BetterDurabilityCommunity_v1.3.12_for_MC_1.21.1_neoforge
Curse Maven Snippet
What's new
Changelog
v1.3.12 — Beta
This beta release uses version 1.3.12 across Forge 1.16.5, Forge 1.18.2, Forge 1.19.2, Forge 1.20.1, and NeoForge 1.21.1.
- Added the
protectEnchantedItemsCreate Deployer setting on supported versions; it is enabled by default. - Enchanted tools are now protected even when their item IDs are listed as Deployer consumables: they remain broken and stop the machine instead of disappearing.
- The consumable warning is hidden for protected enchanted tools and remains visible for unenchanted tools that the Deployer will consume.
- Verified the new policy in-game on Forge 1.19.2, Forge 1.20.1, and NeoForge 1.21.1; Forge 1.16.5 retains its existing gameplay behavior.
v1.3.11 — Beta
This beta release uses version 1.3.11 across Forge 1.16.5, Forge 1.18.2, Forge 1.19.2, Forge 1.20.1, and NeoForge 1.21.1.
- Added all five Applied Energistics 2 Fluix tools to the default Create Deployer consumption list on supported versions: sword, shovel, pickaxe, axe, and hoe.
- Existing configurations that still match the previous default list automatically receive the new Fluix-tool defaults; customized lists remain unchanged.
- Added the configurable Create Deployer broken-tool policy and matching tooltip warning to Forge 1.18.2.
- Fluix tools now disappear when exhausted by a Create Deployer, while unlisted higher-tier tools remain broken and stop the machine.
- Aligned the release version across all maintained build targets; Forge 1.16.5 retains its existing gameplay behavior.
v1.3.10 — Beta
This beta release targets Forge 1.19.2, Forge 1.20.1, and NeoForge 1.21.1.
- Fixed Frost Walker continuing to freeze water while the enchanted boots were broken.
- Broken Frost Walker boots now retain the enchantment but no longer apply its movement effect until repaired.
v1.3.9 — Beta
This beta release targets Forge 1.19.2, Forge 1.20.1, and NeoForge 1.21.1.
- Added configurable broken-tool handling for Create Deployers. Wooden, stone, and iron vanilla tools are consumed by default when exhausted; server owners can change the list in the gameplay configuration.
- Broken tools outside the consumption list, including diamond and higher-tier tools, remain inside the Deployer and stop it from performing further actions until the tool is repaired or removed.
- Fixed Create Deployers continuing to operate after a retained tool entered its broken state.
- Fixed a Forge 1.20.1 crash when a disposable tool reached its breaking point inside a Create Deployer.
- Standardized and regression-tested the Create Deployer behavior across all three supported versions.
- Fixed a client HUD crash reported by JIANG_XU when broken armor could reduce the effective armor value below zero.
v1.19.2-1.1.0 / v1.20.1-1.0.0 / v1.21.1-1.3.8 — Beta
This beta release brings BetterDurabilityCommunity to Forge 1.19.2, Forge 1.20.1, and NeoForge 1.21.1.
- Broken tools, weapons, and armor keep their item identity but no longer provide their normal attribute bonuses.
- Broken armor remains equipped without providing armor or toughness, so players can repair it without losing the item.
- Broken item names display a localized red
(Broken)suffix, including the selected-item name above the hotbar. - Enchantments remain on broken items and their tooltip lines turn red to clearly indicate the item's state.
- The Forge 1.19.2 implementation now matches the tested broken-item handling and presentation of the newer versions.
Please report any compatibility issues with modded tools, armor, or enchantments while these builds are in beta.
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