Fixed advancement tasks not using partial writes
Fixed interact tasks breaking when attempting to sync partial data
Added shared progress support back to crafting tasks
I have been constantly re-thinking how to do progression sharing, dealing with offline players, ones that don't have the same unlocked quests, dupe exploitation, etc.
There are a few solutions I have come up with but some may have more damaging side effects than others or not be backwards compatible. I encourage anyone who wants to give their input on these issues to contact me on the Discord and hopefully I can think of a new solution.
PS: No I'm not going back to the old system where you could drag users to end game rewards. It was way too exploitable and has already been abused by players on servers.