BetterLightMod-Forge-1.20.1-1.2BETA.jar
Curse Maven Snippet
What's new
Today’s update brings several changes. Light bulbs must now be inserted manually; otherwise, the light will not turn on.
Before applying the update, please remove all previously placed lamps and mod-based items. Currently, the map will crash upon loading if any mod-based items are present, as the existing lamps have received new designs, making the rendering process too resource-intensive.
Added:
- More lamp designs, including candle holders and electric versions for further upgrades.
- Realistic flickering for candles. (Unfortunately, lamps also flicker; a hotfix will be included in the next release version.)
- Survival system: crafting recipes, ores, and machines. (The ore has the same frequency as iron)
- Compatibility with other mods. (Create and Mekanism)
- All items are now displayed in JEI (Just Enough Items), allowing you to view their respective crafting recipes.
Changes:
- Light bulbs must be manually inserted into their sockets.
- Light bulbs have a 2% chance of breaking—roughly once every 50 times they are switched on.
Known Issues:
- There is an error in the crafting recipe for indirect wall lighting; it currently requires a "barrier" block, which is not intended.
- Electric lamps should not be flickering; something went wrong in the code.
-Copper dust does exist, but it cannot be produced without mekanism Mod(not that it matters—nobody actually needs copper dust right now anyway xD)
-Please do not place any electric versions of the floor-standing candle holders for now. They cannot be removed once placed!
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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