Better Snifferty

The Sniffer is always a creature that is rarely remembered since its addition to the game. It's time to make it better.

Since its addition to the game, the Sniffer is always a creature that is rarely remembered. To address this issue and enhance the gameplay experience with the Sniffer, we need to make minor enhancements to its mechanics. This mod is part of the collection "Qa balance adjustments for vanilla items".

Typically, the Sniffer "sniffs out" one Torchflower Seed or Pitcher Plant Pod from nearby dirt-type blocks every 8 minutes. Even setting aside the practicality of Torchflower Seeds and Pitcher Plant Pods, the 8-minute cooldown alone is enough to make most players—who value a proportional return on their investment—lose interest in the Sniffer, except when pursuing achievements.

Now, the Sniffer’s cooldown time has been decreased: it is now a variable value with an average of 3 minutes. Furthermore, the Sniffer will drop different items depending on the biome it is in and the type of block beneath it—some of these dropped items are extremely rare.

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自嗅探兽加入游戏以来,其存在感始终偏低。为改善这一现状,我们需要对嗅探兽的机制进行小幅增强。

通常情况下,嗅探兽每间隔 8 分钟,会从周围的泥土类型方块中 “嗅探” 出 1 个火把花种子或瓶子草荚果。即便暂不讨论这两种物品的实际用途,单是长达 8 分钟的冷却时间,就足以让大多数追求 “付出与回报成正比” 的玩家 —— 除了为解锁成就外 —— 对嗅探兽再无其他兴趣。

本模组中,嗅探兽的冷却时间下调至平均值在 3 分钟左右。此外,根据嗅探兽所处的生物群系以及其脚下方块的类型不同,它还会产出不同的物品,其中有些掉落物极其稀有。

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The Better Snifferty Team

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