Beyond The Veil is a tale about the Player themselves, about their journey towards Truth.
Through Knowledge comes Power, of course, and as the Player learns more about the occult, new branches of magic and science open up. Sometimes beautiful, sometimes macabre, but you'll get used to it.
Every research entry in Beyond The Veil is intertwined with narration, and as of the first release of the mod the story converges on a central setpiece: the Fishing Hamlet, a semi-rare structure generated in the blackest biomes of the Overworld. The Dwellers there have a murky past, full of tightly kept secrets.
Among the several aspects of the occult, an earnest Seeker of Truth may encounter:
- The art of Dreaming, and its implications.
- Unseen kinds of flora, certainly not of this world.
- Surgery, performed on more or less willing subjects.
- The crafting and seeking of Baubles and other artifacts, that may aid one in their journey.
- The practice of handling blood, and creating links with it.
- Gathering worshippers, to become a sort of deity.
- Becoming a worshipper yourself, to appease your own God.
- Through devotion, become Deep.
- The making of city builders, aeons old. A servant race, yet very dangerous.
Due to the story driven, spoiler heavy style of BTV, it is encouraged to play it in survival from scratch.
Your journey begins as soon as you get back from the Nether for the first time, and are given Al Azif, where all knowledge is stored.
The mod requires Baubles to function.
Known conflicts:
- If you have the Webdisplays mod installed placing down a bucket of tears will result in a crash.
Link to the Minecraft Forum thread.
Youtube channel where I occasionally post some sneak peeks.
Everything concerning Bug Reports, Suggestions, Supporting the mod, Youtube and Modpack policies etc. can be found on the stickied post on BTV's subreddit, which I encourage you to join :D
Pretty cool mod so far, great job!
I absolutely love this mod. I'm not sure what your plans are regarding new minecraft versions or future content but i hope the mod stays maintained, if nothing else.
Great work!
In reply to Darkfiend009:
Heya, thanks! I haven't updated BTV since May due to irl stuff going on, a bit of burnout, as well as v0.3 being quite a large update. Still, I've been working on the update intermittently in these last few months, and progress has been made (but there's quite a bit to do yet). I shared a small sneak peek (click here) on the subreddit (it's very gloomy, you'll want to view it on a bright desktop :P ), and I'll probably start sharing some videos closer to release. It's a more adventurous update, this time.
As for future MC versions, right now I don't see myself updating anytime soon. Adding new features is a lot more fun than porting, and I don't want to risk being too burned out...
In reply to Valeriotor:
this screenshot look like we hiding frome some one (i dunno why i think so) - maybe we hiding in one of village houses after killing lighthouse keeper
So how does one completes Dreams of Others? It's a singleplayer so there's no one else to detect with the Memory of Human, so there's no "progress" button after sleeping with it
In reply to heksile:
Hey there, Dreams of Others is completed when you unlock the Memory of Human, you don't actually need to use it!
If you're stuck, you might want to take a look at the very last line in Plunging Down ;)
In reply to Valeriotor:
Ah i see, i thought stuff shown below is what's required to progress like in the first few sections. Thanks!
...Now to find another Ghast that's not flying above endless lava oceans :p
I hope for the future you can add integrations for TC6? :P
would be epic to research "surgery" hehe
In reply to JaceBB:
Funnily enough, BTV was initially meant to be a TC6 addon! The themes about eldritch knowledge and forbidden research are similar, and only in late 2019 (a few months before release) did I start removing the TC6 dependency to make it standalone. I may still add a few cross-features sooner or later.
una cosa es que me gusta mucho el mod encuentro que esta muy trabajado pero e estado viendo y no me funciona lo de los sacrificios si alguien me podria decir porque no me funcionan se lo agradecería mucho
In reply to ariel31234:
Hey there, sorry for not replying sooner! I've recorded a quick video showcasing how sacrifice works:
Love the mod, Im using BOP and Traverse and whenever I find the dark sand which I assume is a beyond the veil biome there is no village and hitting F3 shows that its either a plains or oceans biome. Weird... ?
EDIT: Nvm, turns out this mod called "The Freak Forest" share the same biome ID or something idk.
In reply to Dazu27:
Hey there, sorry for not replying sooner.. I've had some busy weeks, and I wasn't certain whether your edit meant that you had solved the problem or not.
There have been some issues with some worldgen mods, though I can't recall whether BOP and Traverse were among these. Biome IDs shouldn't be a problem however.
The BTV biome should be called "Voided" in the F3 menu. Not all Voided biomes contain a Fishing Hamlet. There is a way in the mod to find a Voided biome if one is present in a certain radius around you (a few thousand blocks) so once you get to that point you should see whether the coordinates you''re given actually correspond to a Voided biome.
In reply to Valeriotor:
Thank you for response but yes I did solve it. The mod called freaky forest was the culprit.
BTV just reached 10,000 downloads!
While v0.3 is still a long way away (due to irl stuff going on) I thought I could celebrate the occasion by sharing a very gloomy screenshot of something I've been working on :)
How do I complete To new Depths? It is incredibly vague
In reply to maklehu:
Hey there! I'm afraid you reached the (current) end of the mod :D
I'm working on an update which will branch off of that last research, but it's gonna take a while. Meanwhile, you can take a look back at Al Azif and see if you've missed anything. Maybe use some Memories of Learning or Tablets, or use bonemeal on a few crops if you don't already have the Memory of Flora.
In reply to maklehu:
Thanks! I am planning to continue the main path, starting from To New Depths, while also adding optional branches along the way, and looping through Al Azif here and there. I may also start adding the worship of deities different from The Great Dreamer and Dagon, but those are long term plans. I've got plenty of ideas to work on right now.
Hey Valeriotor, my friend found a multiplayer glitch with the Bronze Sphere where you always have 40 levels of XP if you use it, then right click it immediately. I know you're busy, but could you add a small fix update for a few of the recent major bugs? Thanks!