
Unofficial port. This is an unofficial port of Biomancy by Elenterius and RhinoW to Minecraft 1.21.1 NeoForge. It is not affiliated with or endorsed by the original authors. Please report bugs in this port here, not to the original project.
About
Biomancy is a biopunk and flesh-magic tech mod with a fleshy art style. Grow living machines, brew serums, forge organic tools and weapons, and raise creatures in the Primordial Cradle.
This port keeps the gameplay of Biomancy 2.9.11 (1.20.1 Forge) and rebuilds it on the 1.21.1 APIs: data components, the new recipe and loot formats, data-driven enchantments and NeoForge networking.
Features
- Living machines: Decomposer, Digester, Bio-Lab and Bio-Forge, fuelled by nutrients
- Serums and additives that heal, shrink, enlarge, cleanse or mutate living things
- Organic tools, weapons and armor, with Biomancy enchantments
- Primordial Cradle: sacrifice materials to spawn flesh creatures
- Fleshkin chests, storage sacs, maw hoppers and other fleshy blocks
- Worldgen structures in the Primal Flesh biome
Compatibility
- JEI: recipe pages for all four machines
- Pehkui: Shrinking and Enlargement serums change entity size
- KubeJS, Farmer's Delight and other integrations from the original are kept where the other mod has a 1.21.1 version
- Old 1.20.1 worlds are not supported
Credits
All design, code, textures, models, sounds and music come from the original Biomancy by Elenterius, RhinoW and the Biomancy community contributors. This port only updates the code to 1.21.1 NeoForge. If you enjoy it, please support the original project: CurseForge · Modrinth.
License
Code: MIT. Sounds, fonts and artwork: CC BY-NC 4.0, as in the original project.
非官方移植。 本项目是 Elenterius 与 RhinoW 的 Biomancy 在 Minecraft 1.21.1 NeoForge 上的非官方移植,与原作者无关,也未获原作者认可。移植版的问题请在这里反馈,不要提交给原项目。
简介
Biomancy 是一个以生物朋克与血肉魔法为主题的科技模组,美术风格偏向血肉。你可以培育活体机器、酿造血清、锻造有机工具与武器,并在原初摇篮中孕育生物。
本移植保留 Biomancy 2.9.11(1.20.1 Forge)的玩法,并改用 1.21.1 的接口重写:数据组件、新的配方与战利品格式、数据驱动附魔和 NeoForge 网络。
内容
- 活体机器:分解器、消化器、生物实验室与生物锻造台,以营养物为燃料
- 可以治疗、缩小、放大、净化或使生物变异的血清与添加剂
- 有机工具、武器和盔甲,以及 Biomancy 专属附魔
- 原初摇篮:献祭材料孕育血肉生物
- 肉身箱、储物肉囊、巨口漏斗等血肉方块
- 原初血肉群系中的世界生成结构
兼容
- JEI:四台机器的配方页
- Pehkui:缩小与放大血清会改变实体体型
- KubeJS、农夫乐事等原有联动,在对方模组有 1.21.1 版本时保留
- 不兼容 1.20.1 的旧存档
鸣谢
所有设计、代码、贴图、模型、音效与音乐均来自 Elenterius、RhinoW 及 Biomancy 社区贡献者制作的原版 Biomancy。本移植只把代码更新到 1.21.1 NeoForge。喜欢的话请支持原项目:CurseForge · Modrinth。
许可
代码:MIT。音效、字体与美术资源:CC BY-NC 4.0,与原项目一致。

