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Beyond The Veil

A story driven Lovecraftian mod, inspired by the likes of Witchery and Thaumcraft.

File Details

BeyondTheVeil-1.12.2-0.2.jar

  • B
  • May 16, 2020
  • 4.13 MB
  • 150
  • 1.12.2
  • Forge

File Name

BeyondTheVeil-1.12.2-0.2.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:beyond-the-veil-373509:2958186")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New Features:

  • Added Dream Focus: Items. Can be used to pluck items from a chest and eject them from the other side. The path they take is set by the Player themselves, flying through the air. It is activated with a redstone signal. A (somewhat outdated) example can be found here. Swords and Blackjacks transported by a Dream Focus will deal their respective effects to entities they encounter, and Villagers/Weepers in Item Form will be inserted in the Watery Cradles they collide with.

  • Added Dream Focus: Fluids. Similar to the item version, but for Fluids. Takes them from the top and ejects them from the bottom. Fluids will be inserted in tanks that are in their path. Transported water acts as a fertilizer.

  • Added Dream Focus: Villagers. Can be used to transport adult Villagers, both crawling and standing, along a path set by the Player. Crawling Villagers will be inserted in Watery Cradles that the path collides with. Standing Villagers can be knocked out mid air by a blackjack. An example can be seen here.

  • Added Curtain. Can be used as a filter in conjunction with Dream Focus: Items. Any time a floating item goes through it the Curtain checks whether an item of the same type is found in a chest above. If so, the item drops to the ground (preferably in a hopper).

  • Added Surgeon. A new entity that will take care of surgery for you. A Surgeon can be told to perform any operation his master knows, and will do so every time a patient is found in a nearby Watery Cradle. He then puts the patient above the Cradle and keeps the materials until the master interacts with him or, preferably, puts both patient and surgery output in a chest he was bound to.

  • Added Crucible. A new, immensely powerful weapon that can, however, only be used once every couple of minutes. Can be found in Hamlets just like other artifacts (Saw Cleaver etc.).

  • Added Megydrea. A plant that acts as a tank for fluids. Stores up to 40 buckets.

  • Added Great Shrine. A new Shoggoth Building.

  • Added a new Memory. Secret as always. Makes for a more offensive Dream, especially when targeted with the Dream Shrine.

Tweaks:

  • Sacrifice Altar can now be interacted with to see if it's been built correctly.

 

Memory Sieve's hitbox has been improved.

 

Added item form to Ghost Grass.

 

Added Spider to Animal Dream's available creatures.

 

Dark Sand is no longer a falling block, to prevent Hamlet's floor from caving in.

 

Wearing Azacno's Charm now protects you against its effects.

 

Tweaked down amount of slugs required for later quests.

 

Tweaked down damage buff from Great Dreamer worship while not in water, and changed Introspection Dream accordingly.

 

Plant Memory is now easier to discover.

 

You no longer need to use a Memory of Learning to discover Vijhiss.