BetterPortals

See-through portals usable without any loading screen

File Details

betterportals-0.1.5.jar

  • B
  • Jun 8, 2019
  • 1.40 MB
  • 1.8K
  • 1.12.2

File Name

betterportals-0.1.5.jar

Supported Versions

  • 1.12.2
  • Fixed missing chunks when they should be visible in two portals at the same time (#55)
  • Fixed third-party portals (e.g. Cavern II) not working (#45)
  • Fixed error when using certain third-party ITeleporter (those which require capabilities)
  • Fixed transparent entities being black instead of transparent when a portal is in view (i.e. incorrect alpha blending) (#53)
  • Fixed white tear between portal frame and dimension when using portal (#54)
  • Fixed hand being rendered with incorrect FOV (#62)
  • Fixed player somehow ending up in the same dimension on the opposite side of a portal instead of passing through it (#67)
  • Fixed Charm's (and possibly other third-party mods') end portal blocks being invisible (#68)
  • Fixed view entities being granted advancements (#71)
  • Fixed randomly occurring ConcurrentModificationException during collision calculations when in SP (#46, #70)
  • Fixed network lag during portal usage causing the client to freeze for anywhere from msecs to secs (#73)
  • Fixed cape flying around when using portal (at least I hope so, I don't have a cape)
  • Fixed hand rendering out of place when using portal (#1)