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Bhop+

True BHop is a Minecraft mod that recreates Counter-Strike movement physics with real bunny hopping, air acceleration, and strafe mechanics. Build speed, keep momentum, and control movement in the air just like in CS:GO.

File Details

bhop-1.20.1 v1.1.jar

  • B
  • Apr 17, 2026
  • 15.27 KB
  • 13
  • 1.20.1
  • Forge

File Name

bunnyhop-1.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:bhop-mod-1515509:7938595")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Changelog

  • Reworked movement into a Source-style bunnyhop system with dedicated groundMove, airMove, applyFriction, accelerate, and airAccelerate flow.
  • Implemented proper air acceleration using dot(velocity, wishDir), addSpeed, and capped directional acceleration instead of flat velocity gain.
  • Added true horizontal inertia handling so speed carries between jumps instead of being rebuilt every tick from vanilla Minecraft movement.
  • Added landing grace behavior to preserve speed better on fast hops and block touches by skipping friction on the first grounded tick.
  • Tuned ground friction and stop-speed so speed loss on landing is much lower and movement feels smoother.
  • Returned base run speed closer to vanilla Minecraft so normal movement and plain jumps no longer grant unintended speed boosts.
  • Prevented regular jumps from increasing speed by themselves; speed now grows mainly from proper strafing.
  • Added air_speed_cap so only air wish speed is limited while total velocity can still grow over time.
  • Added multiple movement modes:
    • SOURCE
    • ASSISTED
    • AUTO_STRAFE
  • Added in-game mode switching by keybind:
    • B toggles bunnyhop on/off
    • N cycles movement mode
  • Added AUTO_STRAFE behavior that automatically assists side input based on camera turn direction.
  • Improved AUTO_STRAFE to feel smoother and reduce speed drops during normal chaining.
  • Increased strafe acceleration gradually through config tuning to make speed gain more noticeable.
  • Raised the air speed cap to 0.21 for stronger strafe-based speed building.
  • Improved turning behavior in AUTO_STRAFE so changing direction no longer feels like a large half-circle and responds faster to camera turns.
  • Kept camera direction meaningful so view rotation still changes movement direction instead of locking to the old velocity vector.
  • Built and regenerated the mod jar after each major change for direct in-game testing.