Can still cause overlapping structures, especially with large modpacks as it spaces out structure sets (i.e. within one mod). As seen on their GitHub's "Future Updates", this mod is currently lacking "Mutual structure avoidance option".
globalSpacingRadiusChunks
Sets the main spacing distance between structures.
Higher values spread structures farther apart.
whitelistedStructures
Lets specific structures or whole mods ignore Better Sparse Structures.
Example: minecraft:* or minecraft:pillager_outpost
countWhitelistedStructuresForSpacing
If true, whitelisted structures still take up space and can stop other nearby structures from spawning.
If false, whitelisted structures are ignored when checking nearby spacing.
spacingRadiusOverrides
Lets you give specific structures or whole mods their own spacing value.
Example: minecraft:* = 24
enableSizeScaledSpacing
If true, structure spacing is scaled based on the structure’s size.
Small structures need less space, large structures need more.
minimumSize
Sets the size that counts as the smallest structure for size scaling.
Structures at or below this size get the minimum spacing multiplier.
maximumSize
Sets the size that counts as the largest structure for size scaling.
Structures at or above this size get the maximum spacing multiplier.
distanceModifier
Controls how strongly size changes spacing.
If set to 10, the smallest structures use 0.1x spacing, medium structures use 1x, and the largest use 10x.
enableRepetitionBias
If true, the mod tries to reduce repeats of the same structures in the same area.
This helps stop one structure type from showing up over and over.
repetitionBiasRadiusChunks
Sets how large of an area the mod looks at when checking for repeated structures.
Higher values make the anti-repeat effect cover a larger region.
structureIdBiasWeight
Controls how strongly the mod penalizes the exact same structure appearing again nearby.
Higher values make repeated copies of the same structure much more likely to be skipped.
sizeClassBiasWeight
Controls how strongly the mod penalizes structures of a similar size appearing again nearby.
This is weaker than exact structure matching, and mainly helps add more variety.
repetitionBiasThreshold
Sets how much repeat pressure is allowed before a structure is skipped.
Lower values are stricter, higher values allow more repeats.
use3dBlockSpacing
If false, spacing only checks horizontal distance.
If true, spacing checks full 3D distance, so structures far above or below each other can coexist.
allowStructureOverlap
If false, structures are never allowed to overlap each other.
If true, overlaps are allowed.
sendDebugStructureMarkers
Sends debug markers to players with the mod installed so you can see accepted/rejected structure attempts.
logStructureAttempts
Writes accepted, rejected, and whitelisted structure attempts to the server log.