Biome Colorizer is a small and simple mod,that allows you to change grass/foliage/water color of every vanilla biome (including hardcoded Swampland,Mesa and Roofed forest!), as well as every modded biome from following mods:
- Biomes O'Plenty
- Traverse
- Auxilary Biomes
- Redwoods.
(please use latest releases!)
+ special compatibility for my Open Terrain Generator preset "Traveler's Dream".No need to adjust numbers manually, simply delete old Vanilla.cfg in the "config/BiomeColorizer" folder and after the first launch with OTG and preset you will get TD color values as default in the "vanilla" tab and .cfg.
Other biome mods may be added later, if you wish, just write me in comments! =)
Known "problematic" mods, that aren't affected by Biome Colorizer coloring methods:
Project: Vibrant Journeys
Wild Nature
(maybe I'll make something with this someday...)
Quark's Greener Color and Serene Seasons are working without crashes/issues with Biome Colorizer (as far as I can see), however sometimes resulting colors may be strange or one mod will ignore other mod's coloring.
Note: only those blocks will be affected, that could be colored and depend on biome colors (they need at least to have gray-scale textures and models with tint-index...).Any custom leaves or plants, that are not intended by mod author to be colored by biome, will not be touched.
Installation
Just drop BiomeColorizer .jar into the "mods" folder.
If you are playing on a server, you can install BiomeColorizer only on your client.
(but if you'll forget it in the server "mods" folder, nothing bad will happen!)
How it works
Biome Colorizer can be configured easily in the ingame "Mods" configuration GUI in the main menu or by changing numbers in config files. Config files will be created in the "config/BiomeColorizer" folder.
Note: ingame GUI will show all available types of configuration, so don't be afraid of "BiomesO'Plenty" or other mod's configuration menu if you have no such mods installed. Cfg files will also be created for every compatible mod.
Let's look at the configuration process step by step:
Find BiomeColorizer in "Mods" menu and click "Config" button. You will see this:
Choose what you want and click on the button (I'll show vanilla one):
Then choose the biome you want to configure and click on the button (I'll configure Plains):
As you can see, colors are represented by those numbers.They are Decimal color codes.So you will need to print decimal color values in the corresponding fields.How can you get them?
I 'm using following online services:
HTML Color Picker - to get HEX color codes, you can use Gimp, Photoshop etc as well
Copy that field and go to any HEX->Decimal converter (I'm using this one: Hexadecimal to Decimal Converter ):
Copy Decimal Value from right field and paste it into the corresponding field in the .cfg file or print into the GUI field.
Click "Done" or save the file.
Open you world/connect to the server world and you will see the result!
By default color values are -1. If you want to reset colors back to vanilla, print -1 in the field! You can also use "reset to default" gui button or delete .cfg file.
Screenshots
(some strange colors just for fun)
Changed Forest colors:
(screenshot made with Traveler's Dream preset, Biomes O'Plenty and Better Foliage)
changed Jungle Colors:
(vanilla world with Better Foliage)
Changed Swampland Colors - birch leaves on trees are unaffected, that's normal :
(screenshot made with Traveler's Dream, Biomes O'Plenty and Better Foliage )
Biomes O'Plenty Coniferous Forest with Better Foliage:
Traverse Mini-Jungle with Better Foliage:
1.16.5?
Can you add Colorful lava as well?
Does this mod have just a basic overall setting?. Like just one setting that effect the overall color of everything all at the same time. Cuz I'll be honest. I looked at the configs and I'm just totally intimidated by the pages upon pages of different things you can or have to color. All I really wanna do is just drop the saturation of every color in the game by a small degree. To give the game a more gloomy appearance. But sheesh if I have to change every single color individually. I'd be going crazy by the time I get done.
In reply to TheOneAndOnlyPartyboychip:
No,currently there is no such option and I doubt that it has sense within this mod, cause every biome has its own color and should be "saturated"(that means change of the color code!) separetely.Maybe you can look at the Quark mod - it has an option of applying a single color(overlay) over all biomes at once.
In reply to darsenia:
Hmmm I'm looking in the mod options for quark. And I can't find that. Thanks for the suggestion though.
In reply to TheOneAndOnlyPartyboychip:
Go to the Quark configs, to the Client/Greener Grass, open the "wrench" additional menu.You can play with rgb color shifts there and some other options.
In reply to TheOneAndOnlyPartyboychip:
Might not be an exact solution but:
Open the config file in either Wordpad or Notepad++ (Better than Wordpad imo but Wordpad should do the job fine)
Copy the "Water Color"=-1 part in the config and then hit "Ctrl+H" to open the replace box:
Put "Water Color"=-1 into the "Find What" box
Put "Water Color"=<insert decimal> into the "Replace With" box
Hit replace all if You wish to change every color to be the same. Then tweak what You want to be different
Either way using a text editor should significantly speed up the process
Is it possible to make the water light blue (like aqua or turquoise)? I'm not sure if it's the hard coded color in minecraft water, but there seems to be a true blue undertone to the water no matter how light I try to make it
In reply to jkt10516:
Water color is applied over the base (vanilla deep blue) texture,so if you want a nice ocean water,you need to change the texture by a resourcepack.Best results can be seen by using water texture with mostly transparent, light gray or bluish color.
Would it be possible to add DynMap integration to the mod?
But honestly the colors are really nice.
In reply to wwjdtd:
Integration with colors should be made by the mini-map mod itself, because it renders the landscape into the minimap, not the mod, that changes colors.Colors are changed by normal forge colors events,so I have no idea why the map doesn't see these changes.
Would this mod work with galacticraft? I wish to change some of the new planet biomes colours so everything won't look dead. Many thanks =D
In reply to hierushfuicnrsui:
There are no configs for galacticraft biomes currently.Only the mods from the list in description have configs now.This is a good idea anyway, I can look into adding it =)
@darsenia does it support Biome Bundle? For example, I'd like to change the grass colour in Savanna to be the same as in SavannaEdge. Is it possible to do that with this mod?
If not, maybe there's other way to change the grass colour? Since you've created an OTG preset, maybe you can give a hint? I've tried editing GrassColor in mods/OpenTerrainGenerator/worlds/Biome Bundle/WorldBiomes/Savanna.bc, but that didn't work.
In reply to alfuken:
You can change colors of any vanilla biomes with Biome Colorizer, as far as OTG now doesn't allow editing vanilla biomes colors.This will affect all "virtual" BiomeBundle biomes, that use ReplaceToBiomeName option and are replaced by vanilla ones ingame. Biome Colorizer hasn't support for other "real" OTG biomes, cause you can change their colors easily in OTG configs.
look into the mods/OpenTerrainGenerator/worlds/ 'preset name' / WorldBiomes/ 'biome name'.bc : if the biome name isn't vanilla (Savanna.bc is vanilla) and hasn't got vanilla name in the line "ReplaceToBiomeName: ...." you can edit it's color. Scroll down to the "Visuals and weather" part.
GrassColor: #B9D792 - use HEX color code here (after the #) , look in BiomeColorizer description for details.
GrassColorIsMultiplier: false - use false here
FoliageColor: #98CF4F - use HEX color code here (after the #)
FoliageColorIsMultiplier: false - use false here
P.S. the color of Savanna.bc should be affected by changing savanna colors in BiomeColorizer.Use SavannaEdge HEX code (without #), convert it to the Decimal and paste it.
I added this to Enigmatica 2 (not Expert) and restarted everything, loaded up the config screen under Options/Mods and in both the Biomes o Plenty and Vanilla sections everything is -1 and greyed out. I can't alter anything. Am I doing something wrong? This mod looks amazing, really hoping it's just something I overlooked. Thanks!
In reply to wookiebarto:
NM. I'm an idiot. Dawned on me that you prolly can't edit colors with world loaded. Sure enough, edit it at the main menu and viola! Your mod is awesome, thanks for making it !
are there any plans for updating this to higher versions? there is currently nothing like it for versions 1.16
i ABSOLUTELY need that for 1.15.2
a question I can make the mod work in one dimension.?