File Details
Version 10.3.1 - Forge/NeoForge 1.20.1
- R
- Feb 9, 2024
- 29.11 MB
- 1.3K
- 1.20.1
- Forge + 1
File Name
better_tools_and_armor_v10.3.1-forge_1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Better Tools and Armor v10.3.1 Patch Notes
IMPORTANT - Just Enough Items (JEI) is now required for the mod to load
Major changes in bold
· Brewing recipes can now be viewed using JEI
· 1.20 only – Crystallite smithing recipes with no template can now be viewed using JEI
· Set the map color of every block in the mod to be consistent with its texture.
· All blocks now appear correctly on Xaero’s Minimap and World Map
· Flint Blocks now generate uniformly between y=64 and y=256, instead of in a triangular distribution.
· Slightly increased the size of Ruby Ore veins.
· Topaz Ore now actually generates below y=75, as per the ore graphic, rather than y=70
· Slightly increased rarity of Cherry Treehouse (1.20 only)
· Overworld treehouses can now be located using /locate
· Made Treehouse generation less glitchy – they will no longer spawn floating in mid-air
· Updated loot in Nether treehouses – rare items are not quite as rare
· The rarity of a crystallite cluster variant is now directly proportional to the amount of crystallite in it.
· Crystallite clusters now spawn in about 1/490 chunks underground (more common than before). This means you can expect to find one in every 330-block square, on average. In oceans, the chances are halved since they cannot spawn above y=0 in any ocean biomes.
· Crystallite clusters now generate in a less glitchy way. This is because they are no longer randomly rotated/mirrored, and they spawn at the correct height.
· Sounds made by Crystallite blocks, including the sparkle sound effect for an undiscovered Crystallite cluster, now have subtitles.
· Adjusted death messages for different damage sources in the mod
· Made sure all damage sources in the mod make mobs take knockback and drop XP (gives kill credit to the player)
· Fixed an issue where the Poison Charm had no effect, except when the Karma effect was active
· Karma damage now makes the Thorns sound effect
· Made the Warden Staff’s damaging hitbox more accurate to the particles shown.
· Improved the aim of the Warden Staff when shooting through walls.
· Fire, Ice and Lightning Staffs can now be used in Dispensers to shoot projectiles.
· Lightning Staff projectiles now summon lightning when hitting a Lightning Rod.
· All staff projectiles now have more particle effects and sound effects.
· Fixed some inconsistencies with tags.
· Fixed a bug affecting the advancements to do with Crystallite Charms.

