better_trident_model-neoforge1.21.1-1.2.0.jar
Curse Maven Snippet
What's new
1.2.0
Added
- Added Minecraft 1.21.1 support with NeoForge 21.1.234.
- Maintained separate Forge 1.20.1 and NeoForge 1.21.1 versions.
- Added a dedicated pixel texture for tridents in the inventory.
- Item frames now render tridents with the pixel model for consistent orientation and vanilla-style display.
Improvements
- Updated SimpleBedrockModel:
- Forge 1.20.1:
2.5.1-forge-mc1.20.1 - NeoForge 1.21.1:
2.5.1.1-neoforge-mc1.21.1
- Forge 1.20.1:
- Simplified model loading and rendering code by removing duplicated logic.
- Replaced the thrown trident renderer Mixin with an entity renderer registration event.
- Replaced item-frame rendering Mixin logic with Forge/NeoForge client events to reduce compatibility conflicts.
- Reduced the number of Mixins from three to two, retaining only the injections required for inventory model switching and first-person/third-person Bedrock model rendering.
Display Behavior
- Inventory and item frames: use the pixel texture model.
- First-person, third-person, thrown, and dropped tridents: continue to use the Bedrock 3D model.
- Trident enchantment glint and glow item frame lighting remain supported.
This mod has no additional files

