Beyonder Craft 0.5.0 (NeoForge 1.21.1)
Curse Maven Snippet
What's new
Beyonder Craft 0.5.0 — Hanged Man pathway overhaul (Seq 9-0)
The Hanged Man pathway has been fully reworked around corruption, shadows and sacrifice, with abilities that evolve as you advance.
Highlights:
- Corruption meter: power has a price. Self-corruption builds as you use your abilities and brings hallucinations if left unchecked.
- Secret Prayer: Blessing, Revelation and Petition, with a self-corruption dial.
- Listen / Ravings: hear intent and footsteps; Ravings grows into the Profane Language stages.
- Shadow Veil: slip into the shadows and Lurk, with no visible tells.
- Shadow Grasp: seize targets from the dark, grow to an area grasp, and finally a Cage.
- Flesh Weaving: transfer wounds, flesh bombs and Devour (loot is kept). Flesh Cloak lets you disguise yourself, soak damage and resist projectiles and magic. Flesh Servants fight for you.
- Grazing: store souls, including Depraved souls, and consume Corruption.
- Black Armor: toggleable plates that shatter into shards and regrow; cracks show on the model.
- Greatsword of Degeneration: crescent Cull, with different outcomes per target.
- Released Souls: Command or Possess them and use their soul powers.
- Trinity Body: shadow heads that Follow or Stay (weak, reattachable). Substitute leaves a detached stand-in head. Up to 5 heads.
- Profane Sermon: a channelled sermon with a congregation and hallucinations. Die! (Seq 0) is the final word.
- Ocean of Darkness: a domain that stores projectiles. Shadow World: travel through shadow and carry allies.
- Sacrifice and Bear Sins: charges, a recharging revive, and Sin-Bearing.
- Hanged upon the Tree: a Hanged Tree entity.
- Depraved Dependents (permanent, cross-dimension) and Mutated servants (revive once), with mutation traits and uncapped evolving mutants.
- Seq 2 gains custom flight, with a dive and wing buffet.
Also:
- Ability-use keys are now rebindable (Beyonder Craft category, default 1-5), and hotbar keys are swallowed while casting.
- Concealment now hides the ambient effects, layers, bars and potion swirls of concealed entities (cast effects are still shown).
- Bosses no longer cause Nausea.
- Death imprints now only apply while you are on the Death pathway.
- Old Hanged Man abilities were merged into the new ones or removed.
Requires: Player Animation Library (NeoForge 1.21.1)
This mod has no additional files

