v0.1.0-beta.1+1.21.1
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What's new
1.21.1-0.1.0 (BiggerReactors-Rework) Independent fork and rework of BiggerReactors. Mod id biggerreactorsrework, meant for new worlds: worlds and machines from the original mod are not migrated.
Port port to Minecraft 1.21.1 and NeoForge 21.1 (ModDevGradle, Java 21) mod id, registry namespace, resources and Java package moved to biggerreactorsrework datapack files moved to the 1.21 layout and formats (recipes, loot tables, tags, biome modifiers); common tags use the c namespace no external library mods required: the multiblock, registration, config, data loading, networking and screen code the mod used is now part of the mod the Phosphophyllite and Quartz submodules were removed from the repository turbine rotor drawn by a block entity renderer and heat exchanger channels baked into the chunk mesh, keeping the previous models and transforms OpenCL/Vulkan reactor simulation and the unregistered reactor2 prototype are left out of the build for now (CPU simulation only) Cyanite Reprocessor restored (it was disabled in the original 1.20.4 code): 2 cyanite ingots + water + energy make 1 blutonium ingot, with the original config values water in the tank is kept when the world reloads (it was saved and read under different names) accepts energy from other blocks but does not give it back side configuration window, opened from a tab on the right of the screen, with Items, Water and Energy tabs: each face (except the front) can be set as cyanite input, blutonium output, both, water input or energy input; all faces accept energy by default optional auto input (pulls cyanite and water from neighbors) and auto eject (pushes blutonium to neighbors), per tab Screens gauge bars (fuel mix, heat, turbine speed, fluid tanks, control rod and coolant flow) have their own textures under textures/gui/<bar>/, separate from the screen backgrounds, with the same look as before new fuel, waste, heat and turbine speed bars, with an animated fill like the energy bar new fluid tank and control rod bars: fluids keep their own animated texture and color at 80% opacity, with a transparent reflection moving over them screens are drawn in code instead of background images (panel, slots, buttons, side tabs, selectors, text boxes, the coolant flow tank), looking the same as before; each icon is its own file under textures/gui/icons/ side configuration window drawn the same way; its smaller automation and close buttons use the input, eject and close glyphs with the Big button bevel Fixes menu state sync runs on the server thread instead of a separate thread reading the world menu and data sync packets are actually serialized, so they work on dedicated servers client requests are only accepted for the menu the player has open the disabled cyanite reprocessor no longer breaks the minecraft:mineable/pickaxe and minecraft:needs_iron_tools tags
Full Changelog: https://github.com/vindocel/BiggerReactors-Rework/commits/v0.1.0-beta.1+1.21.1
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