This mod is inspired by Terramity v1.0 and Malediction v0.1.
This mod adds dodge and parry mechanics to the BetterCombat mod.
By default, a "roll" is used as the dodge action.
You can change this to a teleport or a step via the configuration settings.
Performing a roll upon landing allows you to negate fall damage.
Using a parry at the moment an attack connects allows you to negate the incoming damage.
If you are adding an accessory via a separate mod that modifies the dodge mechanic,
you can implement this change by using code such as: combatstate.setDodgeMode(player.getUUID(), combatstate.DODGE\_STEP);

