Glacier biome
Build 1.8-3.0.0.1322:
Daniel: Add GeneratorPineTree
Daniel: Finish the Mountain biome
Build 1.8-3.0.0.1321:
Daniel: Start work on Mountain biome
Build 1.8-3.0.0.1320:
Daniel: Rename some BlockQuery classes
Daniel: Allow specification of which block to replace with GeneratorSplatter, tweak default parameters
Daniel: Allow BlockBOPGeneric to support plants
Daniel: Provide shortcut methods for building trees with vanilla logs and leaves
Daniel: Add BlockPosQuery for positions with air above them
Daniel: Add generator for small nobbly "twiglet" trees
Daniel: Add Outback biome
Build 1.8-3.0.0.1319:
Daniel: Fix floor blocks in dense forest
Daniel: Add Moor biome
Build 1.8-3.0.0.1318:
Daniel: Make naming in generators consistent and more readable, fix algae spawning in marsh
Daniel: Finally stop those damn floating paeonias
Daniel: Allow setting of the block used underneath water in BOP biomes
Daniel: Minor adjustments to waterside and splotches generator
Daniel: Minor adjustments to Marsh and Chaparral
Daniel: Add Heathland biome
Build 1.8-3.0.0.1317:
Daniel: Add method for getting a BlockPosQuery from the config files
Daniel: Rewrite terrain generation to provide more flexibility for BOP biomes
Build 1.8-3.0.0.1316:
Daniel: Add Tundra biome
Daniel: Add columns generator
Daniel: Stop GeneratorLogs replacing non-air blocks
Daniel: Minor change in GeneratorLakes
Daniel: Modify block queries so they match against world and position instead of just against blockstate (allows more flexibility - eg checking neighbors)
Daniel: Use multiple generation attempts in GeneratorColumns
Daniel: Add grassland biome
Build 1.8-3.0.0.1315:
Daniel: Add GeneratorLakes
Daniel: Add Marsh biome
Build 1.8-3.0.0.1314:
Daniel: Rebalance flora generation weight values (to compensate for the fact that all flora generation attempts are at the surface)
Build 1.8-3.0.0.1313:
Daniel: Add GeneratorLogs
Daniel: Add GeneratorBigMushroom
Daniel: Allow fractional amountPerChunk in generators, reduce code duplication by moving scatter() method into a base class
Daniel: Implement a "builder" pattern for constructing feature generators - allows for lots of options without requiring long complicated constructor argument lists with default values for all the options, and makes biome creation code easier to read
Build 1.8-3.0.0.1312:
Daniel: Add splatter world gen
Daniel: Add GeneratorBlobs
Daniel: Register GeneratorBlob. Make GeneratorBlob and GeneratorSplatter configurable. Some other minor improvements
Daniel: Add highland biome
Build 1.8-3.0.0.1311:
Daniel: Add some utility functions for testing blocks against certain criteria
Daniel: Use block querys in Generator Splotches to define the blocks to swap
Build 1.8-3.0.0.1310:
Daniel: Fix bug - bushes turning into berry bushes too quickly
Daniel: Add splotches generator
Daniel: Finish chaparral biome
Build 1.8-3.0.0.1309:
Daniel: Prevent duplicate id being used when adding a new biome
Daniel: Add shortcut constructor for GeneratorDoubleFlora using vanilla BlockDoublePlant types
Daniel: Start the Chaparral biome
Build 1.8-3.0.0.1308:
Daniel: Override vanilla code for adding sub-biomes (hills, mutated biomes etc), refine params for BOP gen layers
Daniel: Make frozen ocean in polar regions on latitude worlds
Daniel: De-obfusacte biome edge gen layer
Daniel: Override river mix gen layer, improve polar regions with frozen rivers, and arctic regions in the frozen oceans
Daniel: Allow search by biome name in bop tpbiome command
Build 1.8-3.0.0.1307:
Daniel: Fix crash caused by use of de-obfuscated field name
Daniel: Allow configuration of vanilla biome weights
Daniel: Tidy up the TODO list
Build 1.8-3.0.0.1306:
Daniel: Remove dummy file which should not have been there anyway
Build 1.8-3.0.0.1305:
Daniel: Minor code cleanup in ModPotions
Build 1.8-3.0.0.1304:
Daniel: Add BOP potion effects - paralysis and possession
Build 1.8-3.0.0.1303:
Daniel: Add comments to GenLayerBiomeBOP
Daniel: Override default genlayer procedure to enable better control over world generation and biome placement - added 2 varieties of biome arrangement in addition to the vanilla system, random and latitude (which can be selected via a config file)
Build 1.8-3.0.0.1302:
Daniel: More configuration options: enableSnow, enableRain, skyColor, hasBiomeEssence
Build 1.8-3.0.0.1301:
Daniel: Minor tweaks to BOPConfig.java
Daniel: Allow spawnable creatures for biomes to be configured
Daniel: Use existing GeneratorRegistry for creation of generators from config files instead of a separate GeneratorFactory class
Build 1.8-3.0.0.1300:
Daniel: Reorganise BOP config system to make it all a bit cleaner and easier to use
Build 1.8-3.0.0.1299:
Daniel: Make generator configurable via ConfigHelper
Daniel: Simplify weighted generators and make them easier to configure
Daniel: Unify code for biome finder item and tpbiome command
Build 1.8-3.0.0.1298:
Daniel: Rewrite biome configuration system to be simpler and less fragile
Daniel: Expand capabilities of ConfigHelper
Daniel: Some minor improvements to ConfigHelper
Daniel: Allow biome weights to be configured, add config warning logging
Daniel: Allow configuration of normal and alternative top blocks in dense forest
Build 1.8-3.0.0.1297:
Daniel: Fix some leaf rendering problems, and a couple of other minor TODOs
Build 1.8-3.0.0.1296:
Daniel: Remove unused imports
Build 1.8-3.0.0.1295:
Daniel: Add bamboo thatching
Daniel: Remove debug code
Daniel: Add kelp
Daniel: Add cattail
Daniel: Fix incorrect drops and shearing on BOP double plants
Build 1.8-3.0.0.1294:
Daniel: Rename BlockBOPStairs to BlockBOPWoodStairs
Daniel: Allow BOPReflectionHelper.construct() to work with arguments which are castable to the declared constructor arguments
Daniel: Add mud brick stairs
Build 1.8-3.0.0.1293:
Daniel: Fix BOP stone drops
Daniel: Add BOP stone and mud brick slabs
Build 1.8-3.0.0.1292:
Daniel: De-obfuscate dart render code
Build 1.8-3.0.0.1291:
Daniel: Add utility function for accessing hidden object constructors with reflection
Daniel: Make smoldering grass melt snow
Daniel: Fix bounding box positioning on BOP plants
Daniel: Remove reliance on hard coded sapling values in leaf drop code
Build 1.8-3.0.0.1290:
Daniel: Automate generation of wood plank and slab recipes
Daniel: Unite flower 1 and flower 2 into a single paged block class
Daniel: Add mappings between wood types and doors, fences, gates and stairs
Daniel: Give various BOP enums a more sensible name and location
Daniel: Use gem enum instead of hard coded gem crafting recipes
Daniel: Add more ore dictionary entries for BOP items
Daniel: Allow wool to be crafted from any combination of regular and tall cattail
Daniel: Fix crash caused by reference to sapling which does not exist
Daniel: Fix inconsistency in placement of regular and tall cattail - both now require water
Build 1.8-3.0.0.1289:
Daniel: Big improvements to code for handling blocks with multiple pages of variants
Build 1.8-3.0.0.1288:
Daniel: Add OreDictionary support
Build 1.8-3.0.0.1287:
Daniel: Remove debugging messages in FurnaceFuelHandler
Daniel: Add crafting for biome finder (note biome essence now used up in recipe)
Build 1.8-3.0.0.1286:
Daniel: Add BOP smelting recipes
Build 1.8-3.0.0.1285:
Daniel: Add (most) other BOP crafting recipes
Build 1.8-3.0.0.1284:
Daniel: Add first BOP crafting recipe
Daniel: Add dye recipes, wood recipes and various other misc recipes
Build 1.7.10-2.1.0.1283:
wwrpg:
Fixes #453
Prevent crash in ItemBlockBOPLilypad.java
Build 1.7.10-2.1.0.1282:
wwrpg:
Update BlockBones.java
Fixed correct texture usage per meta
wwrpg:
Update ItemBlockBones.java
Use Bone block to get correct metadata instead of the block it is replacing
wwrpg:
Update ItemBlockGrave.java
Use GraveBlock to get metadata instead of block being replaced
wwrpg:
Fixed #370
Prevents Hellbark Trees from breaking other blocks
Build 1.7.10-2.1.0.1281:
verybigbro: Fix incorrect Harvest level for mud pick
verybigbro: Additional OreDictionary support
Build 1.7.10-2.1.0.1280:
wwrpg:
Fixed #406 and #450
Fixed bug where two saplings dropped on a neighbor block change.
wwrpg:
Fixed #406 and #450
Fixed bugs where two saplings dropped on a neighbor block change or no saplings dropped.
wwrpg:
Fixed #433
Removed renderAsNormalBlock returning false to allow beds, torches, and monsters to spawn. Tested that block still renders the grass correctly.
wwrpg:
Fixed #392
Enable leaves and logs to burn.
verybigbro: Fixed compile issues
Build 1.8-3.0.0.1277:
wwrpg:
Disable spawning wasps
Do not spawn wasp if not enable (not rendered)
wwrpg:
Disable spawning pixies if ID is 0
Disable spawning pixies if pixie ID is 0 or less. Also fixed minor bug where empty jar was not being placed back in player's hand
verybigbro: Update ru_RU.lang
verybigbro: Update ru_RU.lang
Build 1.7.10-2.1.0.1274:
wwrpg:
Cleanup up code for Redwood trees
Removed boolean flag, isSoil, and hasSpace. Replaced with a "return false" since code returns false whenever those are false anyways. This improves performance and cleans up some unneeded nesting making it easier to read. Still need to remove extra parenthesis blocks (but this makes the diff very hard to read)
wwrpg: Update WorldGenRedwoodTree.java
wwrpg:
Cleanup up code for Redwood trees
Removed boolean variables flag, isSoil, and hasSpace. Replaced with a "return false" since code returns false whenever those are false anyways. This improves performance and cleans up some unneeded nesting making it easier to read. Still need to remove extra parenthesis blocks (but held off on this since it makes the diff very hard to read)
Build 1.7.10-2.1.0.1273:
wwrpg:
Fixed #442
Added limits to meta to prevent ArrayIndexOutOfBoundsException similar to BlockBOPNewDirt.java.
Still probably a deeper issue here, but this will prevent crashes for now
Build 1.8-3.0.0.1272:
Daniel: Make BlockDoubleDecoration shearing more robust by adding a check for valid blocks
Build 1.7.10-2.1.0.1270:
wwrpg:
Update ItemBiomeFinder.java
Fixed for-loop range and added missing breaks to improve performance
wwrpg:
Update WorldGenRedwoodTree2.java
Improved redwood generation performance
Build 1.8-3.0.0.1269:
Daniel: Add mudball entity, change entity registration (previously server and client were not in sync when spawning BOP entities), necessitated creating a BOP specific spawn egg item
Build 1.8-3.0.0.1268:
Daniel: Make sacred oad sapling items shiny
Daniel: Add other BOP fluids, blood and poison, no rendering yet
Daniel: Add flippers and flower bands
Build 1.8-3.0.0.1267:
Daniel: Add biome name to biome finder tooltip
Build 1.8-3.0.0.1266:
Daniel: Remove unused imports
Daniel: Add BOP records
Daniel: Add biome essence and biome block
Build 1.8-3.0.0.1265:
Adubbz: Fixed server crashing (Again!)
Build 1.8-3.0.0.1264:
Daniel: Fix incorrect item drop on BOP flowers
Daniel: Fix flowers bounding box not aligned correctly with rendering
Build 1.8-3.0.0.1263:
Daniel: Fix crash when blowing dandelion because particles generated on wrong side
Build 1.8-3.0.0.1262:
Daniel: Combine particle textures for better performance
Build 1.8-3.0.0.1261:
Daniel: Simplify texture loading for pixie trail particle
Daniel: Add dandelion particle, fix incorrect texture on pixie trail particle
Build 1.8-3.0.0.1260:
Daniel: Add pixie trail particle
Build 1.8-3.0.0.1259:
Daniel: Add honey fluid - Currently does not render! Seems like this is a problem affecting all forge fluids in 1.8
Daniel: Change registration method for entities - now can use spawn eggs and summon command, and ids are not hard coded
Daniel: Add empty glass jars
Daniel: Add filled glass jars
Build 1.8-3.0.0.1258:
Daniel: Add pixie
Build 1.8-3.0.0.1257:
Daniel: Add wasp sounds
Daniel: Add the enderporter
Daniel: Add client messages to biome finder
Daniel: Minor tweaks to enderporter
Build 1.8-3.0.0.1256:
Daniel: Add visual feedback to indicate when biome finder can be used or is searching, simplify animation and code for pointing at location
Build 1.8-3.0.0.1255:
Daniel: Remove unused imports, remove an unused and mileading line in EntityWasp
Build 1.8-3.0.0.1254:
Daniel: Add wasp
Daniel: Minor cleanup on RenderDart
Build 1.8-3.0.0.1253:
Adubbz: Added a rough implementation of the biome finder's rendering - Fair amount of cleanup to be done to make it perfect
Build 1.8-3.0.0.1252:
Daniel: Improve biome finder code
Daniel: Add message handler
Build 1.8-3.0.0.1251:
Daniel: Let grass spread from vanilla grass blocks onto BOP dirt blocks
Build 1.8-3.0.0.1250:
Daniel: Remove unused imports
Daniel: Fix typo in white dye model file name
Daniel: Start biome finder - can now find biomes, but icon does not yet point to it
Daniel: Make gem ore drop experience when mined
Build 1.8-3.0.0.1249:
Adubbz: Moved rendering registration into the client proxy. Fixes server crashing
Build 1.8-3.0.0.1248:
Daniel: Make BOP dyes work on sheep and wolf collars
Build 1.8-3.0.0.1247:
Daniel: Add other BOP misc items
Build 1.8-3.0.0.1246:
Daniel: Add remaining BOP food items: ambrosia, salads, earth, ricebowl, shroompowder
Build 1.8-3.0.0.1245:
Daniel: Add helper functions for paged block classes BOPLeaves BOPLog BOPSapling
Build 1.8-3.0.0.1244:
Daniel: Remove unused imports
Build 1.8-3.0.0.1243:
Daniel: Add dart entity and dart blower item (not 100% finished)
Build 1.8-3.0.0.1242:
Adubbz: Restricted the amount of big trees that can be in a single chunk
Build 1.8-3.0.0.1241:
Adubbz: Added bushes to the Shrubland, added the Dense Forest
Build 1.8-3.0.0.1240:
Daniel: Remove incorrect setCreativeTab on ItemGem
Daniel: Add dart and dart blower items
Build 1.8-3.0.0.1239:
Adubbz: Added the Lavender Fields, fixed the height of regular trees in some biomes
Build 1.8-3.0.0.1238:
Adubbz: Added flax to the shrubland
Adubbz: Completed the Shrubland
Build 1.7.10-2.1.0.1237:
Adubbz: Update ClientProxy.java
Build 1.7.10-2.1.0.1236:
Matt Caughey: Added a Dense Forest biome
Build 1.7.10-2.1.0.1235:
Matt Caughey: Improved the Shield biome
Build 1.8-3.0.0.1234:
Daniel: Fix some missing scythe features
Build 1.8-3.0.0.1233:
Daniel: Add scythe
Build 1.8-3.0.0.1232:
Adubbz: Switched to using the Java Arrays class, not the Scala one (Auto imports can be a pain sometimes)
Build 1.8-3.0.0.1231:
Adubbz: Fixed an error with deserialization
Build 1.8-3.0.0.1230:
Daniel: Add mud and amethyst tools
Daniel: Import all from api BOPItemHelper into ModItems for convenience
Daniel: Add mud and amethyst armor
Build 1.8-3.0.0.1229:
Adubbz: Began work on the shrubland, increased the amount of leaves
Build 1.8-3.0.0.1228:
Adubbz: Added the flower field, improved weighted generation, fixed the colouring of damp and wheat grass
Build 1.8-3.0.0.1227:
Adubbz: Completed the Thicket
Build 1.8-3.0.0.1226:
Daniel: Add tall cattail, rename BlockDoubleFoliage to BlockBOPDoublePlant for consistency
Build 1.8-3.0.0.1225:
Daniel: Add shrub item texture, improve berrybush item texture
Build 1.8-3.0.0.1224:
Daniel: Fix render colors for some plants
Build 1.8-3.0.0.1223:
Daniel: Fix reed rendering placement and bounding box
Build 1.8-3.0.0.1222:
Daniel: Remove unused imports
Daniel: Correct some misleading errors in comments
Daniel: Add BOP Plants (merged with foliage) deadgrass, desertgrass, desertsprouts, dunegrass, spectralfern, thorn, wildrice, cattail, rivercane, wildcarrot, tinycactus, witherwart, reed and root
Build 1.8-3.0.0.1221:
Adubbz: Decoration by default now uses grass sounds and a random offset, fixed an issue with weighted generators causing config files to not load (they're being a pain)
Build 1.8-3.0.0.1220:
Adubbz: Fixed pick block on leaves, fixed an error reading config files on second run (stages weren't being added to wrapped generators)
Build 1.8-3.0.0.1219:
Adubbz: Began work on the Thicket
Build 1.8-3.0.0.1218:
Adubbz: Added the Steppe biome
Build 1.8-3.0.0.1217:
Adubbz: Merged IGeneratorBase and IGeneratorController, since the distinction is no longer necessary
Adubbz: Merged IGeneratorBase and IGeneratorController, since the distinction is no longer necessary
Build 1.8-3.0.0.1216:
Adubbz: Switched to using a wrapper object for weighted entries, allowing for use of generators for multiple purposes
Build 1.8-3.0.0.1215:
Adubbz: Added a generator for grass
Build 1.8-3.0.0.1214:
Adubbz: Added flowers to the Origin Valley
Build 1.8-3.0.0.1213:
Adubbz: Divided IGenerator into IGeneratorController and IGeneratorDelegate, to clarify generators belonging to another (e.g. GeneratorWeighted has 'sub' generators which it randomly picks from)
Build 1.8-3.0.0.1212:
Adubbz: Fixed leaves failing to render certain sides
Adubbz: Began work on the Origin Valley, trees currently generate
Build 1.8-3.0.0.1211:
Adubbz: Prevented model/rendering registration from occurring on the server, fixes crashing
Build 1.7.10-2.1.0.1210:
Matt Caughey: Tweaked the Land of Lakes biome, added wild rice
Build 1.7.10-2.1.0.1209:
Matt Caughey: Tweaked biome temperatures
Build 1.7.10-2.1.0.1208:
Matt Caughey: Added a Xeric Shrubland biome. Tweaked the Steppe biome.
Build 1.8-3.0.0.1207:
Adubbz: Added the crag
Build 1.8-3.0.0.1206:
Adubbz: Added the arctic biome
Build 1.8-3.0.0.1205:
Adubbz: Re-added the title panorama - My eyes couldn't take Vanilla's any longer
Build 1.8-3.0.0.1204:
Adubbz: Moved the progress stats to a command rather than hover text
Build 1.8-3.0.0.1203:
Adubbz: Added stat counters for biomes and items
Build 1.7.10-2.1.0.1202:
obriensh:
Avoid NPE in the fuel handler
Passing a null ItemStack or if a badly implemented item (the for some reason returns null) is passed the game will crash with a NPE.
Build 1.8-3.0.0.1201:
Adubbz: Switched biomes over to use Guava's Optional, in turn removing BiomeConfigurationHandler
Build 1.8-3.0.0.1200:
Adubbz: Added /bop stripchunk for testing ore generation and other underground stuff
Build 1.8-3.0.0.1199:
Adubbz: Biomes with id -1 are no longer added to the generation lists
Build 1.8-3.0.0.1198:
Adubbz: Fixed biome registration not occurring on first run
Build 1.8-3.0.0.1197:
Adubbz: Added configurable emerald generation to the alps, removed unnecessary generics for IGenerator
Build 1.8-3.0.0.1196:
Daniel: Fix a few minor TODOs in the blocks
Daniel: Fix BOP leaves dropping too much fruit
Daniel: Fix some more TODOs, change "hell_bark" wood to "hellbark" for consistency with tree naming
Daniel: Add berries
Build 1.8-3.0.0.1195:
Daniel: Further simplify code for blocks with pages of variants. Remove test blocks
Build 1.8-3.0.0.1194:
Daniel: Remove unused imports
Daniel: Overhaul system for dividing classes with lots of variants up into smaller "pages" - no longer uses generic enums with names like A,B,C,D - now uses meaningful names, new system also allows for filtering the enums to allow removal of (for example) giant_flower_planks
Build 1.8-3.0.0.1193:
Daniel: Implement non-rendering properties on certain blocks, makes the blokstate files a lot simpler
Build 1.8-3.0.0.1192:
Adubbz: Hooked up generator stages with the appropriate events
Build 1.8-3.0.0.1191:
Adubbz: Added cheeserolls to the authorList
Build 1.8-3.0.0.1190:
Adubbz: Overhauled the config system for decoration, still a few things to do before it can be put into use
Build 1.7.10-2.1.0.1189:
Adubbz: Fixed an issue caused by fluid conflicts
Adubbz: Syntax
Build 1.8-3.0.0.1187:
Daniel: Add wading boots
Build 1.8-3.0.0.1186:
Daniel: Fix typo in red flower petal enum
Build 1.8-3.0.0.1185:
Daniel: Add big flower petals
Daniel: Add honey block
Build 1.8-3.0.0.1184:
Daniel: Code cleanup - ProperCase for tree/wood enums
Daniel: Fix BOP door hardness and drops
Daniel: Add missing @Override tag
Daniel: Add BOP wood slabs
Build 1.8-3.0.0.1183:
Adubbz: Fixed the graphics level for leaves
Build 1.8-3.0.0.1182:
Adubbz: Cleaned up model registration
Build 1.8-3.0.0.1181:
Daniel: Fix incorrect leaf metadata
Build 1.8-3.0.0.1180:
Daniel: Remove BlockModifiers - not as useful as hoped
Build 1.8-3.0.0.1179:
Daniel: Further tightening up of blockstate utility code and better handling of missing default block state
Daniel: Combine wood/leaf/sapling blocks where possible - frees up 56 block ids
Build 1.8-3.0.0.1178:
Daniel: Make block registration a bit more robust
Build 1.8-3.0.0.1177:
Daniel: Code cleanup - add missing @Override tags and remove unused imports
Build 1.8-3.0.0.1176:
Adubbz: Fixed stair lighting issues - Caught this literally 3 seconds before you left cheeserolls
Build 1.8-3.0.0.1175:
Daniel: Correct utterly shameful uppercase letter sin
Build 1.7.10-2.1.0.1174:
jaquadro: Fix fog color calculation in 'fast' graphics mode.
Build 1.8-3.0.0.1173:
Daniel: Scrap concept of "named states", go back to looping through properties for block sub-types
Build 1.8-3.0.0.1172:
Daniel: Add double-height decorations (flax)
Daniel: Fix item rendering for blocks with a tinted model but non-tinted item (flax and berry_bush)
Build 1.8-3.0.0.1171:
Daniel: Add BOP saplings
Build 1.8-3.0.0.1170:
Daniel: Add BOP leaves
Build 1.7.10-2.1.0.1169:
Matt Caughey: Removed loamy grass/dirt from the Marsh
Build 1.8-3.0.0.1168:
Daniel: Add duckweed, shortgrass, mediumgrass, bush, sprout, poisonivy, berrybush, shrub, wheatgrass, dampgrass, koru, cloverpatch, leafpile, deadleafpile
Build 1.8-3.0.0.1167:
autopsychorhythmia: Update zh_CN.lang
Build 1.8-3.0.0.1166:
Daniel: Reimplement all BOP blocks to align more closely with vanilla block counterparts, add loads of wood
Daniel: Tidy up lots of junk
Daniel: Add remaining wood, and doors for all woods
Daniel: Add overgrown netherrack
Daniel: Add moss, tree_moss, flower_vine, ivy and wisteria
Daniel: Fix colors of vine-like blocks
Build 1.8-3.0.0.1165:
Adubbz: Added the biomename command to the usage description
Build 1.7.10-2.1.0.1164:
fw: Fixed Array-Bounds-Check in ItemBlockFruit (should also fix NEI-Based crashes occurring since build 1142)
Build 1.8-3.0.0.1162:
Adubbz: Test change for Curse
Adubbz: Another misc change for Curse
Adubbz: Undo the change from earlier because it's silly
Build 1.8-3.0.0.1154:
Adubbz: Added files for the various fruit blocks and the turnip blocks. Cheeserolls - Make sure you add item files for all blocks, including those which normally the player won't have in their inventory.
Build 1.8-3.0.0.1153:
Adubbz: Added commands for teleporting to a biome of a given id, and finding the biome associated with an id
Build 1.8-3.0.0.1152:
Adubbz: Disabled Vanilla biome config files - These may come back, but they're just making things more difficult for now
Build 1.8-3.0.0.1151:
Adubbz: The BoP WorldType once again functions correctly
Build 1.8-3.0.0.1150:
Adubbz: Biome weights for BoP biomes are now configurable
Build 1.8-3.0.0.1149:
Adubbz: Added chunk generators and our custom biome layer
Build 1.7.10-2.1.0.1148:
Adubbz: Fixed redwood tree growth
Build 1.7.10-2.1.0.1147:
Adubbz: Fixed the flowering leaves overlay being used on incorrect blocks
Build 1.7.10-2.1.0.1146:
Matt Caughey: Added flowering oak leaves to some biomes
Build 1.7.10-2.1.0.1145:
Adubbz: Flowering leaves now render properly
Build 1.7.10-2.1.0.1144:
Adubbz: Potentially fixed problems with biome ids + 128
Build 1.7.10-2.1.0.1143:
Matt Caughey: Increased amount of roots that generate by default
Build 1.7.10-2.1.0.1142:
Matt Caughey: Added pinecones
Build 1.7.10-2.1.0.1141:
Matt Caughey: Added mixed tree generation
Build 1.7.10-2.1.0.1140:
Matt Caughey: thing
Build 1.7.10-2.1.0.1139:
Matt Caughey: Really need to stop forgetting to remove this...
Build 1.7.10-2.1.0.1138:
Matt Caughey: Revamped the Fungi Forest biome
Build 1.8-3.0.0.1137:
Daniel: Correct grass burning values
Daniel: Add stalagmites and stalactites
Daniel: Add fruit_block and variants apple/persimmon/peach/pear
Daniel: Allow BOPDirt to support plants
Daniel: Allow bonemeal placed on BOPGrass to grow plants on nearby vanilla grass
Daniel: Add generic block types: ash_stone, crag_rock, dried_dirt, hard_dirt, hard_ice, hard_sand, mud_brick
Daniel: Update labels
Daniel: Minor tidyup
Daniel: Add crystal and crystal shard
Daniel: Add origin grass
Build 1.7.10-2.1.0.1136:
Matt Caughey: Fixed tree generation to suppot new grass/dirt
Build 1.7.10-2.1.0.1135:
Matt Caughey: Started adding flowering oak leaves
Build 1.7.10-2.1.0.1134:
Matt Caughey: shoutout to all the pear
Matt Caughey: Changed world gen for fruit trees, added them to certain. Made the Orchard a normal biome, but more rare
Build 1.8-3.0.0.1132:
Daniel: Allow BOPBlock instances to specify their own item class
Daniel: Add waterlily variants
Daniel: Add lily labels
Daniel: Add loamy/silty/sandy grass blocks
Daniel: Add new dirt variants loamy/sandy/silty and link to corresponding grass variants
Daniel: Add snowy property to new grass variants, add coarse property to new dirt variants, improve grass spreading algorithm
Build 1.7.10-2.1.0.1131:
Matt Caughey: Added peaches
Build 1.7.10-2.1.0.1130:
Matt Caughey: Started revamping fruit trees
Build 1.7.10-2.1.0.1129:
Matt Caughey: Tweaked flax -> string recipe
Build 1.8-3.0.0.1128:
Daniel: Ignore OSX .DS_Store files
Daniel: Add flesh, mud, quicksand and turnips (blocks and items)
Daniel: fix quicksand block drop
Daniel: Add smoldering grass and spectral moss
Build 1.7.10-2.1.0.1127:
Matt Caughey: Tweaked biome weighting
Build 1.7.10-2.1.0.1126:
jaquadro: Fog: water, mix order, precision, post-processing
Build 1.7.10-2.1.0.1123:
Matt Caughey: Forgot to fix the onlyBiome thing again
Build 1.7.10-2.1.0.1122:
Matt Caughey: Added a "Eucalyptus Forest" biome
Build 1.7.10-2.1.0.1121:
Matt Caughey: Oops
Build 1.7.10-2.1.0.1120:
Matt Caughey: Added lilypad variations
Build 1.7.10-2.1.0.1119:
castlenine:
Updating French Canadian language
Changing the Toadstool to make it edible instead of poisonous since it's use in a recipe
jaquadro:
Smooth fog color and distance rendering. (+1 squashed commits)
Squashed commits:
[6b11c10] Re-enable fog colors
jaquadro: Biome fog color should interpolate more precisely and scale down for nighttime, rain, and thunderstorms.
jaquadro: Give biome fog more volume by interpolating a closer near plane.
Adubbz: Updated Gradle
Matt Caughey: Updated gitignore (Not sure why it showed as a changed file?)
jaquadro: Scale fog density to far plane distance.
jaquadro: Fix near plane distance being too close in less-foggy biomes
jaquadro: Add configuration to toggle fog color and density
jaquadro: Remove fog density config
Matt Caughey: Tweaked various biomes. Started adding eanataw's Patreon pledge biome (Land of Lakes).
Matt Caughey: Added loamy grass/dirt to some biomes (Will add sandy/silty grass/dirt when filler blocks can support metadata)
Matt Caughey: Readded gravel generation to some biomes, added a sub-biome for the Land of Lakes
Matt Caughey: Tweaked giant flower textures
Build 1.8-3.0.0.1118:
Adubbz: Misc change for CurseForge
Adubbz: Updated Mixin
Adubbz: Updated Mixin
Adubbz: Removed the Mixin used for coral
Adubbz: More cleaning up
Adubbz: CurseForge nonsense... As usual
Adubbz: Removed the biome decoration Mixin
Adubbz: Removed the cactus mixin
Adubbz: Removed Mixin. Closes #421, #422
Adubbz: Added a config option for the BoP worldtype to be selected by default Closes #410
Adubbz: Added the basic framework for adding new biomes
Adubbz: Attempting to fix manifests
Adubbz: More manifest nonsense
Adubbz: Manifest
Adubbz: Added a null check for config file entity spawns
Adubbz: Fixed server crashing Closes #426
Adubbz: Initial implementation of the Alps biome - This is what happens when certain people say certain things :)
Adubbz: Replaced all tabs with spaces
Adubbz: Added zh_CN.lang, courtesy of @ppoozl
Build 1.8-3.0.0.1117:
Adubbz: Added zh_CN.lang, courtesy of @ppoozl
Build 1.8-3.0.0.1116:
Adubbz: Replaced all tabs with spaces
Build 1.8-3.0.0.1115:
Adubbz: Initial implementation of the Alps biome - This is what happens when certain people say certain things :)
Build 1.8-3.0.0.1114:
Adubbz: Fixed server crashing Closes #426
Build 1.8-3.0.0.1113:
Adubbz: Added a null check for config file entity spawns
Build 1.8-3.0.0.1112:
Adubbz: More manifest nonsense
Adubbz: Manifest
Build 1.8-3.0.0.1110:
Adubbz: Attempting to fix manifests
Build 1.8-3.0.0.1109:
Adubbz: Added the basic framework for adding new biomes
Build 1.8-3.0.0.1108:
Adubbz: Added a config option for the BoP worldtype to be selected by default Closes #410
Build 1.8-3.0.0.1107:
Adubbz: Removed the cactus mixin
Adubbz: Removed Mixin. Closes #421, #422
Build 1.8-3.0.0.1105:
Adubbz: Removed the biome decoration Mixin
Build 1.8-3.0.0.1104:
Adubbz: Removed the Mixin used for coral
Adubbz: More cleaning up
Adubbz: CurseForge nonsense... As usual
Build 1.8-3.0.0.1099:
Adubbz: Updated Mixin
Adubbz: Updated Mixin
Build 1.8-3.0.0.1097:
castlenine: Updating French Canadian language
Adubbz: Misc change for CurseForge
Build 1.8-3.0.0.1093:
Adubbz: Updated Mixin and Forge. Closes #407
Build 1.8-3.0.0.1092:
Adubbz: CurseForge changelog test
Build 1.8-3.0.0.1091:
mccommander_minecraft: Add missing feature
almyr.abath:
Update pt_BR.lang
fixed line breaks
Adubbz: Another attempt at changelogs on CurseForge
Build 1.8-3.0.0.1086:
Adubbz: Update Mixin Submodule
Build 1.8-3.0.0.1085:
Adubbz: Attempting to get changelogs working
Adubbz: More changelog shenanigans...
Adubbz: Temporarily disabled curse changelog
Adubbz: Insignificant change because CurseForge is being a pain
Build 1.8-3.0.0.1080:
Adubbz: Added the deobf and source jar to CurseForge
Build 1.8-3.0.0.1078:
Adubbz: Updating Gradle for CurseForge
Adubbz: Forgot to include the curse plugin
Adubbz: Updated names to the latest mappings
Adubbz: CurseForge stuff
Adubbz: Disabled warning output
Adubbz: Hopefully fixed the api key environment variable...
Adubbz: Debug stuff
Build 1.7.10-2.1.0.1067:
mccommander_minecraft: Fix dandelion right click in creative mode
Build 1.7.10-2.1.0.1066:
brian.alex.kennedy:
Ref Issue #369 All of the blocks in this loop are wood logs.
i == 3 is a Mohagony log. Due to this bug it is currently not registered as logWood, and with this fix it is.
Build 1.8-3.0.0.1065:
Adubbz: Working on issues preventing the dev jar from working correctly
Build 1.7.10-2.1.0.1062:
shotakosaka777+minecraft: Update ja_JP.lang
Build 1.8-3.0.0.1060:
Adubbz: Completed configurable cactus gen
Build 1.8-3.0.0.1059:
Adubbz: Cleaned up the code formatting
Build 1.8-3.0.0.1058:
Adubbz: Updated the Mixin submodule
Adubbz: Removed the current properties system whilst it's being redone
Adubbz: Finalized the system for configurable decoration features. Do note that the current test case (Cactus) has not yet been implemented, only the code for configuring the values which will be used for it. This means that biome decoration can now be implemented properly.
Build 1.7.10-2.1.0.1057:
Adubbz: Began work on a system for configurable biome decoration
Adubbz: Finished up single coral
mccommander_minecraft: Enable jar picking the honey
Build 1.8-3.0.0.1054:
Adubbz: Re-enabled mixins
Build 1.8-3.0.0.1053:
Adubbz: Temporarily commented out mixins
Build 1.8-3.0.0.1052:
Adubbz: Readded the BOP world type with hovering text listing the progress of the mod
Build 1.8-3.0.0.1051:
mccommander_minecraft: Enable fire source
Build 1.8-3.0.0.1050:
Adubbz: Updated the sources and deobf build configurations
Build 1.8-3.0.0.1049:
Adubbz: Attempting to get Gradle to work...
Adubbz: Reverting gradle changes
Build 1043:
verybigbro: Create ru_RU.lang
Adubbz: Readded bone segments
Adubbz: Began work on readding coral
Adubbz: Updated .gitignore
Adubbz: Updated to the latest Forge
Adubbz: Added our own system for hiding block properties
Adubbz: Cleaned up the license distributed within the jar
Adubbz: Added Mixin as a submodule
Build 1.7.10-2.1.0.1036:
verybigbro: Update ru_RU.lang
Build 1.7.10-2.1.0.1034:
Mazdallier: Update fr_FR.lang
Build 1.7.10-2.1.0.1033:
Adubbz: Readded the various stone types
Adubbz: Readded gem/gem ore blocks
Adubbz: Readded hive blocks
mccommander_minecraft:
Enable pixie spawning
Oh hey. Um. I can fix this feature.
Build 1.8-3.0.0.1029:
Adubbz: Cleaned up our system for blockstates/variants to be a bit more simple/flexible
Build 1.8-3.0.0.1026:
Adubbz: Fixed the light values for glowshrooms, glow flowers, enderlotus and burning blossoms and fixed an issue with incorrect/untextured log drops
Build 1.8-3.0.0.1025:
Adubbz: Added the basis for configurable biomes along with files for all the Vanilla biomes (Note: This may or may not stay for the full release, BoP biomes will certainly be configurable however Vanilla biomes have limitations)
Adubbz: Updated the Forge version requirements
Adubbz: Attempting to fix the api distribution...
Adubbz: Removed the api distribution, developers should instead refer to the deobf/sources distributions
Build 1.8-3.0.0.1021:
Adubbz: Readded the BOP creative tab
Adubbz: Updating Gradle to use Forge
Build 1.7.10-2.1.0.1019:
randomv0x3l: Add config option to disable BoP title panorama
Build 1.7.10-2.1.0.1018:
almyr.abath: Create pt_BR.lang
Build 1.8-3.0.0.1017:
bbrowner: Added blockstate and block and item models files for hive and honeycomb block, and flesh, as well as their renamed textures. Also added them to the localization file with the new naming scheme.
Build 1.8-3.0.0.1016:
bbrowner: Readded block textures under the new naming scheme for corals, rocks, and grass.
bbrowner: Added blockstate and block and item models files for gem ores and blocks, as well as their renamed textures. Also added them to the localization file with the new naming scheme.
bbrowner: Added blockstate, texture, item and block models files for flesh. Also updated localization file.
bbrowner: Renamed gemOre.json to gems.json
bbrowner: May have already committed this, but changed gems to new file naming scheme
Build 1.8-3.0.0.1013:
bbrowner: Added coral blockstates and item and block models files. Also updated localization file to contain corals, rocks, and grass.
bbrowner: Herp, forgot to change the rocks in the localization file to match new naming scheme in last commit. Fixed now!
Build 1.8-3.0.0.1012:
bbrowner: Fixed a comma mistake in grass.json and created rocks.json
bbrowner: Added rocks to item and block models folders
Build 1.8-3.0.0.1011:
Adubbz: Readded the mushrooms
Adubbz: Readded bamboo
bbrowner: Added spectral moss and smoldering grass
Build 1.8-3.0.0.1008:
Adubbz: Removed the ASM hackery as the necessary hooks are now in FML
Adubbz: Fixed the FML version number
Build 1.8-3.0.0.1006:
Adubbz: Readied the remaining flowers
Build 1.8-3.0.0.1005:
Adubbz: Finished readding the first set of flowers, updated to the latest FML
Build 1.7.10-2.1.0.1004:
pahimar: Update build.properties
pahimar: Update GenLayerBiomeBOP.java
pahimar: Update for Forge 1224
Build 1.8-3.0.0.1003:
Adubbz: FINALLY got ASM working. You may now test the mod outside of eclipse!
Build 1.8-3.0.0.1002:
Adubbz: More obfuscation nonsense
Build 1.8-3.0.0.1001:
Adubbz: Just work...
Build 1.8-3.0.0.1000:
Adubbz: Isn't ASM fun?
Build 1.8-3.0.0.999:
Adubbz: Hopefully fixed issues with obfuscation
Build 1.8-3.0.0.998:
Adubbz: Let's not break compatibility...
Build 1.8-3.0.0.997:
Adubbz: Attempting to get Gradle to work... I've avoided this for a reason :/
Build 1.7.10-2.1.0.992:
Adubbz: Updated FurnaceFuelHandler thanks to @Syndaryl. Closes #341
Build 1.7.10-2.1.0.991:
squeek502: Made ItemBOPFood use the 1.7 methods for getting hunger/saturation
Build 1.7.10-2.1.0.990:
thevikingwarrior98: Update it_IT.lang
Build 1.7.10-2.1.0.989:
Adubbz: Hopefully fixed issues with biome id conflicts (stupid Vanilla mutation nonsense). Closes #334
Build 1.7.10-2.1.0.988:
619856824: Update zh_CN.lang
Build 1.7.10-2.1.0.987:
verybigbro: Update en_US.lang
verybigbro: Update ru_RU.lang
Build 1.7.10-2.1.0.986:
Adubbz: Fixed an error when using the biome finder
Adubbz: Slightly tweaked the code for mixed biome lists (shouldn't effect most worlds, only possibly those with all biomes from a given temperature type disabled)
Build 1.7.10-2.1.0.985:
verybigbro: Update en_US.lang
verybigbro: Rename da_DK to da_DK.lang
Build 1.7.10-2.1.0.982:
Adubbz: Fixed issues with biome weights which aren't multiples of 10. This will alter current seeds (I did say it would change with every 2.x release!)
Build 1.7.10-2.1.0.981:
Adubbz: Fixed #326
Build 1.7.10-2.1.0.980:
Adubbz: Moved the world type message to to world creation screen
Build 1.7.10-2.1.0.979:
Parker Young: Changed src zip to sources jar
Build 1.7.10-2.1.0.978:
thevikingwarrior98: Update it_IT.lang
thevikingwarrior98: Update it_IT.lang
Build 1.7.10-2.1.0.976:
tobiaspisani: Fixed typo in en_US.lang
tobiaspisani: Fixed typo in de_DE.lang
tobiaspisani: Fixed typo in it_IT.lang
Build 1.7.10-2.1.0.975:
tobiaspisani: Fixed typo in ro_RU.lang
Build 1.7.10-2.1.0.974:
tobiaspisani: Added Danish translation file
Build 1.7.10-2.1.0.973:
Adubbz: Fixed #315
Build 1.7.10-2.1.0.972:
SoundLogic2236: Made it so that buckets would work on tanks and fluids in tanks would have textures
SoundLogic2236: Cleaned up some stuff
Build 1.7.10-2.1.0.971:
hazeevaidar: Update ru_RU.lang
Build 1.7.10-2.1.0.970:
645963056: Update zh_CN.lang
645963056: Update zh_CN.lang
Build 1.7.10-2.1.0.969:
Adubbz: Fixing code styling
Build 1.7.10-2.1.0.968:
Adubbz: Toying with a potential cleanup of blocks
Build 1.7.10-2.1.0.967:
619856824:
Update zh_CN.lang
Deleted the Springwater's translation
Build 1.7.10-2.1.0.966:
SoundLogic2236: Made it so that if harvestcraft turnip seeds (or anything else using the same ore dictionary entry) will be used in place of the default turnip seeds. Yay turnip soup!
Build 1.7.10-2.1.0.965:
619856824:
Update zh_CN.lang for 1.7.10
Add some new stuff's translation, also revise some inappropriate translations.
One more thing, is the Springwater removed in 1.7.10 Bop? It appeared in game, but i just can't find it in the language file. If it was already removed, i will delete it.
Build 1.7.10-2.1.0.964:
SoundLogic2236: Made it so wild carrots can be replanted in the ground.
SoundLogic2236: Fixed stupid errors and improved readability
Build 1.7.10-2.1.0.963:
Adubbz: Commented out the new End Provider temporarily
Build 1.7.10-2.1.0.962:
Adubbz: Started on the new grass
Adubbz: Added the basics for the new dirt types. Farmland is yet to be added, and appropriate behaviours for sheep also need to be made
Build 1.7.10-2.1.0.961:
Matt Caughey: Fixed grass side textures
Build 1.7.10-2.1.0.960:
Matt Caughey: Tweaked a few textures, added Wisteria block for future use
Build 1.7.10-2.1.0.959:
Matt Caughey: Tweaked a few textures
Build 1.7.10-2.1.0.958:
verybigbro: Update ru_RU.lang
Build 1.7.10-2.1.0.957:
Adubbz: Fixed slime spawning in the Bayou. Closes #296
Build 1.7.10-2.1.0.956:
Matt Caughey: Changed which biomes slimes/globs spawn in
Build 1.7.10-2.1.0.955:
Adubbz: Fixed the broken localisation for Blood Buckets
Build 1.7.10-2.1.0.954:
Adubbz: Fixed bamboo on Podzol and Dirt. Closes #300
Build 1.7.10-2.1.0.953:
thevikingwarrior98:
Update it_IT.lang
Vanilla changed the names of some trees so I had to change them here so they are not the same.
thevikingwarrior98: Update it_IT.lang
Build 1.7.10-2.1.0.952:
Adubbz: Fixed conflicts with Tinkers Construct
Build 1.7.10-2.1.0.951:
Adubbz: Removed fog density for the time being, it's not smooth enough
Build 1.7.10-2.1.0.950:
Adubbz: Attempted to fix fog distances
Adubbz: Tweaked fog distances slightly (they're still terrible)
Adubbz:
Corrected the Forge version requirements
Crashes will occur if an earlier version is used
Adubbz: Removed the version from BiomesOPlenty.java - mcmd.info is enough
Matt Caughey: Tweaked grass amounts in a few biomes
Matt Caughey: Added other textures needed for new soils
Build 1.7.10-2.1.0.942:
Matt Caughey: Updated Biome Dictionary tags
Matt Caughey: Added Persimmon Trees to the Dead Forest, tweaked the Grassland, changed Grove village wood to Dark Oak
Matt Caughey: Tweaks to the Cherry Blossom Grove, Fen, Flower Field, Lavender Fields, Marsh, and Volcano
Matt Caughey: Changed mod logo
Matt Caughey: Updated mcmod.info
Adubbz: Updated the version number/Minecraft version requirements
Matt Caughey: Redid logo again
Build 1.7.2-2.0.2.934:
Matt Caughey: Fixed village stairs in the Grove biome
Build 1.7.2-2.0.2.933:
Vexatos: Update de_DE.lang
Build 1.7.2-2.0.2.932:
hazeevaidar: Update ru_RU.lang
Build 1.7.2-2.0.2.931:
Adubbz: Prevented n must be positive from occurring when decorating
Build 1.7.2-2.0.2.928:
Adubbz: Fixed the Roofed Forest biome having no trees
Build 1.7.2-2.0.2.927:
Adubbz: Update trails.txt
Adubbz: Update trails.txt
Adubbz: Update trails.txt
Adubbz: Update trails.txt
Adubbz: Cleaned up networking, attempted to fix trails in multiplayer (I can't test this proper as I don't have a second account/legitimate server)
Build 1.7.2-2.0.2.921:
Adubbz: Testing
Adubbz: Update trails.txt
Adubbz: Update trails.txt
Adubbz: Update trails.txt
Adubbz: Fixed the Forge version requirement
Adubbz: Fixed sub biome consistency. Courtesy of Zeno410
Build 1.7.2-2.0.2.916:
thevikingwarrior98: Update it_IT.lang
Build 1.7.2-2.0.2.915:
Adubbz: Added all trail textures
Adubbz: Added version file
Adubbz: Added trails.txt - They're almost done :)
Adubbz: Added trails, a replacement for our custom capes
Adubbz: Fixed a server crash and issues with UUIDTypeAdapter
Build 1.7.2-2.0.2.910:
Adubbz: Added a test trail
thevikingwarrior98:
Update it_IT.lang
Here's the new update for 1.7.10.
The italian vanilla localization have changed a lot of words and the capital letter in the words that are not the first in the localization (a part from a few mobs and others).
Adubbz: Added config options for oceanFiller and landmassPercentage
Adubbz: Fixed event handlers
Build 1.7.2-2.0.2.903:
thevikingwarrior98: Update it_IT.lang
thevikingwarrior98: Update it_IT.lang
Build 1.7.2-2.0.1.902:
thevikingwarrior98: Update it_IT.lang
thevikingwarrior98: Update it_IT.lang
Build 1.7.2-2.0.2.901:
Adubbz: Removed capes (They will be replaced in future with something else)
Build 1.7.2-2.0.2.900:
Adubbz: Hopefully fixed issues with capes in older versions
Adubbz: Update capes.txt
Adubbz: Take 2 at backwards compatibility. Cross your fingers.
Build 1.7.10-2.0.2.897:
Adubbz: Minecraft 1.7.2 is now once again supported
Adubbz: Derp. We're still compiling against 1.7.10
Adubbz: Manually set the Forge version requirement. Bah.
Build 1.7.10-2.0.2.894:
Adubbz:
Added UUIDs for capes (used in 1.7.10)
Usernames will be removed from here in future however, as 1.7.2 and 1.6 are still used they shall remain for some time.
If i've stuffed any up (once a version supporting 1.7.10 has been released) please make an issue on here or PM me (via MCF, IRC or whatever)
Build 1.7.2-2.0.1.892:
Adubbz: Tweaked the startup warning. Closes #281, #282
Build 1.7.2-2.0.1.891:
dams.21:
Update fr_FR.lang
Translation 100%
Build 1.7.2-2.0.1.890:
lumien231:
Initializing biomesToSpawnIn
Prevents an NPE when the Spawn Point is moved to the nether.
Adubbz: The backup biome is now a random biome from any temperature instead of mushroom islands
Adubbz: Fixed missing imports from lumien231's commit
Build 1.7.2-2.0.1.887:
Adubbz: Readded Forestry integration
Build 1.7.2-2.0.1.886:
Adubbz: Go away moss crashes. You're not wanted.
Build 1.7.2-2.0.1.885:
Adubbz: Fixed the metadata of gem drops. Closes #273
Build 1.7.2-2.0.1.884:
Adubbz: Fixed a crash upon generating the nether
Adubbz: Changed the version number whilst i remember
Build 1.7.2-2.0.0.882:
Adubbz: Capes are now solely kept in the master branch
Adubbz: Update capes.txt
Adubbz: Removed capes (They are now kept in the master branch on their own)
Build 1.7.2-2.0.0.878:
Adubbz: Rewrote decoration. Don't try this at home.
Adubbz: Hopefully fixed sapling metadata quirkiness
Adubbz: Hopefully fixes #270
Adubbz: Removed multi catches (They are only in Java 7+)
Build 1.7.2-2.0.0.874:
Adubbz: Update capes.txt
Build 1.7.2-2.0.0.873:
Adubbz: Fixed reflection in the CapeEventHandler
Build 1.7.2-2.0.0.872:
Adubbz: Update capes.txt
Build 1.7.2-2.0.0.871:
Adubbz: Phantoms once again roam
Build 1.7.2-2.0.0.870:
Adubbz: Fixed up potions and removed BOPPotionHelper. Closes #268
Build 1.7.2-2.0.0.869:
Adubbz: Update capes.txt
Build 1.7.2-2.0.0.868:
Matt Caughey: Tweaked the remaining sub-biomes
Build 1.7.2-2.0.0.867:
Adubbz: Oops, bad imports!
Build 1.7.2-2.0.0.866:
Adubbz: Moved potions to BOPCPotions. The API is once again completely separated from the mod itself.
Build 1.7.2-2.0.0.865:
Adubbz: Created BOPCFluids
Build 1.7.2-2.0.0.864:
Adubbz: Goodbye BOPBlockHelper
Build 1.7.2-2.0.0.863:
Adubbz: Crag rock now uses stone sounds
Build 1.7.2-2.0.0.862:
Adubbz: Removed old default world hackery in favour of the new Forge 1110 biome system. In turn, the mod now requires 1110+
Build 1.7.2-2.0.0.861:
Adubbz: Made item references non-retarded, removed the odd few crafting config options. These are not our responsibility, if you want to tweak the hell out of things to an extent that we don't allow use a mod like MineTweaker
Build 860:
Adubbz:
Fixed the ancient staff subtype listing
I'm only doing this because it's a one-off, one-line fix for Hephinator. Don't get any ideas those of you who think i have time for revisiting 1.6.
Build 1.7.2-2.0.0.859:
Adubbz: Gave scythes a significant buff. Closes #228
Build 1.7.2-2.0.0.858:
Adubbz: Added the final biome dictionary entry. Closes #247
Build 1.7.2-2.0.0.857:
Adubbz: Readded the orchard and the appropriate saplings. Closes #233
Build 1.7.2-2.0.0.856:
Adubbz: Readded the Mangrove, readded mangrove saplings, fixed hellbark saplings and began adding null checks in preparation for disablable biome ids
Build 1.7.2-2.0.0.844:
Adubbz: Readded the Garden, readded bonemeal functionality on poppys/dandelion and *hopefully* fixed issues involving BlockMoss. Clses #248
Build 1.7.2-2.0.0.843:
rmccorkell: Fix Fir leaves in TreeCapitator IMC
Build 1.7.2-2.0.0.842:
Adubbz: Fixed the drops for various blocks
Build 1.7.2-2.0.0.841:
Adubbz: Removed rain from the dry river
Build 1.7.2-2.0.0.840:
Adubbz: Fixed mushroom island generation
Build 1.7.2-2.0.0.839:
bspkrs:
Send IMC message to new mod ID
I changed the Treecapitator mod ID to use the correct capitalization. I left the old line for backwards compatibility.
Adubbz: Fixed sub-biome clumping. Closes #249
Build 1.7.2-2.0.0.838:
Matt Caughey: Tweaks to the Coral Reef and Kelp Forest, and coral textures
Build 1.7.2-2.0.0.837:
verybigbro: Update ru_RU.lang
Build 1.7.2-2.0.0.836:
Matt Caughey: Removed emerald ore from the Canyon and Moor to balance the amount of biomes with emerald with vanilla
Build 1.7.2-2.0.0.835:
Matt Caughey: Changed the amount of BOP biomes that villages spawn in to be the same percentage as vanilla
Build 1.7.2-2.0.0.834:
Matt Caughey: Removed the Dunes
Build 1.7.2-2.0.0.833:
Matt Caughey: Tweaked ocean biome heights, tweaked amber and topaz textures
Build 1.7.2-2.0.0.832:
Adubbz: Readded ocean biomes. Closes #234
Build 1.7.2-2.0.0.831:
Adubbz: Removed bonemeal case for kelp
Build 1.7.2-2.0.0.830:
Adubbz: An exception is now thrown when referenced blocks and items are null and fixed an invalid reference to coral in BOPCrafting. Closes #258
Adubbz: Beginning work on the coral reef
Adubbz: Corrected the broken imports
Build 1.7.2-2.0.0.828:
thevikingwarrior98: Update it_IT.lang
Build 1.7.2-2.0.0.827:
Matt Caughey: Made the Spruce Woods a sub-biome of the vanilla Forest, and added the bluebells to the Coniferous Forest
Build 1.7.2-2.0.0.826:
Matt Caughey: Added Amber Ore for forest biomes, tweaked existing ore generation
Build 1.7.2-2.0.0.825:
Adubbz: Fixed dupe Volcano and Tropics classes
Build 1.7.2-2.0.0.824:
Adubbz: Fixed a bug with coral turning into kelp
Build 1.7.2-2.0.0.823:
Adubbz: Yeah... I'm uncomfortable with this being configurable
Build 1.7.2-2.0.0.822:
Adubbz: Added localisation support for a few things. Closes #254
Build 1.7.2-2.0.0.821:
Adubbz: Fixed coral suction, repacked sub biomes/tech biomes, fixed foliage being un-replacable
Build 1.7.2-2.0.0.820:
Matt Caughey: Changed the Biome Essence Pod to Biome Essence Ore
Build 1.7.2-2.0.0.819:
Matt Caughey: Removed Biome Essence from loot chests, and added Biome Essence Pods
Build 1.7.2-2.0.0.818:
thevikingwarrior98: Update it_IT.lang
thevikingwarrior98: Update it_IT.lang
Build 1.7.2-2.0.0.817:
Matt Caughey: Replaced the Chromaflora with an Enderlotus flower, and changed the texture of Biome Essence
Build 1.7.2-2.0.0.816:
Adubbz: Don't be a derpface Forstride
Build 1.7.2-2.0.0.815:
Matt Caughey: Tweaked the Grove and Tropical Rainforest
Build 1.7.2-2.0.0.814:
Matt Caughey: Tweaked the Deciduous Forest and Shrubland
Build 1.7.2-2.0.0.813:
Matt Caughey: Removed the Timber biome, fixed village biomes
Build 1.7.2-2.0.0.812:
Matt Caughey: Added Shadow Shrooms, removed Clouds, tweaked biome weights, fixed naming for Spectral Moss/Smoldering Grass, cleaned up block texture folder
Build 1.7.2-2.0.0.811:
Matt Caughey: Tweaked the Undergarden and Phantasmagoric Inferno
Build 1.7.2-2.0.0.810:
Matt Caughey: Replaced the Purified Grass/Dirt/Tall Grass blocks with new ones for the End
Build 1.7.2-2.0.0.809:
Adubbz: Completed Nether biomes. Closes #221
Build 1.7.2-2.0.0.808:
Matt Caughey: Removed Red Rocks and Skystone blocks, and added strata blocks (Limestone, Siltstone, and Shale)
Build 1.7.2-2.0.0.807:
Adubbz: Readded poison lakes. Closes #227
Build 1.7.2-2.0.0.806:
Adubbz: Biome weights (For BoP biomes) are now configurable. Closes #240
Build 1.7.2-2.0.0.805:
Matt Caughey: Re-did the dead tree generation
Build 1.7.2-2.0.0.804:
Matt Caughey: Tweaked the alps a bit
Build 1.7.2-2.0.0.803:
Adubbz: Fixed a bug where there were double the amount of lava/water springs and prevented them from generating above 128
Build 1.7.2-2.0.0.802:
Matt Caughey: Fixed the overgrown netherrack in the Undergarden
Build 1.7.2-2.0.0.801:
Matt Caughey: Added the Alps Forest and Meadow Forest sub biomes
Matt Caughey: Added the Canyon Ravine sub-biome, disabled water/lava springs in mountainous biomes
Build 1.7.2-2.0.0.799:
Matt Caughey: Tweaked village material replacement
Build 1.7.2-2.0.0.798:
Matt Caughey: Readded the Dry River, allowed the Frozen River to generate in snowy BOP biomes
Build 1.7.2-2.0.0.797:
Matt Caughey: Removed the Dry River and added a Lush River
Build 1.7.2-2.0.0.796:
Matt Caughey: Added a Dry River biome, and moved the silkglades to a sub-biome of the Sludgepit
Build 1.7.2-2.0.0.795:
Adubbz: Allowed for multiple parents of river biomes
Build 1.7.2-2.0.0.794:
Adubbz: Added support for river biomes
Build 1.7.2-2.0.0.793:
Adubbz: Foliage now works properly in the nether (hopefully i didn't break anything)
Build 1.7.2-2.0.0.792:
Matt Caughey: Improvements to the Quagmire, Steppe, and Outback, tried to add a custom river mix genlayer
Build 1.7.2-2.0.0.791:
Matt Caughey: Changed the Tropics and Volcano to ocean sub-biomes, made the Quagmire a sub-biome of the Sludgepit
Build 1.7.2-2.0.0.790:
Matt Caughey: More progress on the Undergarden
Build 1.7.2-2.0.0.789:
Matt Caughey: Started readding the Undergarden
Build 1.7.2-2.0.0.788:
Matt Caughey: Tweaked sub biomes heights, made the Oasis nicer
Build 1.7.2-2.0.0.787:
Adubbz: Readded functionality for only biomes
Build 1.7.2-2.0.0.786:
Adubbz: Nether biomes should be enabled once again
Build 1.7.2-2.0.0.785:
Adubbz: Readded the Fungi Forest
Build 1.7.2-2.0.0.784:
Adubbz: Readded the Oasis, however it still needs some work (once we go over everything)
Build 1.7.2-2.0.0.783:
Adubbz: Readded the scrubland
Build 1.7.2-2.0.0.782:
Adubbz: Readded the Steppe
Adubbz: Wood and stone scythes no longer work on leaves (as originally intended). Closes #215
Build 1.7.2-2.0.0.780:
Adubbz: Work on sub biomes
Adubbz: Readded the Glacier as a sub biome of the Arctic
Build 1.7.2-2.0.0.779:
Adubbz: Overhauled the biome generation and id config files, redid biome registration/referencing and made the mcmod.info have alphabetical ordering because it was irritating me. In turn, you no longer have to pick a biome from every temperature type, generation of biomes added from the default world is now configurable (closes #239) and disabling special biomes should no longer cause any issues.
Adubbz: Cleaned up the special biomes generation config options, oceans can now be disabled without any issues
Adubbz: Forgot to uncomment the BiomeDictionary entries
Adubbz: Updated build.gradle
Adubbz: Updated build.properties
Build 1.7.2-2.0.0.774:
jiangwei920228: Update zh_CN
Build 1.7.2-2.0.0.773:
thevikingwarrior98: Update it_IT.lang
Build 1.7.2-2.0.0.772:
verybigbro: Update ru_RU.lang
Build 1.7.2-2.0.0.771:
Adubbz: The honey and poison buckets are now put on the creative tab properly
Build 1.7.2-2.0.0.770:
Adubbz: Readded buckets for honey and poison. Spring water will need to be further considered. Closes #226
Build 1.7.2-2.0.0.769:
Adubbz: Fixed the leaves hotbox. Closes #224
Build 1.7.2-2.0.0.768:
Adubbz: Fixed the cactus hitbox. Closes #235
Build 1.7.2-2.0.0.767:
Adubbz: Readded the code for the ivy vines, removed metadata layering nonsense (1.8 would have crushed this) and (hopefully) fixed #229
Build 1.7.2-2.0.0.766:
Adubbz: Birds now drop feathers with a metadata of 0. Closes #218
Build 1.7.2-2.0.0.765:
Matt Caughey: Fixed Ender Amethyst spawning in the overworld
Build 1.7.2-2.0.0.764:
Matt Caughey: Tweaked heights for some biomes, tweaked biome rarity
Build 1.7.2-2.0.0.763:
Matt Caughey: Fixed pine trees and palm trees generating inside of terrain
Build 1.7.2-2.0.0.762:
Adubbz: Fixed a crash in the default world
Build 1.7.2-2.0.0.761:
Adubbz: Readded the Boneyard
Build 1.7.2-2.0.0.760:
Adubbz: Using black magic, fixed biomes not being added from other mods due to ordering issues
Adubbz: Oops, left out a class
Build 1.7.2-2.0.0.758:
Adubbz: Added debug mode, currently only for checking which biomes are being added from the default world
Build 1.7.2-2.0.0.757:
Adubbz: Repackaging, added decoration to the default nether biome, readded the Corrupted Sands nether biome
Build 1.7.2-2.0.0.756:
Adubbz: Readded the Phantasmagoric Inferno
Build 1.7.2-2.0.0.755:
Adubbz: Readded wasp hives, fixed a bug where the default 'Hell' biome wasn't being added to the Nether
Build 1.7.2-2.0.0.754:
Adubbz: Removed some candy land crap that i missed
Build 1.7.2-2.0.0.753:
Adubbz: Adjusted biome weights to work with a base of 10, removed unnecessary vanilla biome registrations and fixed a derp with which lists were being used in GenLayerBiomeBOP
Build 1.7.2-2.0.0.752:
Adubbz: Completely ripped out the Candyland and April Fools easter eggs, i don't want to maintain them, they hardly worked and caused more problems than they were worth
Build 1.7.2-2.0.0.751:
Adubbz: All biomes from the default world should now be added to the BoP world type (Should help with compatibility with TC3 etc.)
Build 1.7.2-2.0.0.750:
Matt Caughey: Disabled the Candyland world type completely.
Build 1.7.2-2.0.0.749:
thevikingwarrior98: Update it_IT.lang
Build 1.7.2-2.0.0.748:
Adubbz: Removed the Mild biome type, you can't just cram one in and it'll magically work.
Build 1.7.2-2.0.0.747:
Vexatos: Update de_DE.lang
Build 1.7.2-2.0.0.746:
Matt Caughey: Fixed biome IDs (Requires a fresh config file)
Build 1.7.2-2.0.0.745:
Matt Caughey: Removed the Pasture biome and cleaned up the IDs config a bit.
Build 1.7.2-2.0.0.744:
Matt Caughey: Decoration tweaks to a few biomes
Build 1.7.2-2.0.0.743:
Matt Caughey: Added a new "mild" biome temperature to further improve biome placement.
Build 1.7.2-2.0.0.742:
Matt Caughey: Tried to fix lava/water springs
Build 1.7.2-2.0.0.741:
Matt Caughey: Fixed underground decoration, added Duckweed to more biomes
Build 1.7.2-2.0.0.740:
Matt Caughey: More things
Build 1.7.2-2.0.0.739:
Matt Caughey: Things
Build 1.7.2-2.0.0.738:
thevikingwarrior98: Update it_IT.lang
Build 1.7.2-2.0.0.737:
Matt Caughey: Added Jelly Blocks
Build 1.7.2-2.0.0.736:
Adubbz: Bad conventions are bad
Build 1.7.2-2.0.0.735:
wowr87:
Update ru_RU.lang
Translation updated.
Build 1.7.2-2.0.0.734:
Adubbz: Because apparently there is a witch hunt going on for this
Build 1.7.2-2.0.0.733:
Matt Caughey: Fixed Cold Beaches generating around Mystic Groves, and made the Coniferous Forest look nicer
Build 1.7.2-2.0.0.732:
Matt Caughey: Made the April Fools joke a liiiiiiiiiiitle less invasive
Build 1.7.2-2.0.0.731:
Matt Caughey: Tweaked a few textures
Build 1.7.2-2.0.0.730:
Adubbz: Fixed a bug with config options
Matt Caughey: Tweaked some biome decoration things
Build 1.7.2-2.0.0.728:
Matt Caughey: Fixed moss placement
Build 1.7.2-2.0.0.727:
Matt Caughey: Renamed Algae to Duckweed, renamed Seaweed to Algae, changed a few textures, and other minor changes.
Build 1.7.2-2.0.0.726:
Adubbz: Delete dependancies.info
Build 1.7.2-2.0.0.725:
Adubbz: Updated the license to 4.0
Build 1.7.2-2.0.0.724:
Adubbz: The Flower Field now actually has flowers in it...
Build 1.7.2-2.0.0.723:
Adubbz: Removed y offset on tiny cactus, began work on Nether Biomes, fixed a bug with anything working as a furnace fuel and prevented our decoration from occuring outside of the BoP worldtype
Build 1.7.2-2.0.0.722:
Adubbz: Fixed Forced Decorators with grass and flowers
Build 1.7.2-2.0.0.721:
Adubbz: Fixed an issue with the Bamboo Forest not being decorated properly
Build 1.7.2-2.0.0.720:
Adubbz: Preliminary fix for Forced Decorators, fixed a bug with moon phases. Closes #206
Build 1.7.2-2.0.0.719:
Matt Caughey: Fixed boulder gen for tundras/wastelands
Build 1.7.2-2.0.0.718:
Adubbz: Removed the Promised Land, did a significant cleanup of the system for world gen features
Adubbz: Forgot to readd the workaround for the Already Decorating! nonsense
Adubbz: Merged changes from Forstride, fixed a nullpointer from left-in acacia references with Ore Dictionary registration
Build 1.7.2-2.0.0.716:
Matt Caughey: Replaced sunflowers and high grass with different blocks
thevikingwarrior98: Update it_IT.lang
Build 1.7.2-2.0.0.714:
Matt Caughey: Added flowering vines for the trees in the Mystic Grove
Build 1.7.2-2.0.0.713:
Matt Caughey: Fixed Bayou trees
Build 1.7.2-2.0.0.712:
Matt Caughey: Changed boulders to use the vanilla boulder generation.
Build 1.7.2-2.0.0.711:
Matt Caughey: Various tweaks to biomes
Build 1.7.2-2.0.0.710:
Matt Caughey: Finished the forced decorators for vanilla biomes
Build 1.7.2-2.0.0.709:
Adubbz: Added a proper logger, added the beginnings of a "SubBlocks" layer for blocks with metadata.
Adubbz: Renamed the Random Filter
Adubbz: Renamed the Random Filter
Build 1.7.2-2.0.0.706:
Matt Caughey: They're baaaaaaaaaaaaaaack!
Build 1.7.2-2.0.0.705:
Matt Caughey: Tweaked some things in preparation for upcoming changes
Build 1.7.2-2.0.0.704:
Matt Caughey: Tweaked the swampland forced decorator, and added placeholders for other forced decorators
Build 1.7.2-2.0.0.703:
Matt Caughey: Added freshwater seaweed, started adding more forced decorators for vanilla biomes
Build 1.7.2-2.0.0.702:
Matt Caughey: Added leaf piles and dead leaf piles
Build 701:
jdgbolt: Fix for Version checking crash and change version URL to point to repository
Build 1.7.2-2.0.0.700:
thevikingwarrior98: Update it_IT.lang
Build 1.7.2-2.0.0.699:
verybigbro: Update ru_RU.lang
Build 1.7.2-2.0.0.698:
mymagadsl:
Update zh_TW.lang
Error correction code and translation
Build 1.7.2-2.0.0.697:
Vexatos: Update de_DE.lang
qeliox: Update ru_RU.lang
Build 1.7.2-2.0.0.696:
mymagadsl:
Create zh_TW.lang
Converted from zh_CN
Build 1.7.2-2.0.0.695:
Adubbz: Fixed version.properties since ntzrmtthihu777 has more OCD than i do
Adubbz: Derp
Build 1.7.2-2.0.0.693:
fabricatorgeneral:
Fixes biome decoration for Promised Land
reactivate commented out super.decorate calls
Filter Random to prevent -1 height crashes
fix treegen to use correct grass block.
Build 1.7.2-2.0.0.692:
amnet: Fix for slabs.
Build 1.7.2-2.0.0.691:
Adubbz: Fixed the nether floor being made of grass
amnet: Fix for a crash with slabs.
amnet: Fix for the file name.
Build 688:
wwrpg:
Update ItemBOPFood.java
Do not drop empty bottle and only drop one bowl when eating salads.
wwrpg:
Update WorldGenRedwoodTree2.java
Allow Redwood saplings to GROW!!!
Build 1.7.2-2.0.0.687:
amnet: Fixing issue #190 with duplicating bowls.
Build 1.7.2-2.0.0.686:
Adubbz: Fixed server crash on startup. Fixes #176 #183 #186
Build 1.7.2-2.0.0.685:
Adubbz: Fixed crash on startup with the custom panorama. Fixes #185
Build 1.7.2-2.0.0.684:
Adubbz: Fixed #184
Build 1.7.2-2.0.0.683:
Matt Caughey: Update capes.txt
Build 1.7.2-2.0.0.682:
Adubbz: Updated the basics of fluids
meatkroket:
Nether biome gen
Disabled biome deco: ChunkProviderBOPHell line 570
Add new hell biomes at: BiomeLayerHellBiomes line 23
ted80: Fix
Adubbz: Toying with buckets
Adubbz: Added support for registering non-overworld biomes
Adubbz: Added an alternate constructor to BOPBiomeEntry for Nether biomes
Adubbz: Actually... May as well make them WARM by default instead of HOT
Matt Caughey: Made pixies spawn in the Mystic Grove. Added ichor (Soon to be dropped by imps)
Matt Caughey: Added Mahogany logs/leaves/planks/saplings/etc. for Tropical Rainforest trees
Matt Caughey: Fixed double ferns generating in certain swampy biomes instead of double tall grass
ted80: Update it_IT.lang fixes #179
progwml6: Run repo through remapping script -- UNTESTED
progwml6: switch to forge build with new names
progwml6: fix several compile errors from remapping
progwml6: fix errors with setAttribute
Build 1.7.2-2.0.0.670:
Matt Caughey: Tweaked biome radar text
Build 1.7.2-2.0.0.669:
Adubbz: Reduced the biome radar jump distance to 512 to make any biomes found in a realistic to travel to distance
Build 1.7.2-2.0.0.668:
Adubbz: Fixed NPE on startup, fixed mob/record sounds once and for all
Build 1.7.2-2.0.0.667:
Adubbz: Commented out the Promised Land Biome Dictionary entries
Build 1.7.2-2.0.0.666:
Adubbz: Commented out the Promised Land biomes and the teleported to the dimension for now, need to redo the current biome system to support dimension-specific biomes
Build 1.7.2-2.0.0.665:
Adubbz: Committing my changes as a fallback
Adubbz: Biome Finder complete.
Build 1.7.2-2.0.0.664:
Vexatos: Update de_DE.lang
Build 1.7.2-2.0.0.663:
Matt Caughey: Fixed the Sacred Springs' color, changed formatting for Biome Radar tooltip
Build 1.7.2-2.0.0.662:
Adubbz: Mostly finished the biome finder, just rendering stuff now
Build 1.7.2-2.0.0.661:
Matt Caughey: Tweaked biome essence loot weights
Matt Caughey: Added color support for biome essence
Build 1.7.2-2.0.0.659:
Adubbz: Fixed a bug with biome essence loot
Build 1.7.2-2.0.0.658:
Adubbz: Changed biome scrolls to biome essence, made it spawn in various structures
Build 1.7.2-2.0.0.657:
Adubbz: Fixed NPEs on launch with the Promised Land
Build 1.7.2-2.0.0.656:
fabricatorgeneral:
Re-implement Promisedland dimension.
Summary of changes:
Commented out lighting API, for performance reasons
Relocate portal generation to WorldGenPromisedLandPortal, removes
duplicate code.
Simplified multi-biome layer generation code.
Re-activate teleport code
Notes: tree/grass generated commented out due to vanilla crash bug, see
BiomeGenPromisedLand*** super.decorate calls
A number of customBiomeDecorator calls to be re-implemented, left
commented out for now.
Build 653:
Adubbz: Reverted build.gradle back to the way it was
Build 652:
Matt Caughey: Fixed flower weights so Adubbz would shut up
Adubbz: Fixed pickblock on slabs
Matt Caughey: Added dark oak logs/leaves to a few biomes
Adubbz: Lots of changes including adding support for biome-specific bonemeal flowers and starting on the Biome Finder Compass
Matt Caughey: Changed biome radar texture and name
Adubbz: Made the biome check relative to the player's position and choose the closest biome that it can find
Matt Caughey: Added crafting recipe for the Biome Radar
Adubbz: Added the basics for biome scrolls, made the position of the biome to find sync on player connection
Vexatos: Update de_DE.lang
verybigbro: Update ru_RU.lang
Adubbz: Removed Reflection for the TemptEventHandler, Added a "No biome found" state for the biome finder and prevented it from being used multiple times (until the biome on it has been changed)
Matt Caughey: Improved the Biome Radar texture, added the enchantment effect to the Biome Scrolls
Adubbz: Fixed an issue where the biome finder would point to 0, 0 until relogging
Adubbz: Updated the forge version in build.properties. Hopefully fixes #174
Adubbz: And apparently the POM is broken
Adubbz: Ugh, i don't know
Adubbz: Let's try this...
Adubbz: Update build.gradle
Adubbz: Replaced some double quotes with singles (I doubt it'll change anything)
Build 630:
Matt Caughey: Made poison ivy spawn the poison potion particle randomly
Build 629:
Matt Caughey: Made reeds look nicer
Build 628:
Matt Caughey: Fixed trees in the Mystic Grove and Ominous Woods, tweaked foliage colors/textures
Build 627:
Matt Caughey: Started adding new vanilla flowers to our biomes
Build 626:
Matt Caughey: Tweaked the Lush Desert
Build 625:
Matt Caughey: Fixed high grass gen in the Highland
Build 624:
Adubbz: And now servers should be able to run (I actually tested it this time >_>)
Build 623:
Adubbz: Added SideOnly annotations for the Guis to fix issues on servers
Build 622:
Adubbz: Reenabled the changelog. *Crosses fingers*
Adubbz: This is the end
Build 618:
Adubbz: Well here we are again
Build 616:
Adubbz: The source and apis should be zips...
Build 615:
Adubbz: Cleanup
Adubbz: Unbreaking I
Build 613:
Adubbz: Or maybe it is both at the same time...
Build 612:
Adubbz: No. It's neither. And it should work now.
Build 611:
Adubbz: Is it raining, is it snowing
Build 610:
Adubbz: Try this....
Build 609:
Adubbz: Okay, maybe i don't feel fine
Build 608:
Adubbz: And i feel fine
Adubbz: *Now* i feel fine
Build 606:
Adubbz: Cause it's the end of the world as we know it
Build 605:
Adubbz: The changelog should work now
Adubbz: Maybe this time
Adubbz: Let's not be retarded
Adubbz: Please no more...
Build 601:
Adubbz: Updated build.gradle
Build 600:
Adubbz: Apparently this works now (something earlier must've fixed it)
Build 599:
Adubbz: Swapped appendixes for classifiers
Build 1.7.2-2.0.0.597:
Adubbz: Changed the domain name
Build 1.7.2-2.0.0.596:
Adubbz: Bah, i dunno
Build 1.7.2-2.0.0.595:
Adubbz: ...
Build 1.7.2-2.0.0.594:
Adubbz: Let's try this...
Adubbz: ...
Adubbz: ...
Build 1.7.2-2.0.0.591:
Adubbz: ...
Adubbz: ...
Adubbz: ...
Build 1.7.2-2.0.0.588:
Adubbz: Updated build.gradle
Adubbz: Let's not do that
Adubbz: Let's not forget brackets either
Adubbz: Derps everywhere today
Adubbz: Missing things...
Adubbz: Tinkering...
Adubbz: Painful...
Build 1.7.2-2.0.0.571:
bspkrs: added Treecapitator integration back in :D
Build 1.7.2-2.0.0.570:
Adubbz: Fixed a derp
Build 1.7.2-2.0.0.569:
Adubbz: Made some special case biomes configurable
Build 1.7.2-2.0.0.568:
Adubbz: Fixed only biomes
Build 1.7.2-2.0.0.567:
Matt Caughey: Tweaked biomes heights and weights
Build 1.7.2-2.0.0.566:
Adubbz: Added support for biome weights
Build 1.7.2-2.0.0.565:
Adubbz: Commenting out unused (as of yet) config options
Build 1.7.2-2.0.0.564:
Adubbz: Readded Biome Dictionary support
Build 1.7.2-2.0.0.563:
Matt Caughey: Tweaked the Flower Field a bit
Build 1.7.2-2.0.0.562:
Adubbz: Stuff it, spaces can stay
Build 1.7.2-2.0.0.561:
Adubbz: Readded configurable biome gen
Build 1.7.2-2.0.0.560:
Adubbz: Readded stronghold biomes, and made them configurable
Adubbz: Let's not leave in errors...
Build 1.7.2-2.0.0.558:
Adubbz: Reenabled Jungle Spider and Glob spawning in the biomes that are already in
Build 1.7.2-2.0.0.557:
Adubbz: Removed old META-INF
Build 1.7.2-2.0.0.556:
Adubbz: Village biome config options are now generated dynamically
Build 1.7.2-2.0.0.555:
Matt Caughey: New clover texture
Build 1.7.2-2.0.0.554:
Adubbz: Amongst other config file tweaks, made all per chunk values added by BOP configurable as booleans
Build 1.7.2-2.0.0.553:
Adubbz: Added checks to ensure that the player is on land when spawning (sometimes they would spawn in the ocean directly next to a beach)
Build 1.7.2-2.0.0.552:
aarongauntlett: Changed the title screen background to be more fitting
Adubbz: Readded most of the saplings, with the only ones remaining being those for trees that are unused (for now) (Persimmon, Hellbark, Holy, Apple & Mangrove)
Adubbz: Fixed the flammability of all of the blocks
Adubbz: Fixed the speed of scythes against leaves
Adubbz: Fixed bonemeal on saplings, holy grass, turnips, cattail and tiny cacti. The rest will be done once the blocks for them are used
Adubbz: Readded custom village biomes, readied configurable village distance, readied custom biome village materials
Adubbz: Readded configurable biome size
Build 1.7.2-2.0.0.544:
Adubbz: You can now only spawn on beaches (configurable)
Build 1.7.2-2.0.0.543:
Adubbz: Fixed #168
Build 1.7.2-2.0.0.542:
Adubbz: Hopefully fixed issues outside of eclipse (again)
Build 1.7.2-2.0.0.541:
Adubbz: And now we no longer override GuiMainMenu. Hackery rocks!
Build 1.7.2-2.0.0.540:
Adubbz: Changed the title panorama to suit BOP better
Build 1.7.2-2.0.0.538:
aarongauntlett: Changed the title screen background to be more fitting
Build 1.7.2-2.0.0.537:
Adubbz: Made the startup warning solely about the BOP worldtype
Build 1.7.2-2.0.0.536:
Adubbz: Added an attempt at making the beach the only biome that can be spawned on, will have to revisit it
Build 1.7.2-2.0.0.535:
Adubbz: Fixed mods list logo
Build 1.7.2-2.0.0.534:
Adubbz: Switched to Gradle 1.1 properly (Thanks progwml6|L), fixed a bug with wild carrots, added a one-time warning on startup regarding the BOP worldtype and 1.7
Build 1.7.2-2.0.0.533:
Adubbz: Attempting to update Gradle (Didn't work last time)
Adubbz: Yeah... That didn't work
Build 1.7.2-2.0.0.531:
Adubbz: Fixed undecorated chunk "stripes"
Build 1.7.2-2.0.0.530:
Matt Caughey: Added podzol to the Bamboo Forest and Redwood Forest
Build 1.7.2-2.0.0.529:
Adubbz: Attempting to fix block placement issues
Build 1.7.2-2.0.0.528:
Adubbz: Fixed Reflection in eclipse, it now works both ways! Yay!
Build 1.7.2-2.0.0.527:
Adubbz: Another attempt...
Build 1.7.2-2.0.0.526:
Adubbz: Attempt at fixing the Reflection crash
Build 1.7.2-2.0.0.525:
Adubbz: Removed debug
Build 1.7.2-2.0.0.524:
Adubbz: Readded the Wasteland. All main biomes readded. Have fun Forstride >:)
Build 1.7.2-2.0.0.523:
Adubbz: Readded the silk glades. 1 left.
Build 1.7.2-2.0.0.522:
Adubbz: Readded the Volcano, Tropics, Temperate Rainforest and Sludgepit
Build 1.7.2-2.0.0.521:
Adubbz: Readded the Wetland and Woodland. 6 remaining.
Build 1.7.2-2.0.0.520:
Adubbz: Readded the Tundra and Tropical Rainforest. 8 remaining.
Build 1.7.2-2.0.0.519:
Adubbz: Readded the Spruce Woods and Timber. It's the Final Countdown :)
Build 1.7.2-2.0.0.518:
Adubbz: Readded the Shield and Seasonal Forest
Build 1.7.2-2.0.0.517:
Adubbz: Fixing derps
Build 1.7.2-2.0.0.516:
Adubbz: Readded the Redwood Forest
Build 1.7.2-2.0.0.515:
Matt Caughey: Update capes.txt
Build 1.7.2-2.0.0.514:
Adubbz: Readded the Quagmire
Build 1.7.2-2.0.0.513:
Adubbz: Readded the Prairie
Build 1.7.2-2.0.0.512:
Matt Caughey: Temperature tweaks
Build 1.7.2-2.0.0.511:
Adubbz: Readded the Outback biome
Build 1.7.2-2.0.0.510:
Adubbz: Readded the More, Mystic Grove and Origin Valley, also potentially fixed issues with the Tempt Event Handler
Build 1.7.2-2.0.0.509:
Adubbz: Always forgetting to remove the debug stuff
Build 1.7.2-2.0.0.508:
Adubbz: Readded the Meadow
Build 1.7.2-2.0.0.507:
Adubbz: Bugfixing and readded the Maple Woods
Build 1.7.2-2.0.0.506:
Adubbz: Readded the Bayou, Bog, Snowy Coniferous Forest, Dead Swamp, Heathland, Lush Desert & Lush Swamp
Adubbz: Removed debug stuff
Build 1.7.2-2.0.0.505:
Matt Caughey: Tweaked a few things
Build 1.7.2-2.0.0.504:
Adubbz: Removed debug, added a new workaround for the "Already Decorating" error
Build 1.7.2-2.0.0.503:
Adubbz: Readded the Chaparral, Coniferou sForest and Grove
Build 1.7.2-2.0.0.502:
Adubbz: Bugfixing, and readded the Fen
Build 1.7.2-2.0.0.501:
Adubbz: Let's switch back to the vanilla group count
Build 1.7.2-2.0.0.500:
Adubbz: Let's not leave the debugging stuff in :S
Build 1.7.2-2.0.0.499:
Adubbz: *Hopefully* fixed decoration amounts, readded the canyon, brushland and dead forest
Build 1.7.2-2.0.0.498:
Adubbz: Reverted back to the old coord setup, seems using the vanilla one breaks things
Build 1.7.2-2.0.0.497:
Adubbz: Readded a few biomes, heavily altered the existing decoration system to be more configurable
Build 1.7.2-2.0.0.496:
Adubbz: Made the particle resourcelocations static, rearranged the biome IDS to work with 1.7, readded the Grassland, added a way of changing the amount of lakes per chunk
Build 1.7.2-2.0.0.495:
Matt Caughey: Update capes.txt
Build 1.7.2-2.0.0.494:
Adubbz: Readded the Mountain biome
Build 1.7.2-2.0.0.493:
Adubbz: Readded the Pasture and Shrubland
Build 1.7.2-2.0.0.492:
Adubbz: Readded the rainforest
Build 1.7.2-2.0.0.491:
Adubbz: Readded the Ominous Woods
Build 1.7.2-2.0.0.490:
Adubbz: Readded the highland
Build 1.7.2-2.0.0.489:
Matt Caughey: Update capes.txt
Build 1.7.2-2.0.0.488:
Adubbz: Readded the Jade Cliffs
Build 1.7.2-2.0.0.487:
Matt Caughey: Tweaked the Frost Forest and flower gen
Build 1.7.2-2.0.0.486:
Adubbz: Started work on the Frost Forest
Build 1.7.2-2.0.0.485:
Adubbz: Forgot to set the height for the dunes
Build 1.7.2-2.0.0.484:
Adubbz: Fixing derps
Build 1.7.2-2.0.0.483:
Adubbz: Readded the thicket and dunes, hopefully fixed some placement issues too
Build 1.7.2-2.0.0.482:
Adubbz: Readded crafting recipes
Adubbz: Fixed the place sounds of bones and graves
Matt Caughey: Tweaked a few textures
Matt Caughey: Replaced acacia stuff with sacred oak stuff
Adubbz: Readded the event handlers for various things
Adubbz: Allowed for empty lines in capes.txt
Adubbz: Readded vanilla compat (Dispenser behaviours and dungeon loot)
Adubbz: Fixed flower band creative tab, fixed leaves lighting
Adubbz: Fixed lily flower rendering
Vexatos: Update de_DE.lang
Adubbz: Readded entities
Adubbz: Toying with biome decoration, *hopefully* fixed errors with iPosition
Adubbz: Fixed the biome decorator stuff
Matt Caughey: Update capes.txt
Adubbz: Added a temporary setup for adding biomes
Adubbz: Tweaking the temporary setup
Matt Caughey: Attempted adding the Sacred Springs biome
Adubbz: Partially fixed the sacred springs
verybigbro: Update ru_RU.lang
verybigbro: Update ru_RU.lang
Adubbz: Added support for custom flower decoration
Matt Caughey: Testing flower gen
Adubbz: Fixed flower placement
Adubbz: Allowed changing of the group size of flowers, added a template for heights in the Sacred Springs
Adubbz: Update version.txt
1196377271: Update zh_CN.lang
Adubbz: Temporarily disabled setting the fire properties, will have to reinvestigate it eventually
Adubbz: Renaming things
Matt Caughey: Readded biome classes
Matt Caughey: Commented out stuff in biomes so they wouldn't error
Adubbz: Amongst other things, readded the Alps, Arctic and Bamboo Forest
Adubbz: Fixed bamboo saplings
Adubbz: Lots of decoration stuff
Adubbz: Fixed BOPWorldFeatures instancing
Adubbz: Trying to get rivercane to work, but it seems to still drop off when a block is generated next to one of the segments higher than the bottom
Adubbz: Fixed the Sacred Springs biome
Adubbz: Readded the Crag biome (Yay for easy biomes!)
Matt Caughey: Changed the Field biome to Flower Field
Matt Caughey: Update capes.txt
Adubbz: Committing files so i can resolve the conflicts
Adubbz: Updated the Forge version
Build 1.7.2-2.0.0.443:
Adubbz: Cleanup
Build 1.7.2-2.0.0.442:
Adubbz: Fixed turnip seed dropping, fixed wading boots on Ash and Mud and fixed scythes
Build 1.7.2-2.0.0.441:
Adubbz: Fixed turnips
Build 1.7.2-2.0.0.440:
Adubbz: Readded potion effects
Build 1.7.2-2.0.0.439:
Adubbz: Readded armour
Build 1.7.2-2.0.0.438:
Adubbz: Readded dandelion and magic tree particles
Build 1.7.2-2.0.0.437:
Adubbz: Mudballs are throwable once again
Build 1.7.2-2.0.0.436:
Adubbz: Fixed tool effectiveness on blocks
Build 1.7.2-2.0.0.435:
Adubbz: Attempting to change break speed
Build 1.7.2-2.0.0.432:
Adubbz: Fixed sunflower and highrass placement for the sake of it
Build 1.7.2-2.0.0.431:
Adubbz: Fixed a rendering bug and some issues with block placement
Build 1.7.2-2.0.0.430:
Adubbz: Fixed slab/stair lighting issues
Build 1.7.2-2.0.0.429:
Adubbz: Fixed creating double slabs
Build 1.7.2-2.0.0.428:
Vexatos: Fix all the things!
Build 1.7.2-2.0.0.427:
Adubbz: Fixed the localisations. Closes #156
Build 1.7.2-2.0.0.426:
Adubbz: Fixed reed rendering
Build 1.7.2-2.0.0.425:
Adubbz: Fixed the record textures
Build 1.7.2-2.0.0.424:
Adubbz: Fixed the block hardness and step sounds of hopefully all of the blocks
Adubbz: Fixed the metadata mixup with stone formations
Build 1.7.2-2.0.0.423:
Matt Caughey: Updated donator cape list
Build 1.7.2-2.0.0.422:
Adubbz: Omega fixing
Adubbz: Compile errors fixed. Welcome back blocks
Adubbz: Started toying with creatives tabs, the food item and the mud block
Adubbz: Toying with more things
Adubbz: Reduced files to what works, let's make this a proper rewrite!
Adubbz: Removed old apis
Adubbz: Welcome back darts and dart blowers
Adubbz: Reenabled properties of mud since it actually works, it was just a bug
Adubbz: Repackaging
Adubbz: Fixed an issue with quicksand
Adubbz: Readded ash blocks, finished items (for the most part) and readied the biomes class
Adubbz: Readded the BOP Worldtype
Adubbz: Fixed the ash step sound, added clouds, changed the mud drop back to mud balls
Adubbz: Removed the config options for block and item IDs as they are no longer needed
Adubbz: Readded colorized saplings
Adubbz: Added the broken blocks to the repo for the sake of it
Adubbz: Readded logs
Adubbz: References to block IDs in constructors removed, removed old quicksand class, references to the BOP creative tab fixed
Adubbz: References to Icon and IconRegister changed
Adubbz: registerIcons() and getIcon() renamed
Adubbz: More renaming
Adubbz: Fuckloads of work on updating blocks
Adubbz: More fixing
Adubbz: Omega fixing
Adubbz: Compile errors fixed. Welcome back blocks
Adubbz: Yay, Gradle bullshit
Build 1.6.4-1.2.1.418:
Adubbz: More fixing
Matt Caughey: Meat is an ore
Build 1.6.4-1.2.1.416:
Matt Caughey: Updated version.txt and build.properties
Build 1.6.4-1.2.0.415:
Adubbz: Fuckloads of work on updating blocks
Matt Caughey: Finished christmas lights
Build 1.6.4-1.2.0.413:
Matt Caughey: Work on christmas lights
Build 1.6.4-1.2.0.412:
Adubbz: Added the broken blocks to the repo for the sake of it
Adubbz: Readded logs
Adubbz: References to block IDs in constructors removed, removed old quicksand class, references to the BOP creative tab fixed
Adubbz: References to Icon and IconRegister changed
Adubbz: registerIcons() and getIcon() renamed
Adubbz: More renaming
1196377271:
Update zh_CN.lang
Merry Christmas?
verybigbro: Update ru_RU.lang
Build 1.6.4-1.2.0.405:
Adubbz: Readded colorized saplings
Adubbz: Added festive lights to pine tree leaves... Damn you Forstride
Build 1.6.4-1.2.0.403:
Adubbz: Readded the BOP Worldtype
Adubbz: Fixed the ash step sound, added clouds, changed the mud drop back to mud balls
Adubbz: Removed the config options for block and item IDs as they are no longer needed
Matt Caughey: texture things
Build 1.6.4-1.2.0.399:
Adubbz: Readded ash blocks, finished items (for the most part) and readied the biomes class
Vexatos: Update de_DE.lang
Build 1.6.4-1.2.0.397:
Adubbz: Reenabled properties of mud since it actually works, it was just a bug
Adubbz: Repackaging
Adubbz: Fixed an issue with quicksand
king: Fix treecap integration
Build 1.6.4-1.2.0.393:
Adubbz: Toying with more things
Adubbz: Reduced files to what works, let's make this a proper rewrite!
Adubbz: Removed old apis
Adubbz: Welcome back darts and dart blowers
Matt Caughey: Changed shrub texture
Build 1.6.4-1.2.0.388:
Matt Caughey: Updated cape list
Build 1.6.4-1.2.0.386:
Matt Caughey: Made pine tree generation look nicer, changed pine leaf textures
Build 1.6.4-1.2.0.385:
Adubbz: Please work...
Build 1.6.4-1.2.0.384:
Adubbz: Testing
Build 1.6.4-1.2.0.383:
Adubbz: Bah
Build 1.6.4-1.2.0.382:
Adubbz: Attempted to fix capes
Build 1.6.4-1.2.0.381:
Adubbz: *Hopefully* added support for respawning with Natura installed
Adubbz: Removed override annotation that was breaking things
Build 1.6.4-1.2.0.379:
Matt Caughey: Updated Forestry integration, added crafting recipe for overgrown netherrack
Build 1.6.4-1.2.0.378:
Matt Caughey: Changed the fog color of the Silkglades
Build 1.6.4-1.2.0.377:
Matt Caughey: Changed the surface/filler block of the Phantasmagoric Inferno to ash
Build 1.6.4-1.2.0.376:
Matt Caughey: Tweaked overgrown netherrack gen a bit
Build 1.6.4-1.2.0.375:
Matt Caughey: Replaced grass blocks in the Undergarden with overgrown netherrack
Build 1.6.4-1.2.0.374:
Matt Caughey: Disabled the Deadlands in the default config
Build 1.6.4-1.2.0.373:
Matt Caughey: Cape names
Build 1.6.4-1.2.0.372:
Matt Caughey: Finished cape stuff...For now...
Build 1.6.4-1.2.0.371:
Matt Caughey: More cape stuff
Build 1.6.4-1.2.0.370:
Matt Caughey: You already know what this is
Build 1.6.4-1.2.0.369:
Matt Caughey: Testing another type of dev cape
Build 1.6.4-1.2.0.368:
Matt Caughey: Changed dev cape again
Build 1.6.4-1.2.0.367:
Matt Caughey: Changed dev cape image
Build 1.6.4-1.2.0.366:
Matt Caughey: Changed the Ominous Woods sky color
Build 1.6.4-1.2.0.365:
verybigbro:
Update ru_RU.lang
minor tweaks
Build 1.6.4-1.2.0.364:
Adubbz: Upped the version number to 1.2.0, this is now the recommended version
Build 1.6.4-1.1.3.363:
Adubbz: Welcome back Treecapacitator integration. *Hopefully* closes #130 completely
Build 1.6.4-1.1.3.362:
Matt Caughey: "Fixed" some saplings textures
Build 1.6.4-1.1.3.361:
Adubbz: Toying with a possible fix for treecapacitator integration
Build 1.6.4-1.1.3.360:
Adubbz: Added a check to ensure rosester rose-placing is on the server side
Build 1.6.4-1.1.3.359:
Adubbz: The nether is now overridden by default in the ATG world type. Fixes #145
Build 1.6.4-1.1.3.358:
Adubbz: The enderporter now checks for whether or not isSurfaceWorld() returns true in the world provider. Closes #117
Build 1.6.4-1.1.3.357:
Adubbz: Greatly reduced the chances Rosesters have of spawning roses. Closes #140
Build 1.6.4-1.1.3.356:
Adubbz: BOPBlockFoliage now extends BlockTallGrass. Closes #141
Build 1.6.4-1.1.3.355:
verybigbro: Update ru_RU.lang
Build 1.6.4-1.1.3.354:
enosphorous: Begin re-localization of zh_CN.lang
enosphorous:
Updated and fixed zh_CN.lang.
Just a quick little Christmas gift for the BoP team.
Build 1.6.4-1.1.3.353:
Matt Caughey: Nerfed nether wart generation in the Undergarden, redid some sapling textures
Build 1.6.4-1.1.3.352:
Matt Caughey: Nerfed the Orchard biome/apple trees yet again
Build 1.6.4-1.1.3.351:
Matt Caughey: Changed magic tree textures
Build 1.6.4-1.1.3.350:
Adubbz: There once was a man named Stanley. He sat in room 147 entering commands that appeared on his monitor. Fixed #147
Build 1.6.4-1.1.3.349:
Adubbz: Scrapped grass/leaves/foliage colouring as it only served to cause bugs, was used by few and will be one less hinderance in updating to 1.7
Build 1.6.4-1.1.3.348:
Matt Caughey: Testing stuff
Build 1.6.4-1.1.3.347:
Matt Caughey: Replaced beetroots with turnips
Build 1.6.4-1.1.3.346:
Adubbz: Removed unnecessary stuff from the OreDictionary
Build 1.6.4-1.1.3.345:
Adubbz: Reduced the required Forge version
Adubbz: Removed CodeChickenCore dependency and simply added DepLoader to BOP
Adubbz: Officially removed 1.6.2 support (In reality, it was removed a while back when the required Forge was made to 952)
Adubbz: Fixed a bug from lowering the Forge version requirement
Build 1.6.4-1.1.3.341:
Adubbz: Let the games... Begin!
Adubbz: Modularized stats
Adubbz: Fixed server crashing
Adubbz: Added info files and the logo
Adubbz: Body temperature now changes from the current biome temperature and temperature sources (fire is currently the only one of these that is defined)
Adubbz: Forgot to remove debug crap
Adubbz: Hugely simplified the temperature system to be far more logical
Adubbz: Added temperature modifiers for the time and a few player states
Build 1.6.4-1.1.3.340:
Adubbz: Made Gradle only replace the temp Forge version in BiomesOPlenty.java
Build 335:
Adubbz: Attempted to fix change log version number
Adubbz: Ah well, scrapped that
Build 333:
Adubbz: Stalactites and stalagmites now support any block that extends BlockStone
Build 332:
Adubbz: Fixed change logs once and for all (I hope)
Build 331:
Adubbz: Maybe...
Adubbz: Tell me why...
Adubbz: Be nice.
Adubbz: Goddamnit
Adubbz: :/
Adubbz: Testing...
Adubbz: Maybe it'll work this time...
Build 324:
Adubbz: Testing
Adubbz: Attempted to fix strings
Adubbz: Failing...
Adubbz: *Maybe* it won't fail this time
Build 320:
Adubbz: Supposedly change logs work...
Build 319:
Vexatos: Update de_DE.lang
Vexatos: Tiny improvement.
Adubbz: Gradlelized BOP
Adubbz: Removed remnants of javadoc attempts, removed unnecessary Forge repo declaration
Adubbz: Made the expand spread over multiple lines
Adubbz: Fixed Gradle indentation
Adubbz: Removed build.xml, added the gradle wrapper to the repo
Adubbz: Removed changelog.py
Build 308:
Matt Caughey: Added beetroots (From Minecraft Pocket Edition)
Build 307:
verybigbro: Update ru_RU.lang
Build 306:
Adubbz: Possibily fixed treecapacitator integration
Build 305:
amnet: Fixed leaves.
Build 304:
Matt Caughey: fixed cape names and image
Build 303:
Adubbz: Redwood saplings actually grow now and now only require a single sapling
Build 302:
Adubbz: Added dev capes, because you know, being special is cool :P
Build 301:
Adubbz: Clamped the hive getIcon to prevent crashes for people with ID conflicts
Build 300:
Adubbz: Update build.xml
Build 299:
Adubbz: Reduced pixie spawns, disabled lighting in the Promised Land (As a result, performance should be far less of a problem than it previously was)
Adubbz: Update build.xml
Adubbz: Boring build file stuff
Build 296:
Adubbz: Buckets holding BOP Fluids will now cross over to 1.7 when the time comes
Build 295:
Adubbz: Pixie particles are now only spawned on the client (Fixes an NPE with them)
Adubbz: And apparently Rosester's had the RenderPlayer method in them... Right...
Build 294:
Adubbz: Attempted to fix TE integration
Build 293:
Adubbz: Fixed a derp with colorized leaves ids
Build 292:
Adubbz: Fixed #128
Build 291:
Adubbz: Changed the way we check for the client, as per Mistaqur's advice
Build 290:
Adubbz: Removed commented TE stuff, since that is automatically handled now. Still need to fix the pulveriser recipes for bones.
Build 289:
Adubbz: Moved TE integration to preinit
Build 288:
Adubbz: Tinkering with the new TC API/IMC system
Build 287:
Adubbz: Updated the WorldCore version
Build 286:
Matt Caughey: Changed default biomes to generate in config
Build 285:
Adubbz: Forgot to remove debug stuff
Build 284:
Adubbz: Time to use the "Derpy Forstride" Spray!
Build 283:
Matt Caughey: Tweaks to the Wasteland biome
Build 282:
Vexatos: Updated de_DE.lang
Build 281:
Matt Caughey: Added pixie trail particles that keep crashing
Matt Caughey: Prevented underground liquid poison/spring water lakes from generating in the Origin Valley, Nether, and Promised Land
Matt Caughey: Fixed achievement bug (I think)
Matt Caughey: Made Ambrosia crafting recipe use pixie dust instead of dandelions
Matt Caughey: Added Pixie Jars
aarongauntlett: Fixed pixie placement
Matt Caughey: Fixed Pixie spawns (I think)
Build 280:
Adubbz: Amongst other things, added Pixie Jars and prevented Poison and Spring Water from generating in Origin Valley, the Promised Land and the Nether
Build 278:
aarongauntlett: Fixed pixie placement
Build 277:
Matt Caughey: Added Pixie Jars
Build 276:
Matt Caughey: Made Ambrosia crafting recipe use pixie dust instead of dandelions
Build 275:
Matt Caughey: Fixed achievement bug (I think)
Build 274:
Matt Caughey: Prevented underground liquid poison/spring water lakes from generating in the Origin Valley, Nether, and Promised Land
Build 273:
Matt Caughey: Added pixie trail particles that keep crashing
Build 272:
Adubbz: Tweaked magic leaves
Build 271:
Adubbz: Added the awesomest magic particles ever
Build 270:
Matt Caughey: Made pixies "glow"
Build 269:
Matt Caughey: Tried to add particles for magic leaves
Build 268:
verybigbro: Update ru_RU.lang
Build 267:
Matt Caughey: Finished adding Pixies
Build 266:
Matt Caughey: Added Pixie model and texture
Build 265:
Matt Caughey: Tweaked some biome heights
Build 264:
Matt Caughey: Fixed "Achivements O' Plenty" achievement
Build 263:
Matt Caughey: Achievement tweaks
Build 262:
Adubbz: Update build.xml
Build 261:
Matt Caughey: Made empty jars able to scoop up honey
Build 260:
Adubbz: Fixed a bug with colorised leaves
Build 259:
Adubbz: Split up the colorised leaves into separate ids (hopefully)
Matt Caughey: Fixed world gen for new leaves
Build 257:
Adubbz: Hopefully switched tree leaves to separate IDS
Build 256:
Matt Caughey: Added additional leaf block IDs
Build 255:
Adubbz: Simplified block registration and added item registration
Build 254:
Adubbz: Removed the license from the repo for the time being, it's still in the Readme and forum post however
Build 253:
Adubbz: HTML
Build 252:
Adubbz: License
Build 251:
Adubbz: Updated license
Build 250:
Adubbz: Updated "Update available" message to better reflect what it actually means
Build 249:
Matt Caughey: Tweaked Wasteland biome
Build 248:
amnet: Update dependancies.info
Build 247:
Matt Caughey: Tweaked Ambrosia, changed how you obtain the ??? music disc
Build 246:
Adubbz: Updated dependancies.info
Build 245:
Matt Caughey: Added clover leaf patches, add jars, tweaked food
Vexatos: So many allusions in the new achievements :O
Adubbz: Update build.xml
Matt Caughey: Added chunk of flesh, fixed jars
Matt Caughey: Added Ambrosia drink
Adubbz: Updated Forge and WorldCore
Build 238:
Matt Caughey: Added Sublime Shrubland biome to Promised Land, fixed violet generation
Build 237:
Matt Caughey: Reorganized block and item IDs
Build 236:
Matt Caughey: Tweaked some textures
Build 235:
Matt Caughey: More tweaking
Build 234:
Matt Caughey: Moved gem items to a new class/ID, added honeycomb items/crafting
Build 233:
Matt Caughey: Even more achievement tweaks
Build 232:
Matt Caughey: More work on achievements
Build 231:
Matt Caughey: Started reworking achievements
Build 230:
amnet: Fixing MFR Integration.
Build 229:
Matt Caughey: More cleaning
Build 228:
Adubbz: Adios Soul Crap!
Build 227:
Matt Caughey: Tweaked gem textures
Build 226:
Vexatos: Updated de_DE.lang
Build 225:
Matt Caughey: New decorative gem block textures
Build 224:
Matt Caughey: New textures for gems
Build 223:
Matt Caughey: Made leather armor protect you from deathblooms, burning blossoms, thorns, and tiny cacti
Matt Caughey: Changed some biome heights
amnet: Update dependancies.info
Matt Caughey: Added appropriate "colors" for all of the biomes
Matt Caughey: Tweaked biome "colors"
Matt Caughey: Tweaked ocean biome "colors"
amnet: Nerfed drops for gems.
Build 216:
Adubbz: Updated WorldCore
Build 215:
Adubbz: Fixed derp in dependancies file
Build 214:
Adubbz: Updated build file and dependancies
Build 213:
Adubbz: Updated dependancies.info
Build 212:
Matt Caughey: New cloud generation
Build 211:
Matt Caughey: Tweaked the Mystic Grove water color
Build 210:
Matt Caughey: Gave roots a random offset
Build 209:
Matt Caughey: Promised Land tweaks
Build 208:
Matt Caughey: Tweaked bird texture
Build 207:
Matt Caughey: Made Rosesters place roses where they walk
Build 206:
verybigbro: Update ru_RU.lang
Build 205:
Adubbz: Attempted to get birds to avoid water
Build 204:
Matt Caughey: Tweaked bird wing flapping
Build 203:
Adubbz: Bird wings now flap
Build 202:
Matt Caughey: Updated bird settings
Build 201:
Matt Caughey: Updated bird AI
Build 200:
Adubbz: Updated the dependancies.info
Build 199:
Matt Caughey: Started on the bird mob
Build 198:
Matt Caughey: Tweaked reed gen a bit
Build 197:
Matt Caughey: Added stalagmites and stalactites
Build 196:
amnet: Fixing issue #113.
Build 195:
Matt Caughey: Added bird model and texture
Build 194:
Adubbz: Removed DepLoader. Forstride: Do the same thing as you do with FMP to get it to stop erroring
Build 193:
Adubbz: You saw nothing
Build 192:
Adubbz: Why did you do it? We know it was you.
Build 191:
Adubbz: And more build file crap!
Adubbz: Build file paradise!
Matt Caughey: Renamed Apatite to Malachite
Adubbz: Queue the circus music!
Adubbz: The acrobats are coming out!
Adubbz: Ah yes. Aren't they wonderful? Next act.
Adubbz: That is the last act? Oh...
Build 184:
Matt Caughey: Tweaked root texture
Build 183:
Matt Caughey: Added a root plant
Build 182:
Adubbz: More build file nonsense
Build 181:
Adubbz: Messing with the build file
Build 180:
Adubbz: DepLoader is now loaded properly... Oops...
Build 179:
Adubbz: Now using Azanor's dependancies.info file
Build 178:
Adubbz: Switched to using WorldCore
Adubbz: Toying with Deploader
Adubbz: Temporarily added Worldcore as an API
Build 175:
Matt Caughey: Added Jacaranda trees to the Mystic Grove
Build 174:
amnet: Fixed ATG Integration crash.
Build 173:
Matt Caughey: Fixed Amnet's derp
Build 172:
amnet: Fixing the inconsistent biome maps.
Build 171:
Matt Caughey: Redesigned the Mystic Grove
Build 170:
Matt Caughey: Redesigned the Fungi Forest
Build 169:
Matt Caughey: Tweaked more biome fog color/thickness stuff
Build 168:
Adubbz: Fixed a derp
Build 167:
Adubbz: Tinkering
Build 166:
Matt Caughey: Fixed fog closeness values
Build 165:
Adubbz: Removed debug messages
Build 164:
Adubbz: Fogginess can now be changed per biome alongside the colour
Build 163:
Matt Caughey: Stuff
Build 162:
Adubbz: Reduced the smoothing area a bit to be in line with the water, should also increase performance a tiny bit
Build 161:
Adubbz: Fixed the crafting of wooden slabs and stairs
Build 160:
Adubbz: Fixed a crash bug
Build 159:
Adubbz: Added some missing biomes to the ATG integration
Adubbz: Fog colours can now be on a per-biome basis
Build 158:
verybigbro: Update ru_RU.lang
Build 157:
Matt Caughey: Added separate ring textures for the rest of the logs
Build 156:
Matt Caughey: Made honey give slowness upon contact
Build 155:
Matt Caughey: Made hives a bit more common
Build 154:
Matt Caughey: Added filled honeycombs
Build 153:
Matt Caughey: Added honey block generation to hives
Build 152:
Vexatos: Update de_DE.lang
Build 151:
Matt Caughey: Moved the honey block to its own class
Build 150:
Matt Caughey: Added a hurt sound for the wasp
Build 149:
Adubbz: Fixed wasp hurt highlighting
Build 148:
Matt Caughey: Fixed wasp size
Build 147:
Matt Caughey: Fixed up hive generation yet again
Build 146:
Matt Caughey: Fixed the honey liquid
Build 145:
Matt Caughey: Made honey a finite liquid
Build 144:
Matt Caughey: Added empty honeycombs
Build 143:
Matt Caughey: Added hive sub-blocks, tweaked hive generation
Build 142:
Matt Caughey: Changed how wasp spawners generate
Build 141:
Adubbz: Added wasp spawners, made wasp movement more random and frequent
Build 140:
Matt Caughey: Added honey
Build 139:
Matt Caughey: Added honey generation to the hives (Using water for now)
Build 138:
Matt Caughey: Added wasp spawning
Build 137:
Matt Caughey: Removed the Hellish Hive biome, added textures for things
Build 136:
Matt Caughey: Organized the hive generation a bit
Build 135:
Matt Caughey: Attempt at fixing hive placement
Build 134:
Matt Caughey: Made hives look nicer
Build 133:
Matt Caughey: Fixed up hive generation
Build 132:
Matt Caughey: Added "The Hive" biome to the Nether
Build 131:
Matt Caughey: Updated wasp entity settings
Build 130:
Adubbz: Finished off wasps
Build 129:
Adubbz: Basic bee modelling done, now onto the AI
Build 128:
Matt Caughey: Tweaked wasp texture
Build 127:
Adubbz: Hives now fit into the landscape better
Build 126:
Adubbz: Simplified hive generation
Build 125:
Matt Caughey: Added wasp model and texture
Adubbz: Toying with hive generation
Matt Caughey: Fixed wasp model
Adubbz: Fixed errors with Forstride's wasp model
Build 121:
Matt Caughey: Added Hive blocks
Build 120:
amnet:
Fixed ocean generation.
Added new Terrain Gen option.
Build 119:
Matt Caughey: Added Bloody Heap biome to the Nether
Build 118:
Adubbz: Purified grass no longer burns infinitely outside the Nether.
Build 117:
amnet: Fix for issue #100.
Build 116:
verybigbro: Update ru_RU.lang
Build 115:
Adubbz: Accounted for ATG in the "Use Biomes O' Plenty world type" nag message. Localization peeps, you have a new phrase to localize :P
Build 114:
Adubbz: The ATG integration now respects whether or not a biome is enabled in our config file
Build 113:
Adubbz: Let's ditch those capitals
Adubbz: Done ditching
Build 112:
Adubbz: Re-added MFR API
Adubbz: Updated and Re-added MFR Integration
Build 111:
amnet: Added ATG Integration.
Build 110:
Matt Caughey: Changed the icon for the Sacred Springs achievement
Build 109:
amnet: Fixing the sacred oak sapling tree gen.
Build 108:
Matt Caughey: Added Koru world gen
Build 107:
Matt Caughey: Added Koru fern
Build 106:
Matt Caughey: Updated persimmon leaf textures for Better Grass & Leaves
Build 105:
verybigbro: Update ru_RU.lang
Build 104:
Adubbz: Nag messages can now be translated. Closes #101
Build 103:
verybigbro: Update ru_RU.lang
Build 102:
Adubbz: Added transformer exclusion
Build 101:
Adubbz: Another attempt at fixing the sided asm issues
Build 100:
Adubbz: Fixed a few deeps
Build 99:
Adubbz: Finished moving achievement localizations
Build 98:
Adubbz: More localisation moving
Build 97:
Adubbz: Moved some more achievement localizations
Build 96:
Adubbz: Started moving achievement localizations into the lang file
Build 95:
Adubbz: Another attempt at fixing server nonsense
Build 94:
Adubbz: Hopefully fixed an issue with servers
Build 93:
Adubbz: Tweaked the build file
Build 92:
Adubbz: Fast graphics no longer use the new smoothing
Build 91:
Adubbz: Removed debug messages as it works properly now
Build 90:
Adubbz: Added Picksur's Better Grass and Leaves textures for Persimmons
Build 89:
Adubbz: Added debug console output and more messing with obfuscated names
Build 88:
Adubbz: Yay for forgetting to account for things!
Build 87:
Adubbz: More mapping corrections
Build 86:
Adubbz: Fixed obfuscated mappings
Build 85:
Adubbz: Tweaked the Manifest.MF
Build 84:
Adubbz: Foliage, Grass and Water biome colours now smoothly transition from one biome to another. This smoothness is 100% configurable and is separate for each type (One value for Foliage, one for Grass and one for Water).
Build 83:
Adubbz: Spring cleaning
Build 82:
Adubbz: Completely ripped out the MFR API as it is no longer needed (BOP integration is now in MFR itself)
Build 81:
amnet: Hopefully fixing the phantoms suffocating players in walls.
Build 80:
amnet: Added a possibility to disable mobs.
Build 79:
amnet: Disabled MFR and TE mod cross integration to prevent crashes.
Build 78:
Vexatos: You know.
Build 77:
amnet: Updating Thaumcraft API to the newest version.
Build 76:
samrg472: Restore compatibility with MFR, fixes #86
Build 75:
amnet: Updated ore dictionary entries for mod cross integration.
Build 74:
Matt Caughey: Fixed palm trees not generating in spaces with foliage/flowers. Made sunflowers not generate unless both spaces are empty.
Build 73:
Matt Caughey: Tweaked the Tropics more
Build 72:
Adubbz: Increased Phantom spawn rates
Build 71:
Matt Caughey: Tweaked the Tropics biome
Build 70:
meatkroket: Random palm trees
Build 69:
meatkroket: Random pine trees
Build 68:
Matt Caughey: Added a Sacred Oak sapling
Build 67:
Matt Caughey: Fixed massive tree trunks again
Build 66:
Matt Caughey: Fixed tree trunks
Build 65:
Matt Caughey: Attempt as massive oak trees
Build 64:
Matt Caughey: Tweaked some achievement icons
Build 63:
Matt Caughey: Tweaked the Wasteland a bit and changed max/min height of the Marsh
Build 62:
Matt Caughey: Made reeds generate based on the distance to land rather than the depth of the water
Build 61:
Matt Caughey: Tweaked reed gen again. Removed sand bordering water in the Coniferous Forest.
Build 60:
Matt Caughey: Added reeds to more biomes
Build 59:
Matt Caughey: Redwood Forest tweaks
Build 58:
Matt Caughey: Added a redwood shrub thing to Redwood Forests
Build 57:
Vexatos: Update de_DE.lang
Build 56:
Adubbz:
Revert "Test run of a new version checker for Forge"
This reverts commit df2a2c78d0081f34ae9f8f79021d876fc0a2aa85.
Build 55:
Adubbz: Test run of a new version checker for Forge
Build 54:
verybigbro: Update ru_RU.lang
Build 53:
Adubbz: Switched to the vanilla localisation system. Note to localisation helpers: I did already convert all of the current localizations, however i can't guarantee i haven't stuffed anything up by mistake. If i have, feel free to submit a pull request.
Build 52:
Adubbz: Updated version.txt
Build 51:
amnet: Added checks for Forge version to fix serverside crashes.
Build 50:
amnet: Backwards compatibility to 1.6.2.
Build 49:
Adubbz: Version.txt update
Build 48:
Matt Caughey: Tweaked bamboo textures
Build 47:
Adubbz: New bamboo rendering
Build 46:
Adubbz: Updated the version number
Build 45:
Matt Caughey: Removed short grass from the Marsh
Build 44:
Adubbz: Herpaderp
Build 43:
Adubbz: Corrected the latest build number
Build 42:
Matt Caughey: Tweaked reed item texture
Build 41:
Adubbz: Another tweak to the change log
Build 40:
Adubbz: Another attempt at cutting out the author
Matt Caughey: Tweaked reed gen further
Adubbz: More toying with change logs
Build 37:
Adubbz: Tried to remove commit authors from the change log
Build 36:
Matt Caughey: Tweaked reed gen
Build 34:
Adubbz: Readded the change log to play with
Build 33:
Matt Caughey: Added reed gen
Build 32:
Adubbz: New versioning scheme kids
Build 31:
Adubbz: Updated the change log
Build 30:
Adubbz: Fixed crash bug with reeds
Build 29:
Adubbz: Take 2 at reeds
Build 28:
Matt Caughey: Changed reeds to river cane, started adding proper reeds
Adubbz: Fixed reed rendering
Build 27:
Matt Caughey: Added mud to Marshes
Build 26:
Adubbz: Readded the BOP Api as well as the dev build
Build 25:
Adubbz: Removed the change log
Build 24:
Matt Caughey: Tweaked some textures
Build 23:
Matt Caughey: Added wheat grass and damp grass to biomes that didn't have them
Build 22:
verybigbro: Update ru_RU.xml
Build 21:
Adubbz: Added some missing files to the dev version
Build 20:
Adubbz: Take 2 at dev builds
Adubbz: Fixing derpiness
Build 18:
Adubbz: Began work on creating a dev build rather than an API
Adubbz: Attempt to fix recompiling
Adubbz: Temporarily scrapped the dev build
Build 15:
Vexatos: Updated de_DE.xml
Build 14:
Adubbz: Added change log generation
Build 10:
Adubbz: Borrowed Forge's change log script
Build 6:
Adubbz: Added the BiomesOPlenty API to the build script
Adubbz: Updated build.xml

