big-boats-justfatlard-1.1.1.jar
Curse Maven Snippet
What's new
- A ship at sea is still a working ship: her doors, trapdoors and gates swing, her chests, barrels and shulker boxes open, and her crafting table, anvil, enchanting table, loom and the rest work at sea.
- Furnaces, smokers, blast furnaces and brewing stands keep going while she sails, and hoppers keep feeding them.
- Bells ring and note blocks play from the deck.
- A locked chest stays locked at sea and is still locked, to the same owner, wherever she docks.
- A loot chest aboard opens as each player's own copy, at sea as ashore.
- Ladders and vines climb at sea.
- Clicking blocks on a ship at sea needs Pandorical 15.13 on the client.
- A block added to a ship keeps the way it was laid when the ship docks again.
- Stairs, logs and anything else with a facing came back turned by the ship's own heading.
- A ship that had never been turned was unaffected, which is why it took a while to show.
- Ships lock the way chests do. /ship-lock makes the ship you are standing on yours.
- Share lets a crew take the helm; anyone else is kept off it and off its blocks.
- Ships christened before this stay open until somebody locks them.
- A deck no longer keeps a hole you fall through.
- Docking a grown ship hands a blocked-out block back once rather than twice.
- A ship with part of itself in an unloaded chunk waits instead of sailing without that half.
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