Biome-Based

Spawns ores more commonly and changes crop growth based on biome, rather than evenly across the entire overworld.
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Biome-Based

Biome-Based is a simple mod that spawns ores, and allows crops to grow, based on biome or biome type.

Ores

  • Diamonds: Desert Biomes
  • Lapis Lazuli: Hot Biomes
  • Gold: Dry Biomes
  • Emeralds: Mountainous Biomes
  • Copper: Dense Biomes
  • Iron: Plains Biomes
  • Redstone: Wet Biomes
  • Coal: Mountainous Biomes

Coal is an exclusion of the rarity rule, as it only spawns somewhat uncommonly compared to vanilla. Netherite/ Debris are far more uncommon, allowing for slower endgame progression.

 

Crops

  • Wheat: Plains Biomes
  • Carrots: Dense Biomes
  • Potatoes: Any
  • Beetroots: Cold Biomes

Crops will always grow slower in dry biomes. You can also choose to slow crop growth overall for an even more realistic feel. Crops grow normally under glass blocks up to 4 blocks above them by default.

 

Miscellaneous Features

  • When placing blocks, flowers now automatically break, much like grass, instead of having to be broken manually.
  • Bonemeal, when used on grass, now only grows flowers if used in a flower-based biome.

 

Native Mod Compatibilities

  • DragN’s Crop Overhaul
  • Farmer's Delight (Base)

You can configure much of this mod to your liking in the biome-based-common.toml. To change spawns or add new ones for modded ores and crops, a datapack can be made. Just copy paste what’s in the mod into your datapack and change it to your liking. For ores, just add new biome modifiers, and for crops, add them to the "grows_in..." tags.

Biome-Based Team

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"Just make it exist first; you can make it good later." Mods made by hand, by a player, for... players!

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