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Bewitchment

A mod that aims to add witchcraft to Minecraft

File Details

bewitchment-1.16.5-3.jar

  • R
  • Mar 2, 2021
  • 2.55 MB
  • 1.8K
  • 1.16.5
  • Fabric

File Name

bewitchment-1.16.5-3.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Fabric

modImplementation "curse.maven:bewitchment-394915:3223587"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- Somnus API is now required!

- Buffed bark chance when stripping logs with an athame

- Tweaked a mild issue with the thief potion effect

- Added CF page and mixins to the mod's fabric.mod.json file

- Fixed setting an entity's or ore's weight to 0 not working

- Fixed a major crash with Somnus API and mods that use it, such as Haema and Comforts

- Fixed a few potential NPE crashes involving braziers

- Fixed an issue relating to fire and vampires

- Attempted to fix crash with Sodium relating to poppet shelves

- Only living humanoids (players, villagers, illagers, witches, and piglins) can give Bottles of Blood, rather than any living mob (for balance's sake)

- Rebalanced Garlic Bread

- Changed default entity values in a few places. This will stop shiny versions of mobs appearing as the default displayed texture, among other things

- Fixed an issue relating to sacrifice rituals

- Reduced amount of salt that drops from salt ore

- Lowered snake spawn rate

- Fixed a conflict with the gills potion in relating to other mods that might modify air

- Fixed instant status effects not firing 

- Werewolves now have some built-in fall protection, but do note they are not fall damage immune

- Vampires can suck blood from animals, but at a decreased amount

- Tweaked some minor issues with certain modeled objects

- Fixed a possible bug that made vampires unable to drain blood from players

- Removed redundant shadows

- Cleaned and reformatted some stuff