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Better TNT

Reduces TNT lag.
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Better TNT 1.1.0 (1.16.5)

File namebettertnt-1.1.0+1.16.5.jar
Uploader
taikuntaikun
Uploaded
Oct 3, 2026
Downloads
12
Size
42.2 KB
Mod Loaders
Forge
File ID
9045593
Type
R
Release
Supported game versions
  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:better-tnt-1106664:9045593")

Learn more about Curse Maven

What's new

Complete rewrite. Now available for Forge 1.20.1 as well as 1.16.5.

Changed

  • Explosions run faster with exactly the vanilla result. Block lookups along explosion rays, entity exposure raycasts and collision checks of moving TNT were sped up. Every optimization was compared against vanilla more than 300 million times per version, with zero differences.
  • Explosions are only spread over ticks when the server is behind (a tick has already taken 40 ms). While the server keeps up, nothing is delayed.
  • New optional settings: lighter explosion packets (on by default), a cap on explosion effects per player, fewer explosion rays, and TNT that waits in the world instead of vanishing. Each setting that changes vanilla behavior is labeled in the config.
  • New /bettertnt command: stats, flush and clear.

Fixed (from 1.0.0)

  • Delayed explosions did not break blocks.
  • Delayed explosions played their sound and particles immediately.
  • The config file had no effect (the limit was always 100).
  • Dedicated servers crashed on startup.
  • Explosions were counted twice, and the budget was reset twice per tick.
  • Delayed explosions ran in reverse order.
  • Delayed explosions were lost when the server stopped.

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