File Details
Biome_Bundle-1.12.2-v6.jar
- R
- Nov 27, 2017
- 13.15 MB
- 10.1K
- 1.12.2
File Name
Biome_Bundle-1.12.2-v6.jar
Supported Versions
- 1.12.2
Biome Bundle v6 Changelog
- Raised sea level to Y63 to improve mod compatibility and create more space underground (integrated all of SamGungraven's changes and made all remaining changes)
- Ore generation is now vanilla, with the exception of emeralds which have a small chance to appear in any biome
- Made volatility values more similar between biomes to improve terrain smoothing between biomes
- Changed global 'fracture' settings to prevent overhanging terrain and create more realistic landscapes
- Tweaked ocean and continent sizes so huge oceans are created less often
- Overhauled ice biome group
- Re-enabled vanilla ocean monuments
- Fixed cut-off structures (Issue 77) https://github.com/BiomeBundle/BiomeBundle/issues/77
- Fixed double entries: https://github.com/BiomeBundle/BiomeBundle/issues/83
- Re-enabled biomes https://github.com/BiomeBundle/BiomeBundle/issues/84
- Created a few new biomes using new trees, rocks, etc. Also added a few new flatter variants of existing biomes to create easier to traverse variations.
- Rebalanced the rarity of all structures to make variation more likely and to make rarer structures like the custom mansions slightly more likely to spawn
- Fix for books not correctly enchanted in loot chests
- Fixed uppercase/lowercase file name issues that affected linux environments
- Fixed incorrect data in flower pots generated in structures
- Reviewed mob spawners, some structures had them too closely together making it to easy to create mob farms
- Added a couple more structure variants added to existing structure lists
- Lots of small enhancements to existing biomes
- Note: This version is not compatible with worlds made with previous versions of Biome Bundle. Biomes have been added/removed and so seeds no longer generate the same layout. Starting a brand new world is recommended.

